On the one hand, I absolutely love these smaller game drops that Mojang is doing with Minecraft. I think it solves a lot of issues people had with the way Minecraft updated. Before they would have these massive once (maybe twice) a year updates. As a result a lot of smaller niche features or bugs would get ignored or overlooked because fixing them didnโt fit the theme of the update.
With these smaller updates that drop 3-4 times a year, they can work on updating smaller less intense gameplay features and fix longstanding bugs and issues. I mean, thanks to these smaller updates we now have better crafting recipes for loadstones, saddles, and nametags!
But on the other hand, as a result of these constant updates it has severely handicapped the modding community. Every update already required rewriting a lot of script to make mods and shaders and add-on features compatible, now thatโs happening multiple times a year! Itโs exhaustingโฆ
When there were just one or two BIG updates a year, the game would remain in a little stationary bubble until the next BIG update. This gave mods and updates time to work out their own kinks and bugs and we had more time to play around in our worlds and get used to the big changes.
But now itโs being updated every few months. There hasnโt been a full release for Optifine for almost a YEAR now because by the time they update the code to work on the latest drop, another drop is already on its way out. I donโt really get to play around in my worlds anymore because new features keep unlocking and to try them out I need to start a new world (or venture out WAY beyond my home base to start a new one and leave the old one behind).
I dunno. I guess there are pros and cons to both sides. If youโre big into mods then I can see how this release structure might piss you off. But if youโre a more casual player like me, you probably enjoy the steady stream of new content.
What are all your thoughts?