Children and Nature Design Principles
David Sobel's Childhood and Nature: Design Principles for Educators describes necessary design principles for creating effective and engaging environmental and place-based education opportunities for children.
Adventure: introducing a sense of adventure into a learning experience places emphasis on children's natural desire to physically engage and learn through exploration.
Fantasy and Imagination: creating imaginary worlds or scenarios allows children to learn history, social studies, or other concepts through simulated experience
Animal Allies: children should be allowed to create meaningful connections with animals--whether through care and interest, or through animal role-play--both to develop empathy and to create a strong foundation for conservation education later on
Maps and Paths: beyond the developing visual-spatial skills, allowing children to explore and create maps of their neighborhoods opens the door for deep-rooted connections to human and natural places
Special Places: forts, tree houses, etc allow children to take control over their own spaces, constructing architecture and societies as they see fit
Small Worlds: scale simulations--whether maps, models, or dioramas-- allow children to literally see the "whole picture" of a complex system, such as a watershed or ecosystem
Hunting and Gathering: children desire to hunt and gather innately-- whether seeking treasure, tracking animals, gathering seeds, or collecting rocks. Educators can capture this enthusiasm to create fruitful learning natural experiences for children