Legends of Paperquestria: Dev 005: Adventurers can now “open” regular doors with a single kick. / Gated doors / Switches / Monster generators / Ossuary dungeon design

seen from France

seen from India
seen from Japan
seen from United States
seen from United States

seen from China
seen from Japan

seen from Ireland

seen from Ireland
seen from Poland
seen from Sweden
seen from United Kingdom
seen from Germany
seen from Australia
seen from China
seen from Poland

seen from United States

seen from United States
seen from United States
seen from India
Legends of Paperquestria: Dev 005: Adventurers can now “open” regular doors with a single kick. / Gated doors / Switches / Monster generators / Ossuary dungeon design

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I don’t usually post WIPs, but I wanted to share with you two examples of how I’m designing the props and UI of LoP:
I take screenshots of the game and draw super ugly concept art on top before doing anything else. If it looks promising and orderly to me, it stays. If it doesn’t, I just erase it and try something else (which saves me the time of drawing things perfectly, adding them to the game, finding out they look ugly, deleting them and crying in the corner for half an hour remembering what was lost).
Legends of Paperquestria: Test 004: Bucking Doors Open / Attack Range / Attack Animation / Damage Animation / Dungeon Navigation & Lighting Mechanics/ SPOOKY SCARY CANTERBONES ENEMY (with randomized decay, featuring cracks, mushrooms and plants)/ Canterbones attack, activation, walking and death systems & animations
Legends of Paperquestria: Test 003: Object interaction / Particles / Lighting torches / Searching containers
Legends of Paperquestria: Dungeon Trot Test 002: Dynamic lighting / Adventurer Selection / Destination Marker / Camera Panning UI

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Legends of Paperquestria: Dungeon Trot General Icons
Paper pone being deep.
♔ IMPORTANT POLL ♔
Regarding Legends of Paperquestria Ponies: Which walking posture do you prefer? <-LINK (Literally just one question with two answers.)
-POLL NOW CLOSED. THANKS EVERYONE FOR PARTICIPATING!!-
Hey, guys!! Thanks to these helpful months of experimentation with the LoP prototype, I’ve found ways to make both options work. I’m personally happy with both, as each allows for very distinct gameplay & aesthetic opportunities. Before going on with the character design for the gameworld, sprites and stuff, I’d like to hear your official opinion on this matter one last time (instead of the occasional resentful comment “boo, I liked more when they were X.”) I will only take votes into account, NOT COMMENTS ON THIS POST (which will in fact be deleted.) I really value your opinion guys, and thus, the results of this poll will determine which will be the FINAL walking posture for LoP ponies.
The poll will be open until Wednesday June 21st.
You can find how each option would look like: here(upright) and here(all-fours). (Note that I’m only talking about VISUALS, not MECHANICS or anything else.)
Please take a minute to participate if you’re interested in the game!! Thanks!1!
-Azimooth ♔