A little doodle of Joseph still not used to Jack as a separate individual. It's strange for him to see someone else with his face and the character he used to play, while Jack (who undoubtedly remembers that he erased him, or so he thought, and according to my lore recollection—you can correct me if anything has changed) tries to "get on his good side" to avoid trouble.
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My "sona" Mx. Maledictus is, in reality, an extradimensional being belonging to a group I've come to call the Creators. They are powerful, able to create and manipulate worlds, dimensions, and realities of their own. We have no knowledge of them, nor do the inhabitants of the worlds they create. In fact, our reality is the only world not made by a Creator.
Our world mirrors theirs. Any creative person you know is the mirror of a Creator and every character and world they make is a person or world made by the Creator they're connected to - and I mean physically made: real people living real lives in real worlds, not just words and two-dimensional drawings. They really exist, all their troubles and flaws, and the Creators have the power to manipulate it all, or even create offshot worlds where they change one or multiple things and watch to see what happens. The human in our world that is connected to a particular Creator gets glimpses of these worlds; what they do with that is up to them. Some write it down. Some draw. Some let it fester in their minds.
If you, reading this right now, have characters or worlds or creative endeavors of your own, then you have a Creator counterpart.
And if that is you, then I have a challenge:
Design your Creator.
These beings exist outside of our comprehension and generally lack confined physical bodies, but nearly all of them have
1. A proper "godly" name that is used by other Creators and by the few inhabitants of their worlds that have some vague knowledge of their existence (often acknowledging them as gods/deities of some sort). The proper "godly" name of Mx. Maledictus (who I'll refer to as Mal from now on) is actually Meilyphodes.
2. A monicker/motif. This is a nickname often related to their personalities, worlds, limitations, or physical attributes (Creators occasionally take physical form; they generally choose how to apoear but some have traits they cannot change). Mal's monicker is "The Faceless One" because he always lacks a face in any form he takes. Other Creators' monickers are more abstract, such as "Anarchy" for a Creator that often excludes structure and control from their words. More examples are "Susurrus" (for a Creator that is softspoken and often appears with feathery wings that generate that soft rustling sound), Slumber (for a Creator that is often in a "sleep-like" state, though Creators don't sleep as we do), "Sentinel" (for a Creator with a knack for watching; they like to keep everything "safe," often interact directly with their worlds more than others, and have an eye and armor motif) and "The Timekeeper" (for a Creator that is obsessed with punctuality and making sure everything happens at the exact moment they desire, despite Creators existing outside of time).
3. A form (or several) that they appear in when necessary. Creators often choose a physical form when they need to communicate with each other in a formal setting (though casual interactions can be acheived without a physical form or word-based communication), but they also need a physical form if they ever choose to interact with the residents of their worlds (which is rare but not unheard of). These forms can take any shape, from a humanoid without a head, like Mal, to a many limbed monstrosity, to a floating eye, to a great dragon, often imitating the core inhabitants of the worlds they create (if a Creator focuses of humanoids, they're more likely to appear humanoid, but if they focus on animal characters, they're more likely to appear in an animalistic form; more still have creatures that cannot be defined as either and often appear in forms that would be hard for us humans to describe). Their appearance also often relates to their monicker/motif, such as the Sentinel being a suit of armor with an eyeball for a head, Anarchy having a form that shifts and constantly looks wrong or blurry, and the Timekeeper having many clock-related visuals.
Also, themes in an individual's Creator often bleed through to their human counterparts. Though I have a face, as I am human, I often experience depersonalization and a general disconnect from my face, body, and identity as a whole. I feel weird having a face because it goes against a core feature of Mal. I shouldn't have a face.
So, if this idea intrigues you, I'd encourage you to make a Creator of your own. Let your creativity run wild. I'd encourage you to draw from aspects of yourself to find your Creator's motif (such as Mal's facelessness being connected to my depersonalization), but I can understand that can be a bit too personal.
Also as a little incentive, I will draw every Creator that gets a design and some may (with permission) be featured in one of my stories that revolves around the Creators.
Reblogs are greatly appreciated, and thank you so much if you read all this and even more if you end up making a Creator. This is an idea I've struggled to articulate for a long time and I was very excited to be able to do more of an interactive thing with this and hopefully get other people in on it.
A short worldbuilding comic I made that's very heavily inspired by Ev*ngelion: Rebuild and FUN facility! Wagner wasn't a properly made OC by then, that's why he's here (with a different persona, ofc!)
Before FUN facility, I was involved and fell in love with a couple facility/supernatural secret corps/LobCorp-esque homebrew RPs. I love the concept so much I just... decide to make my own self-indulgent worldbuild out of it hehehehehhehehehehe.
Honestly,,,, I haven't been doing anything with this premise besides populating it with headcanons and my own defunct/barely used OCs and an obvious friend's OC cameo LMFAOOO so just think of this post as a tiny haha introduction oneshot that probably goes nowhere.
Note on higher taxonomy: Although H. auris-longae is classified within Diptera on the basis of its winged male caste, adult morphology departs substantially from all other dipteran families. The species is placed here provisionally pending comprehensive genomic analysis. The family Sylvanidae is currently monotypic.
Distribution and Habitat
The range of H. auris-longae is strongly correlated with the long-term population density of Homo sapiens, with whom the species has apparently co-migrated across millennia. The following habitat categories are recognised:
Boreal and temperate forests: Primary habitat. Dense canopy woodland across northern Europe, Scandinavia, Canada, and northern Russia. Populations are largest where forest patches abut established human settlements.
Deciduous woodland margins: Frequently documented at forest edges bordering farmland and villages across central Europe, the British Isles, and the Great Lakes region of North America.
Alpine foothill zones: Smaller, isolated populations in the foothills of the Alps, Carpathians, and Appalachians.
Urban fringe: Males in the pre-deposition scouting phase have been increasingly observed at the edges of suburban areas, and sporadically within cities, particularly during winter months when suitable host households are sought.
Physical Description
Female
Height: 155–175 cm
Build: Slender, upright bipedal stance
Antenna: Slightly pointed and mobile; primary diagnostic character in field identification
Pheromone glands: Highly developed; located in the cervical and thoracic integument; central to reproductive coordination
Wings: Absent in the adult female
Oviduct: Specialised internal oviduct for the production and deposition of eggs following fertilisation
Mating stage: Females construct and maintain a cleared performance space during the mating season; stage fidelity is high across successive seasons
Male
Height: 150–170 cm
Build: Wiry and light-footed; morphology reflects selective pressure for agile locomotion
Antenna: Pointed and pronounced; more conspicuous than in females, particularly post-juvenile
Coloration: Variable; commonly mimics the dress and pigmentation of local H. sapiens populations
Wings: Present; membranous, folded against the dorsum at rest; used extensively during the scouting phase (see Reproductive Behaviour)
Olfactory apparatus: Highly developed; enables long-range navigation by pheromone trail across distances of several kilometre
Reproductive Behaviour
The reproductive system of H. auris-longae is an obligate brood-parasitic strategy executed across a structured, multi-phase mating season. Fertilisation is internal; females gestate and subsequently deposit ovoid eggs. The lifecycle is entrained to human birth rates and seasonal patterns of infant availability.
Phase 1 — Stage Construction
At the onset of the mating season, females select an appropriate site — typically an elevated clearing, a natural amphitheatre, or the root-crown of a large tree — and construct a mating stage: a cleared, sometimes decorated performance platform. The stage may be adorned with moss, pale stones, or shed feathers. Females exhibit high site fidelity, returning to the same stage across multiple seasons. The stage is actively defended against rival females.
Phase 2 — The Mating Dance and Assessment
The female initiates a sustained, rhythmically complex dance display from her stage. Pheromone release accompanies the display, with the emission profile varying in composition and intensity across the dance sequence. Pheromones disperse through the surrounding woodland, detectable to males at distances of several kilometres.
Males approach singly. The pheromone gradient appears to function as a temporal spacing mechanism: males do not arrive simultaneously during the active display phase, and direct inter-male conflict at the stage has not been documented. Upon arrival, a male observes the female’s choreography. If he finds it sufficiently compelling — assessed on criteria including rhythmic complexity, physical endurance, and spatial precision — he joins the display.
The female simultaneously assesses the male: his ability to match her choreographic demands in real time serves as a fitness indicator. If the male fails to maintain pace, coordination, or endurance, the female disengages. A successful conclusion to the shared display indicates mutual selection. Mating follows, after which the male departs the stage. The female resumes her solo display and receives subsequent males across the remainder of the mating season.
Phase 3 — Gestation
Following successful mating, fertilised eggs develop internally within the female’s oviduct. Gestation duration has not been precisely characterised but is synchronised with the broader mating season such that eggs are ready for deposition by the season’s close. Each female typically produces multiple eggs in a given season, each corresponding to a separate mating event.
During the gestation period, the female continues her mating display, attracting and assessing further males. This behaviour is not regarded as incompatible with investment in extant eggs, as the male parent bears no gestational cost and females appear to optimise both egg number and male-genetic diversity within a single season.
Phase 4 — Male Scouting and Pair Maintenance
Following mating, each male enters an extended scouting phase, using his wings and highly developed olfactory system to survey the surrounding landscape for suitable H. sapiens households containing newborn infants. The male assesses household stability, infant vulnerability, and ease of access. Promising sites are marked with a species-specific pheromone deposit that remains detectable to the gestating female over the distances involved.
Throughout the scouting phase, males return periodically to their mating partner’s stage to maintain the pair bond and monitor the progress of gestation. During these visits, information relevant to scouted sites may be communicated through behaviour and pheromone exchange. Males observed during winter scouting — moving through human settlements, often accepting warmth and hospitality — are thought to be the ethological basis for numerous northern European folklore traditions involving gift-bearing winter visitors (see ‘The Gift Season Hypothesis’ under Other Quirks).
Concurrently, males engage in conspecific social behaviour during the scouting phase, including observing other females’ mating displays. This behaviour is not disruptive to existing pair bonds and appears to function as opportunistic mate assessment for subsequent seasons.
Phase 5 — Brood Parasite Deposition
At the close of the mating season, the female deposits her eggs, allocating one egg per target household. She navigates to sites pre-selected and pheromone-marked by her male partners, selecting among candidate sites based on olfactory assessment and prior information. She enters the target household by night and covertly substitutes her larva for the resident human infant.
Sylvani neonates (larvae) are phenotypically indistinguishable from human infants at birth: equivalent in size, skin tone variability, cranial proportions, and vocalisation. The displaced human infant is typically consumed at the deposition site, removing evidence of the substitution. The larva is thus accepted and raised by the foster family without detection.
Phase 6 — Larval Development and Departure
The larva develops entirely within the human foster household. For the duration of childhood and adolescence, morphological differentiation from H. sapiens is minimal. The larva acquires the local language, cultural behaviours, and social mannerisms of its foster family with exceptional fidelity — an adaptation that suppresses detection and reinforces integration.
At developmental maturity, secondary sexual characteristics emerge: the exoskeleton begins to harden visibly at the joints and integument, and the characteristic pointed ears become pronounced as auricular cartilage extends. These changes typically span several weeks and are the definitive morphological signal of adulthood. The maturing individual departs the foster household at this stage, usually during a period of reduced domestic oversight.
Crucially, the timing of the life cycle is self-entraining: a cohort deposited at the close of one mating season reaches developmental maturity precisely at the onset of the following mating season, allowing immediate participation. This tight coupling between the brood-parasite lifecycle and the annual mating season is considered the principal mechanism by which population size remains stable relative to available host families.
Other Quirks and Notable Behaviours
The Convergence Gathering and Polyamorous Bond Formation
In a substantial minority of cases, a female’s established male partners — sometimes the majority of her seasonal cohort — arrive at her stage simultaneously outside the active mating display period. Rather than competing, the males form a cohesive social unit. The female responds by ceasing new mate recruitment, redirecting her attentional and energetic resources toward her existing partners: scouting territories collaboratively on their behalf, and making periodic visits to each male with calibrated gifts (see ‘Gift Economy Between Mates’ below). These convergence groups appear to be lifelong, with no documented dissolution following formation.
Foster-Family Symbiosis
In a minority of cases, an adult sylvani does not permanently leave its foster household upon maturation. Instead, it returns annually, contributing variously to childcare, protection, and resource acquisition for the household. Human families in documented cases consistently describe these returning individuals as benevolent presences, often incorporating them into local supernatural frameworks as protective spirits or good-luck figures. The ethological basis for this behaviour is unclear; a degree of genuine attachment to the foster family, possibly mediated by olfactory imprinting during larval development, has been proposed.
Reverse Brood Pouch Syndrome
A relatively common intersex condition has been characterised in which individuals develop the reproductive anatomy of the opposite sex. An affected male may lack the typical post-mating scouting drive and instead develop egg-producing capacity, while an affected female may develop a functional internal fertilisation organ analogous to the male’s reproductive system. Both configurations have been confirmed as fully functional. Critically, affected individuals also adopt the corresponding mating behaviours: a male with egg-producing anatomy may construct a stage and perform courtship dances, while a female with male-type anatomy may engage in stage-visiting behaviour. These individuals participate in the mating season without exclusion and are not phenotypically distinguishable from unaffected conspecifics until the reproductive phase.
Gift Economy Between Mates
In convergence groups, the female’s gift-giving to her male partners is non-random and appears to reflect active monitoring of each individual’s reproductive state. Males currently gestating—or, in non-standard morphologies, actively engaged in high-metabolic reproductive investment—receive high-caloric food items and soft nesting materials. Non-gestating males receive predominantly symbolic or decorative objects. This differential allocation implies significant social cognitive capacity, including the ability to track the reproductive states of multiple individuals across an extended period and calibrate resource provision accordingly.
Pheromone Memory and Offspring Recognition
Male sylvani demonstrate extraordinary olfactory navigation, capable of locating a specific female’s stage from several kilometres using residual pheromone trails. This same olfactory capacity is sufficient, in principle, to allow a male to distinguish his own biological offspring from human children within a foster household. Whether individual males act on this recognition — and if so, in what manner — remains debated. No systematic field study has directly addressed this question.
Linguistic and Cultural Mimicry
Sylvani are highly capable language learners with an apparent instinct for imitation reinforced by larval development within a human household. Adults returning seasonally to their foster families demonstrate precise acquisition of regional dialects, seasonal ritual behaviours, and local cultural practices. This mimicry is not passive: returning individuals often actively adopt the most current local mannerisms, suggesting ongoing learning rather than simple retention of juvenile-phase acquisition. This capacity is interpreted as an extension of the species’ broader convergent evolutionary strategy: the more comprehensively an individual can pass as human, the lower the risk of detection and removal from the foster household during the vulnerable larval phase.
The ‘Gift Season’ Hypothesis
A leading ethological hypothesis proposes that the widespread northern European and Scandinavian folklore tradition of the gift-bearing winter visitor — a figure who travels in cold months, enters homes, and is received with hospitality — may have originated in documented encounters with scouting-phase males. Males in this phase are peripatetic, mobile by wing, and actively enter human settlements in winter when newborn infants are most prevalent. They are visually consistent with local human populations and have historically been extended shelter and food by host families. The thematic convergence across geographically and culturally distinct traditions — the solitary traveller, the winter timing, the implied benevolence, the connection to children — aligns closely with the documented ethology of the scouting male. The hypothesis is not universally accepted but is considered parsimonious.
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FALLEN SKIES HAS UPDATED! Chapter 32... the culmination of the final fight in the Maw. Aloy has managed to save Kotallo and Nil, but can she save herself from a battle with the Erie High Matriarch?
An Archive of Our Own, a project of the Organization for Transformative Works
📢 SONIC FANTASY ADVENTURE: READ MY VERY FIRST SONIC FANFICTION! 📢
Summary:
When the Master Emerald—the wishing gem, symbol of Capital City—disappears from the Temple of Gaia, only an unlikely hero dares answer the call: Sonic the Hedgehog, Green Hill's most famous (and most wanted) adventurer.
But recovering the gem means facing the Illusive King, forging unlikely alliances, and discovering that some battles are fought with both speed and heart.
In a realm where demons walk the night and magic comes at a price, the real question isn't "Who will save the world?" but "Who are you willing to become to save it?"
[Third ideal chapter of the Storybook series | High Fantasy with dark elements | SLOW UPDATE]
🔹 Genre: Dark Fantasy, Adventure, Soft Horror
🔹 Themes: Self-acceptance, sacrifice, dark magic, Werehogs, vampires, Dark Fantasy Dragon Age-style
💬 PLEASE HAVE YOUR SAY! 🥺
Which character intrigues you the most?
You like Sonic stories set in fantasy worlds?
Share or reblog if you're interested! Any feedback helps my fanfic reach more readers.
📚 CHAPTER INDEX (the available ones are in bold)
Intro
1. His world
2. From Zero to Infinite
3. Skinchanger
4. We've all gotta start from somewhere...
5. Black Prince
6. Rogue Town
7. Patch up a broken heart
8. I can't change the things I've done
9. First days of Dark
10. Mephiles' Curse
11. Moonstrike
12. Love N Blood
13. A Sheep in Wolf's Clothing
14. Eclipse in Kingdom Valley
15. Open your Heart
‼ VERY IMPORTANT ‼
If you love Storybook stories and classic fantasy, please leave a comment or a kudos on AO3. It's the fuel that helps me finish the next chapters!