A lot of SBs experiences with agency related things are affected by the unique experiences they had at their old isolated facility. Their facility was cut off from lots of the typical resources that an AAHW facility would receive, and as a result it did not have any equipment to make a mag. Even if they did have the machine for it there would be no way to support a mag. Because of this SB has never met or had an experience with a mag. However, this does not mean they aren’t aware of them. They still learned about what impressive types of things the AAHW could create and what great shows of power mags are, along with future knowledge of mags from their later time in SQ if a mission they needed to plan involved a mag encounter.
How they would feel about mags would be a mix of awe and terror. It is fascinating to see what is possible to create, but so frightening to see what mags themselves can do. The way they can cause destruction with such ease and how dangerous they are is terrifying to SB. A slight exception to this is in scenarios where someone was forced into becoming a mag, which would be much more thought provoking to SB in a negative way. As someone with issues regarding their own identity, the idea of such a drastic change occurring to someone without their choice would make them feel sick to think about. (This only partly applies to Mag Hank. They get over their strong hatred for Hank by the time mc10 comes around and they get to witness the events of it from afar. Although they would not feel particularly strongly about this as they still would not like Hank by any means, there would still be a bitter bile taste left in their mind at the thought. This gets aimed more towards their growing distaste for doc than anything.)
If they ever were to encounter an agency mag themselves somehow, maybe on one of very rare occasions where they actually go out themselves on a minor scouting mission, they would be convinced they were going to die. If they met a dissented/unaffiliated with the AAHW mag SB would have much less fear of danger, but some part of them would still recognize the potential for it and that would make them quite tense during their interactions. But if this individual proved themselves to be utterly harmless towards SB they would just think, “Wow. Cool big guy.”, and be impressed.
SB lore FACT! Early on I played with the idea of them having an agency era mag friend but that has since been long scrapped lol.
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Another get to know the OC type of meme. This time it's other characters that are like Colette. From top left:
Astrid from How to Train Your Dragon
Glimmer from She-Ra and the Princesses of Power
Elsa from Frozen
Gwen Stacy from Spider-Verse
Sailor Neptune from Sailor Moon
Princess Zelda from The Legend of Zelda
Persephone
Legolas from The Lord of the Rings
Hopefully this gives a better insight of who Colette is. I see her as an elegant, cold seeming as a front but is very caring, stubborn and excitable on the inside that she only shows to those closest.
At the start of canon, Callum is the 21 year old captain of my fan squad, the Alabaster Albatrosses.
He uses Seafarer’s Flame magic which is an offensive type of magic that allows him to wield blue green flames. Most of his spells are themed around different elements of ships or water.
Callum is a former member of the Crimson Lion Kings. However, he switched squads due to personal reasons.
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Backstory
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Callum was born the only son of the Valguant house, a small noble family that resides in the common realm.
His father was a magic knight in the newly formed squad, the Alabaster Albatrosses, while his mother managed the estate and town they oversee.
However, Cal’s parents were envious of the royals and desired a higher status and position in the capital.
Cal was born with unusually high mana (cough, elf host, cough). When his parents realized this, they saw their chance.
They originally intended to try and marry him off to someone of a status far above his but quickly realized it was possible to make him someone capable of raising their houses status all of his own.
The way they decided to do this was through devil summoning.
When Callum was 9, he was slated to perform his first summoning with a low level devil. He would essentially be an “opening act” for the Faust heir’s attempt to summon a supreme devil.
Callum failed to complete the contract and was severely injured, having to be flown to a trusted black market doctor in order to survive. This meant that he narrowly avoided the aftermath of Nacht’s attempt. However, his parents didn’t.
Callum was mostly bedridden from the ages of 9-12 due to his injuries, and spent the next two years after that gradually recovering.
He met his future vice captain and all time best friend while taking a break from one of his practice walks and the two quickly became close, meetings with his new friend and only companion inspiring him to heal as fast as possible.
When he received his grimoire, he didn’t intend to do anything about it. However, his best friend’s magic didn’t match the rest of their family so he decided to become a magic knight.
Callum followed him and joined the Crimson Lion Kings because of his hesitance to join his father’s old squad.
However 2 years after joining the squad, he transferred to the Alabaster Albatrosses to be with his friend.
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Present day
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Callum is the captain of the Alabaster Albatrosses
+ still figuring out his role in canon! I’ll update this soon as I think I have it mostly planned out.
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Misc. Info
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The markings on Callum’s face are weg, leftover scars of his failed summoning. The only reason he wasn’t killed was because the devil was a very low rank. These scars cover most of his body. However, as he ages, they’ll slowly disappear. The scars on his ref have already been healing for 12 years. Earlier art of him will have them deeper and more visible.
Callum suffers chronic pain in his knees and legs on bad days. Under his uniform he wears braces to help. Rain, the cold, and stress can make it act up. He can use his magic as heat pads to help, but it’s not a cure all.
Callum essentially didn’t talk to anyone for four years of his life. He is wayyyy under socialized and tends to be awkward around people. His resting bitch face is his saving grace for people thinking he’s semi cool. Kiato is good at talking for him.
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Relationships
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Callum is in a relationship with Kiato. (They are both arospec. While they don’t experience love like others do, they still love each other, just in their own way.)
He is close friends with his vice captain. (Who STILL doesn’t have a name because I am bad at them. I’ll figure it out soon. They are fairly codependent.)
Callum’s favorite captains are Rill and Dorothy. He is unable to view Fuegoleon as anything other than his captain, even though he’s spent more years out of his squad than in it. He dislikes Jack and is afraid of Yami for a complete misunderstanding that he will later feel stupid about.
He doesn’t have many close relationships. If you couldn’t tell.
I have revamped my SB references for artfight! They have shifted a lot over a year and I am still terribly endeared to them.
I rewrote their lengthy lore summary under the cut for those interested! You can also see tags #oc information and #oc art for more instances of them
Important context going forward: I Imagine SQ is a much larger group than just Sanford, Deimos, Doc, and occasionally Hank. There are a lot of other dissenters that join as Fellows and perform small missions and tasks (like what we saw in Dedmos/arena mode etc.) that have nothing to do with the main cast.
Shitboy (clone code: SBTV493) is a faulty soldat clone made in an incredibly poorly maintained and forgotten AAHW facility. Their facility was extremely far away from other AAHW buildings and barely supplied or given any attention by the rest of the agency, or even the other factions of Nevada. This made it a place that never had a single sighting of Hank or any combat. The poor quality equipment and low monitoring of the facility led to SB accidentally being made wrong. Clones set for soldat programming were sent in too soon after engineer programming had finished, and it resulted in SBs programming being an odd mishmash of both types instead of being a proper soldat or engineer. Nobody (including SB) knows this happened, so they are still assigned to be a soldat and expected to properly perform as one. SBs faulty programming leads to them lacking much of the strong aggression that soldats are supposed to have as well as the expected soldat physical skills. SB is incredibly lucky to have been created in a facility that never had to engage in any fights, otherwise they would have been easily killed in combat or “fired” for poor performance. This all leads to them being a very poor soldat that finds great difficulty completing expected tasks and struggles to fit in with their peers. They become generally disliked overall. Despite being treated kind of awfully and not really fitting into any part of the AAHW, they would still never consciously think about dissenting. They dislike it there, but it’s all they know.
However, once an agent has a failed dissent attempt and is “dealt with”, tensions become incredibly high in their facility. It slowly culminates in another agent becoming fed up with it all and loudly discussing dissenting, which leads to a big facility wide brawl. SB could only flounder around the scuffle unsure of what to do, until a stray bullet hit them right in the soldat optic and wounded them badly. Caught up in the pain and the panic of the situation, the only thing they could think of doing was just running away while everyone else was distracted fighting one another. The fact they ran away and abandoned the facility only hits them once they are already much too far away to go back without consequences, and they have to quickly accept the fact they have essentially just dissented. And that they are now very wounded and missing an eye.
After poorly patching themselves up and trying to hide the evidence of them being from the AAHW, something not achievable with their unique blood color and evident wounds, they wander the wastes and drift between the sparse communities. Nobody disturbs them due to them being clearly caught up in some agency mess. Unbeknownst to them however, their very poorly hidden identity was picked up on by SQ scouts. Dissented soldats are a rare thing, so they became a target of interest for hire into a Fellow position and tabs were kept on them. Eventually, a Fellow does approach them and describes the situation detailing how evident their dissenter status seems, and telling them there's an organization that can help and make use of them. SB is terribly conflicted and still unable to come to terms with the fact that they did dissent, and coldly brushes the offer off. The Fellow tells them to reconsider, and leaves them alone with a new pile of thoughts to sift through. They want help, they know they are in a bad state, but they just cannot bring themselves to fully come to terms with their circumstances.
During their time wandering the Nevadan wastes trying to stay alive and unnoticed by the AAHW, SB would take refuge in random abandoned buildings. This had been going well enough for them until one day they unknowingly chose a building someone else already taken claim to. This person attacks SB while they are sleeping, and leaves SB with a new head injury. The other person is not left in such a state. SB had never been in any combat encounter in their life besides their initial fleeing of their facility, and had been left on edge ever since then. Incredibly latent instincts, remnants of whatever programming did get established but never utilized that only come out in life of death scenarios combine with this tension, and reduce the person to more mush than grunt. SBs first kill is entirely unpleasant for them, and they wish to never, ever be in a situation like it ever again. This experience along with a new wound they know they have no way of poorly taking care of this time, is the push needed to make them finally recognize that the way they have been living is unsustainable and will surely lead to their own death. Driven by this terror and the feeling that they just can't keep it up anymore, they go to SQ.
The way their optic had been damaged in their dissent resulted in damages beyond the capabilities of typical SQ medics so they are handed over to the only person with lots of hand on experience tampering with soldat gear, Doc. He only did this task as it was a new experience to cut into a soldat that wasn’t already dead, and because SB seemed like they had useful potential as a dissented soldat. SB unfortunately takes this as something to be very grateful for and begins to respect Doc.
SB is settled in and given tasks to find out what their job in SQ will be as a Fellow. Much to others frustration, they refuse to take up any combat focused jobs, which Doc eventually calls SB in to discuss. During this talk, Doc mentions how he discovered that SB has uniquely odd programming and SB is very confused. Once it's elaborated on they realize that they never even really were a “Real Soldat”. This serves as a second blow to their psyche and identity as the pieces fall into place as to why they experienced life the way they did in the AAHW. Pushing this to the back of their mind, they mostly try not to dwell on it. In the end they are assigned to help to plan and direct minor missions and are rather good at it due to the traits they did manage to receive from their mix of engineer and soldat programming.
Despite not fully feeling like they belong in SQ due to their accidental dissent, life stagnates uneventfully but overall Okay for SB. This promptly ends once they find out that SQ sometimes works with Hank J Wimbleton. This is when their half programmed mangled soldat aggression finally rears its head for the first time in their life at full force, and they cannot even stand the idea of Hank possibly being in the same building as them. During this time their respect for Doc plummets, especially after they are denied any explanation for Hank's involvement with the group. This gets to be such a problem that their loyalty to SQ gets called into question and they are given an ultimatum from Doc. Learn to deal with the issue and accept how things are run, or be removed from SQ. Their usefulness is the only thing stopping them from being removed outright, as it would be an unnecessary waste of talent to do so. It’s normal to still not like Hank after dissenting, but their behavior begins to affect their work so badly they almost become a concern for sabotage.
This does not go over well with SB and serves as the final blow to set them into an incredibly long overdue identity crisis. Many things all compound themselves at once on them and cloud extreme doubt on every aspect of themself. The way they never truly dissented intentionally, how they never even were a proper member of the AAHW in the first place with their purpose for existing being flawed from the start, and not wanting to leave SQ but being unable to stand their current circumstances in it. The most troubling part to them is being unable to tell if their hate for Hank is even their own real feelings or just an effect from being made by the AAHW, which starts to unravel into further doubt of every trait and feeling they have. SB thought they knew who they were and that turned out to be a lie, and it's only spiraled out ever further since. All while this occurs internally, they have the outside pressure of needing to “get over” their behavior because being removed from SQ would mean being sent out to the wastes again, and they know, and Doc knows, that this would lead to their death.
It takes a lot of time and grueling long introspection, but they eventually figure out how to manage things and are able to remain at SQ. There is still a great distaste for Hank, and a new bitterness towards Doc as well, but it is something they can manage. Aaaand I love them yaayy haha yaayy.
Nightshade Jessamine (One Piece OC) Updated Information Post!
I've been very into One Piece lately, and have been expanding my OC Jessamine's information! She is bisexual, and is flexible regarding ships.
More info on backstory, recruitment, etc can be found under the Read More ☺️
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Basic Information
Name: Nightshade Jessamine, goes by Jess for close friends such as her crew
Age: 18 (pre-timeskip), 20 (post-timeskip)
Height: 183 cm / 6'
Role: Toxicologist
Affiliation: Straw Hat Pirates
Bounty Epithet: Crimson Spider
Devil Fruit: Blood-Blood Fruit (Tara-Tara no Mi) - Paramecia fruit that allows precise control of her own blood
Haki: Observation
Dream: To catalogue, study and cure the world's dangerous poisons
Detailed Description and Character Progression
Jessamine is rather tall at 183 cm (6') and lanky, with warm brown skin, dark red eyes and purple wavy hair. Prior to Sabaody, her hair is long and tied up in buns or ponytails, while after the Straw Hat reunion, her hair is in a short bob, with goggles or a hairband keeping her hair out of her eyes. She has two birthmarks, one under each eye.
She wears long lab coats, with a top and shorts/skirts with stockings, boots and her satchel. Her style becomes more of a dark/goth one over time, contrasting with her bright enthusiasm, including more pants, fishnets and other more elegant styles.
She is upbeat, eccentric, a bit uncanny and weird with her knowledge of the body and interest in any foreign substance. She is ultimately self-sacrificing, only ever truly testing on herself. She sometimes ropes other Straw Hats into her studies or experiments, but she only does so when she has at least three contingency plans for something going wrong. She puts up a carefree act but is both extremely conscious of the weight of her actions and a bit neurotic about removing any possibility of harm. She does have combat poisons, but she feels morally torn about using them, eventually opting for non-lethal toxins. She had lost family and friends to illnesses and substances she could not understand on her island, Elysia, from the World Government's engineering of a plague, and she wants to ensure it doesn't happen again. It didn't help that she only survived because she was given one of the Devil Fruits her mother was studying just before her death.
She works alongside Chopper, with Chopper as the doctor and her as a researcher of new medicine/antidotes.
She truly loves science, wildlife and medicine, and also likes learning about strange new things and new people. She does get upset when others touch her things without asking because she is super strict on where things go and how to reduce harm. Her pharmacy and lab is just below the doctor's office, and is generally open for the crew to visit and see what she's up to outside of her experiments. She tried to lock it to stop people poking inside it, but gave up when people comedically kept getting in there anyways. Luffy sometimes pokes at the colorful toxins and antidotes, which she now has a spray bottle for when he does so.
Jessamine is deeply loving, and such is extremely scared of hurting others, especially as her biggest role models in her childhood were her mother Carnation, a Devil Fruit researcher who stressed the importance of ethics and responsibility, and her older brother Valerian, a budding doctor who wanted to ensure people were not just physically, but emotionally healthy and happy as well. Losing them had both gutted her, but also made her internalize their goals and wishes. She loves dangerous things like poison and animals and plants which are scary, but wants to use her toxins for good, both as ways to find antidotes as well as medicine. Simply put, she loves monsters and danger, but is afraid of doing harm to others or being the danger. Another factor contributing to this is her survivor's guilt, she views herself as having to justify being alive and around when the island wasn't, something she works on with her crew.
She has an ongoing relationship with restraint, responsibility and control in serious situations, contrasting her more socially clumsy traits and sincere enthusiasm in all she does. She's not very good at being tactful or in flattery, but will take health and research extremely seriously. She's thankful that Chopper has an excellent bed manner, and is more happy to be the pharmacist to his physician.
Her role as a toxicologist also confuses those outside of the straw hats and associates. A poison specialist, especially one with such encyclopedic knowledge on them and the means to utilize them, is a doctor? How strong/crazy is Straw Hat Luffy to have a poisoner with blood powers not be an assassin or torturer? The crew trusts her and loves her as she is, and she shows that she's powerful because she has the capacity to choose to do worse and doesn't. Luffy stands by her no matter what, which means a lot to her when she feels she is dangerous or not worth the hassle.
She loves poisons, dangerous animals and plants because she wants to understand them. Many toxins are self-defense, or ways of survival. As well, all medicine is poison in different amounts, and vice-versa. However, she is aware of the risks of her research, and had strict scientific ethics drilled into her from a young age to reduce harm, so she ends up developing a strictness for safety that both helps make sure her pharmacy runs well but can also cause her trouble during battle situations where she is too aware of the weight of every poison.
She also has a complex relationship with her body and love/intimacy, as she is inexperienced with both, but also because she views her body as a tool for the sake of others (and is worried she could hurt someone). It takes time for her to view her body as her own and to feel excited at unfamiliar feelings rather than confusion. She's a deeply loving and loyal person, but in her own unique way, and is working to be vulnerable.
Jessamine had recovered from the Gilded Plague, the disease manufactured by World Government scientists who wanted to efficiently get rid of a division that was finding inconvenient truths. She survived the plague due to her draining herself completely of infected blood but scattered parts of her body still have some purple and blue spots, which started as a point of pain and trauma. They cover her shoulder and upper right arm, her midriff, and some on her left thigh and calf. As well, since it happened when she only recently had eaten the Blood-Blood Fruit and hadn't figured out how to pull her blood through her skin painlessly, she sliced her left forearm open to drain the blood in desperation. It didn't heal quite right, now requiring compression and heat to avoid cramping and stiffening.
After the events of Skypeia, her first adventure after joining the Straw Hats, Jessamine ends up doing a few major things to assist her own growth as a fighter and a person: she trains in strength and basic combat with Zoro; with Nami and Usopp's help, she designs a set of tattoos; as well, Chopper made her an arm brace for her left arm.
Nami and Usopp actually helped her design and get some tattoos which use the spots as shading and colour when she was feeling complicated about the markings, especially as Nami had altered her former Arlong Pirates tattoo to match Nojiko and Genzo. They design the tattoos based on nature and the different plant species and animals Jessamine loves (reptiles and carnivorous plants mainly), constellations both real (such as the north star Carnation would tell her of) and fake (Valerian would make some up to get a laugh out of the otherwise skittish little Jessamine). They even added a Straw Hat Jolly Roger constellation.
As well, Chopper helped fashion better compresses for her left forearm, which became part of her style as well. Robin helped embroider some new designs on the sleeve, a spiderweb that held symbols representing every Straw Hat. Robin insisted on adding the spider itself, with Jessamine's birthmarks under each eye, and in turn, Jessamine insisted on adding a symbol for Robin when she was about to leave herself out. After Franky joins, he augmented it with self-heating and other helpful properties, and with every new crewmate, Robin adds another symbol to the web. When it dented once during their two years apart Jessamine genuinely cried.
The tattoos and brace had been obtained prior to Water 7, which adds to her feelings then, with both Usopp, who helped her start her long journey of healing her relationship to her body, and Robin, who she didn't know the story of yet but felt a bond with and desperately wanted to understand more, gone.
These tattoos also contribute to her post-timeskip look, where she still wears long sleeves, stockings, etc, but has more rips in her stockings under her skirts or shorts, more flexibility with sleeveless shirts or crop tops under her new labcoat, her tattoos peeking out like a fashion statement. She even goes without her coat more often, showing her arms more. Her post timeskip outfits, while still covering up a lot, now shows at least one of her tattoos at a time, as well as her brace.
Zoro teaches Jessamine combat after Skypeia because Jessamine was worried about getting hurt and causing the others to worry about her. He originally pushes her to decide if she wants to do it for herself and not for others, both to help her and to deal with his own feelings of duty to protect her. Jessamine sticks to her guns, and eventually develops a liking to physical training she didn't have before. Both her and Zoro have the tendency to self-sacrifice, but in different ways. They also contrast in Jessamine getting him to think more things through and Zoro stopping her overthinking (though in some social situations, they're both not tactful enough in different directions).
She meets Law briefly on Sabaody pre-timeskip, where they are both surprised at the others' expertise and end up getting along. It does come up again on Punk Hazard when they meet, easing them into a friendship. They end up eventually down the line talking more about their own pasts and tattoos.
Combat and Ability Overview
Jessamine's fighting style has a spider theme to it, using webs to trap and grab enemies, as well as assisting and stitching up allies. The webs also help to transmit paralysis toxins or medicines depending on the situation. Over time, in close combat emergency situations, she ends up making a blood blade to help, a remix of the one sword style that she learned from Zoro.
Due to the nature of her powers, her body efficiently recycles blood, and in emergency situations, increases blood production to supplement her own loss, but not indefinitely or without cost. If she abuses her powers, she will rapidly lose vital nutrients and oxygen, causing her to pass out and straining her body. Her webs use an efficient amount of blood to maximise reach and minimise blood loss, but augmenting weaponry like her blades are saved for close combat situations.
Chopper and Sanji work together to create a meal plan to supplement all the lost nutrients, as well as ways she can recharge during long stretches of combat or medical usage.
Part of her growth as a person and fighter is her relationship with being feared. She's terrified of scaring others knowingly at first, especially as her own quirks already terrify people, but she grows into accepting the Crimson Spider epithet and being a feared figure for the sake of her loved ones and for the greater good. If fear can help ensure her family is safe, and that lives aren't at risk, she can be the scary spider. She'll be loved anyways.
Her blood powers are also helpful for her work in clinical toxicology, as she can easily test using her blood to flush out illness and try new antidotes. Her blood type is versatile enough for donation, but there are still specific blood types her blood doesn't work for. She can supplement Chopper's blood stores, but can't do it all herself.
She develops techniques for medical and utilities, such as a web of micro threads that work with the patient's nervous system to either block pain sensors for on-the-fly anesthesia, or heighten sensitivity if needed. She also figures out more ways to create sutures and stitches without requiring needles.
Her theming of her attacks, as well as all utilities are spider based.
Timeskip Information
Jessamine is sent to a Calm Belt island called Silkhaven, and trained in the timeskip by a pirate that was thought to have been long dead: Rosethorn Vespera, captain of the Hemlock Pirates. They were active during the Pirate King's time, who would target and assassinate corrupt nobles, pirates who abused their power, slavers and other harmful figures. Vespera keeps a low profile, with the fact that she is still alive only known by her crew, Jessamine and a small number of old associates, such as Rayleigh, Shakky and a few revolutionaries like Ivankov. She is a sharp older woman, instilling better posture and pride in Jessamine, but has a hidden compassionate side, loving her crew and caring for Jessamine. She and her crew had faked their deaths because their crew's final target was a World Noble. Jessamine learned Vespera's skills and applied it to her own work, such as Observation Haki and how to turn battlefields to her advantage. Jessamine ends up growing on Vespera (though she'd never admit it) and the other remaining former Hemlock pirates, who help her adjust to missing her crew and growing stronger. There is respect, but an ethical dilemma: Vespera believes that with discernment, harm is necessary to reduce further harm of innocents, while Jessamine wants to reduce as much harm as possible overall.
When she reunites with her crew, she stands taller (she was slouching a lot pre-timeskip which made her appear shorter than she was), and is a bit more sure of herself, even when keeping her general Jessamine vibes. She also is super super excited about Usopp's Pop Greens and wants to learn everything about them.
While Jessamine still has a complex relationship with her body as a vessel for pain, then a tool to help others, she slowly comes to care for it more, even when she feels her worst. Over the story, she grows in her self-image and in strength.
Background
Jessamine was always a curious child, raised by her mother Nightshade Carnation, a researcher who was interested in the world's oddities, particularly in Devil Fruits. She had never met her father, as he died shortly before she was born, but she knew her mother loved him, and she never remarried. Her father, Sorrel, was a schoolteacher, and his kindness had grounded the genius Carnation and was the foundation of the code of ethics she swore by and taught Jessamine: knowledge without responsibility is a form of negligence, and you must care for and love all that you study. She had loved to shadow the scientists that her mother worked with, and gained an interest in the kinds of toxins that existed in their plant and animal life, and how they were cured or used medicinally. The medicine aspect was also from her older brother, Valerian, four years older and studying to be a doctor.
Carnation had always encouraged Jessamine to be creative and curious, to look for the answers the world hid away. Valerian, who was mischievous but also bright and kind, had a dream to be a doctor that returned smiles to people's faces, which intrigued Jessamine as well. Jessamine was clumsy with people, a contrast to her focus on detail in observation and creating antidotes. She loved and was bright and upbeat, but her eccentricities with her unusual interests and obsession with sharing niche knowledge made her struggle with making friends. This was especially compounded by her mom having to stop her from bringing around weird bugs or snakes. Jessamine ended up growing a deep respect for the venomous and poisonous creatures, wanting to find out what to do if someone was bit or ingested anything.
At 14, Jessamine's life turned upside down when a rapidly progressing plague spread across her island through poisoned water systems and crops.
The mass death is mainly obscured, usually attributed to pirates or other criminals attacking and looting the former Marine facility and causing a leak. In reality, it was planted by higher ups who deliberately poisoned the waters to cause the Gilded Plague, named after how the blueish gray and purple rashes appeared the same as chrysiasis (gold metal poisoning). The plague was designed to compound enough that death was within weeks, if you were lucky. The scientists, including Carnation, had refused to create a dangerous weapon, and were soon eliminated.
While Carnation was not fast enough to save her son, who died while caring for his patients, she was able to give her daughter the Blood-Blood Fruit she had been studying, urging her to survive and keep being her curious and loving self.
Thanks to the Blood-Blood Fruit, Jessamine survived the plague, but not without some of the marks the plague left, or without injury. She eventually fled the island when she heard Marine ships in the distance, especially as there were no survivors left. She was left with the weight of her lost loved ones, and all sorts of questions. The plague she saw was like no other, and no medicine had worked. It appeared like gold poisoning, but with no gold and inconsistencies such as marks on places that the Sun's rays did not hit.
Journeying alone was difficult, especially as she could no longer swim as a Devil Fruit User, but with some Log Poses left on her island, she traveled to neighboring islands to study their plant life and earn money, figuring out what she was going to do when she had nothing but her research.
Introduction and Joining the Straw Hats
Eventually, a year prior to the Straw Hats meeting her, she ended up on the luscious and popular island of Veridia, known for their medicinal spring waters, beautiful hot springs, and colorful flowers. It was popular for tourism in the main resorts of Opal Bay, but the people who took her in were from the town of Sunkiss Valley, which was less lavish but more accommodating to Jessamine's quirks and grief. She became close to Mireille, the innskeeper who had given her reduced costs in return for helping her with the inn and providing her expertise, especially with treating her young daughter Odette. Jessamine was also close with Sister Vera, a nun whose pragmatic but compassionate advice always assisted her. However, in a hauntingly familiar way, an unknown, but this time slower progressing, illness started to spread across the island, and Jessamine got to work trying to treat it.
While Jessamine could delay the symptoms with her new toxicology expertise, she realized that there was something wrong with the spring water they had been drinking. Despite Veridia exporting clean, safe and medicinal water, and sporting beautiful hot springs, the direct springs were only reserved for the resorts and commercial districts in Opal Bay. The towns like Sunkiss Valley had to use the rivers, wells and runoff, which required filtration for safe use. A local plant called Sun's Kiss Lilies were perfect for this, as they were easy to grow and effectively absorbed metals and toxins, while providing restorative properties. This worked for generations, not offsetting the severe inequality but allowing the people to survive. This time, it seemed an altered version of the plant had gotten mixed in. The altered flower would not filter out and break down toxins, but instead introduce a new toxin that imitated heavy metal poisoning. The locals got sicker, but the rich patrons and tourists to the resorts were fine.
Jessamine sharing the news of the waters and requesting more filtration turned her from a strange but well-meaning young student to a controversial witch doctor. The city council, who wanted to ensure tourism and exports were unaffected, decried her as an alarmist. Some townsfolk, scared and struggling, saw her as a witch who wanted the island to turn back on their only way to have clean water, especially with her blood powers and tendency to test cures on herself. Eventually, she pulled back from the islanders, including her surrogate maternal figures, only being seen when she was treating patients. She notices an old facility that used to belong to government researchers who visited the island, but not only was it abandoned, but strange flora and animals made it dangerous to see, even though she had the suspicion that an answer was there. It had only started growing the flora after a storm that was shortly before the illness started, but it was dangerous to explore.
When the Straw Hats arrive, a stop after Alabasta to get more water and visit Veridia, they come across the disease and eventually through meeting Odette is led to Jessamine, who explains what happened.
Through the Straw Hats' help, they got her into the Marine base to find out the truth and pure samples of what had been causing the sickness, which also gives answers to Elysia. In the Marine base, she found documents that laid clear what she didn't know years ago, that the Gilded Plague was engineered to wipe out Elysia.
For Veridia, they had originally harvested and created modified versions of the native Sun's Kiss Lilies and their waters to poison the waterways of the Elysians due to their existing properties, but they had improperly stored the few remaining samples when done. The few leftover seeds or flowers had mixed into the native ones after a storm six months into Jess's stay there, accidentally causing a slower and less potent but still dangerous Gilded Plague there. It wasn't deliberate, but due to negligence instead, and the similarities (before knowing it was in fact the same disease) contributed to Jessamine's mental state at the time.
After the Straw Hats not only helped her find the base, but aided her in providing the cure and finding a way for the native population to enjoy safe water, Jessamine finally felt relief and rest. However, she had to figure out the next step for her future.
She eventually joins the Straw Hats, but not without originally feeling too inept for their journey or responsible for Veridia. However, hearing advice from Mireille and Vera, who had cared for her and felt extremely grateful for the way the Straw Hats immediately cared for Jessamine had helped. As well, hearing how much Luffy believed in her dream when she questioned herself so much, how he just didn't get why she was so scared of herself, she made the leap to becoming the Crimson Spider of the Straw Hats.
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Since it is already Ardin’s birthday, which means; it is basically his time to shine!
What inspired Ardin Kayuel? ✨🍀
I’ll demonstrate by saying this; this will be separated two sections. Characters from anime, or manga, and two from games! 😆
First and main inspiration is:
1- Prince Demande / Prince Diamond (in English old dub)
Note: Overall looks, sense of fashion ✨.
2- Heika Demint - from why Raelina ended up in the duke’s mansion.
Note: Yes, you can clearly see Ardin is HEAVILY inspired by him. Looks, personality, but not Ardin’s eyes are silver-blue or grey-blue
3- Nagito Komaeda - danganropa
Not: uses luck Magic - which is Ardin Kayuel’s domain.
4- Erudian Louis Soledor de Bellecour - from Seduce the Villain’s father.
A/n: he is cold, feared by people, and poweful. Just like Ardin Kayuel ✨🫢.
5-Gabimaru - Jigokuraku
Note: white / silver hair, Powerful, strategist, and doesn’t give a f. (Ardin Kayuel is not a Ninja, but that doesn’t mean I cannot inspire an Oc only by looks and personality; occupation isn’t important.)
Twisted Fate - League of legends.
Note: Magic user, uses luck magic, or has a supernatural innate powers that uses luck.