Transitioning from Selection to Implementation!
Team Aquamarine ignited the implementation phase by distinguishing our overarching mission to increase remote student engagement, pre-k to 2nd grade, by building a child-centric video conferencing solution for education. Uniting on the decision to create both a digital environment and physical product, we jumped back into Mural to determine next steps and examine the user interaction. We pinpointed three buckets – software features, stylus features, and UX – to categorize key components and attributes necessary to the viability, defeasibility, and feasibility of our solution. To address the variety of our solution’s audience, we broke down the categorizes by user group and generated user journeys to exemplify the student, educator, and guardian perspectives, noting the different steps in their processes.
Having complied our necessary and desired outcomes, we looked towards additional research that would support and further inform our design development and business structure. As a team, we identified ownership over specific components of our weekly objectives– utilizing our professional and academic backgrounds to strengthen and elevate our solution.
Team Aquamarine is elated to present and receive feedback on our creation – Kiddeo!
Kiddeo is the first of its kind digital classroom specifically made to improve engagement of Pre-k through Second grade students in the remote learning environment. The technology includes a library of preset games and activities that encourage social interaction between children, hardware add-on products that capture the attention of disengaged students, and built in mindfulness practices and exercises. Kiddeo intends to support the development of our Pre-k through Second grade children by focusing on the development of the whole child.
Kiddeo’s mission is to increase remote student engagement with their kid friendly, and kid focused, digital classroom. The company is focusing on the entire digital experience for students in order to build an environment that kids want to be in. This environment includes a simplified, and fun, video conferencing interface as well as a stylus that facilities interactions with blinking lights and vibrations. Both pieces of Kiddeo’s product offering are customizable in. order to cater to the individual learner.
Press Release, 2020


















