War of the Skeletons - Campaign report
For the past couple of weeks, I've been playing an Age of Fantasy: Skirmish campaign, a agnostic tabletop skirmish game that's really simple to play. This coincided with me starting a collection of fantasy skeleton miniatures, bought from Temu and an old man who sells printed miniatures in the historic square of my city.
To my surprise, my opponent also collects skeletons (from another tabletop game), so we've played four games in this campaign, which will soon be over.
It's worth noting that in the first few games, we also went against with an orc player. I'm not sure if I enjoyed playing free-for-all with three people, since, in my opinion, it's inevitable that two players will fight only each other, while the third captures objectives freely.
After the last game, both warbands have the same number of army points (280) and victory points (6). Surprisingly, we're tied, and we've agreed that the final game will take place when both warbands reach a maximum of 300 army points.
It's been a pleasure painting my skeletons, which hasn't gone unnoticed by my opponent. While his skeletons are more robust, wield axes, and are covered in thick blue armor, mine are shorter and thinner, show their bones, and wield silver spears. He also plays using the rules of the Ossified Undead faction, which features slow-moving undead units that can regenerate while having defensive capabilities. My faction rules belong to the Mummified Undead (although my models aren't Ancient Egyptian-themed), which gives them great speed and range. So far, our games have consisted of me trying to kill his tough units, while he struggles to move towards the objectives.
The other half of the fun lies in the narrative aspect of the campaign. One of my favorite units has been my archers, very useful for harassing my lethargic opponent from a distance. Interestingly, these were the only units of mine that have leveled up, gaining a trait that allows them to roll an extra die when attacking. In contrast, my dragon died in our last game. Also one of my favorite units, its "toughness (3)" trait allowed it to withstand several wounds while dealing considerable damage; not to mention that its flight was very useful for leaping over mountains and buildings on the terrain.
To my disappointment, my opponent doesn't have a specific lore for his warband, unlike me. I came up with a solid narrative in my head for my skeletons based on Age of Sigmar lore. (Maybe someday I'll make a post dumping everything I have in mind). However, my rival named their warband "The Legion of the Ice King" based on a slight icy theme he used to decorate his skeletons. But he also mentioned that this name comes from the Ice King from Adventure Time. In addition, we had to play the last two games on a radioactive-industrial themed board because the fantasy tables were occupied. This got me thinking it would be fun to imagine our campaign taking place in the fantastical land of Ooo, where magic is actually forgotten technology, the aftermath of the apocalypse, and also⦠magic, sometimes.
I'm excited to keep playing. With the death of my dragon, I've planned to bring a different unit, which I want to represent with a dinosaur skeleton figure.