Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Yesterday I realized that you canāt see the gifs of them chilling on my profile without an account, so Iāve compiled the robots into one gif :]
Kohn's profile as of 4/10/26 under the cut! Iāll only be updating the descriptions on Artfight.
Character Profile
Curt and intense, Kohn is the most hostile robot that pursues the player through the ruins of the outer streets. As the leader of the patrols, heās both strong and highly intelligent.
Although he remains distrustful of the player for the entirety of the game, Kohn is well respected among the robots, if a little intimidating. Those who work more closely with him will assure you that heās actually quite reasonable despite his outward appearance.
Kohn lurks everywhere, but most of his time is spent patrolling the outer streets. Between shifts, he can be found instructing guards in the repurposed factory base, asking about stock in the warehouse, and having repairs done in Channelle's workshop.
Relationships
Channelle - TLDR, best buddies and confidants.
They are extremely close, sharing many of the same views and a generally dry personality off the clock. The two frequently seek each otherās company to talk, both for leisure and regarding work, but are just as comfortable hanging out in silence.
They also work on a side project together that the player can piece together through the environment. Kohn approached her about creating a leg model that other robots could use to replace faulty limbs. The two have since continued to develop and test duplicates of the current model he uses in their spare time.
Garrett - Theyāve known each other for years and while friendly, as co-workers tend to be, theyāre more work acquaintances than friends. While they encounter each other regularly they have difficulty holding an amiable conversation for long.
Still, Kohn views Garrett favorably. He appreciates Garrett's dependability and can respect his distaste for violence despite their disagreements over Kohnās use of the latter.
Kohn occasionally asks him for advice on how to be more approachable to newer scouts, though he's hard pressed to admit it. He also lingers in the area when Garrett plays guitar. While he's just 'passing through', he seems to enjoy the music.
- While he stands stock still at rest, heās very reactive. He may impulsively crush things in his hands at loud noises and become snappy at false alarms. Kohn keeps an even temper in most other circumstances.
- Heās light for his height, like a scarecrow, and is built for speed. Channelle and other workers can, and have, half-dragged half-carried him back to the base when injured.
- Kohn is instinctively physical. Heād rather grab you by the shoulders to turn you towards a target instead of wasting time explaining it to you. Unfortunately, this doesnāt combine with his clawed hands very well.
- Kohn does his laundry the most among anyone in the group. This is usually due to blood and grime.
- He has worn giant oven mittens over his hands while helping Sydney with stray dogs in the past.
- He has a pair of indoor/standard legs for day to day life around the base. He just never uses them during the gameās events due to being on high alert.