I¨ve been feeling like I am trying to reinvent the wheel with what I've been Frankenstining Pandoria to. I never had a concrete idea per se, but I had something and now I don't know what I have because it changed like 6 times over the course of trying to put it into words.
Anyways, have some made up landscapes, presented to you by today's lovely assistants Evergray and Lawrence!
Most of them are at least loosely inspired by the in-game Pandoria and whatever that place with the shattered stone structures is, some I've just made up entirely (and may or may not be going to recycle for my other purposes)
Here they are a little more up close, (with an earlier concept of the Inkwell that's just a big ol' hole in the ground so I can divide them into twos but they're very small so - understand them for the feeling, not so much the quality ^^":
I've added some markers to each of them through which you can plausibly discern the proximity of these to one another, but Pandoria doesn't really follow the laws of space as we know it, or at least it shouldn't. The fact time doesn't exist there is something that's really hard to grapple with when imagining it. The phrase "everything is calm, always in motion" comes to mind, a realm that is stagnant, but remains unfamiliar. It never changes, yet to the human mind it never looks the same, is always novel and strange. The explorers mapping the realm can probably recognise it in some aspect, but it's impossible to ever pass the same tree or the same rock and know that they've seen it before - in fact passing the same place probably feels like dΓ©ja vu rather than being able to comprehend it's somewhere you've already been... Are we following? ^^"
The truth lies in the eyes of the beholder. The double meaning is probably fitting for this place.

















