Norn

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Norn

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incredible things are happening on creatures caves
More GW2 characters. Vindicator, Berzerker Amalgam, Scrapper
GW2CC attack for @feathered-dino of Silvi Arrowhunter! Last one I swear.
Reunion
Gytha's eldest sister, Edda the Younger, had suggested a wreath exchange, not the usual path of forgiveness amongst the norn. Gytha had relented.
But she had been firm with her siblings about leaving her and her mother alone with the wreath exchange, so that they wouldn't meddle. She'd been even more firm with Bethan, who had a proven track record of meddling, to the point of threatening to have Latte sit on her while she was away. Her housemate had taken the hint and begrudgingly relented.
Thus Gytha, against all personal oaths previously made to never again return, was back in Hoelbrak. And, against all words said in anger many years ago, held a wreath in her hands for her mother. A frown remained firmly on her face in defiance of either gesture.

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Family Ties
"Oh, Spirits... Is that so?"
You and your... aunt, Amica, are at Sig's Inn, about an hour by foot from your home in Venison Pass. Since you spoke with her last year for the first time in well over a decade, she's insisted on keeping in touch. This arrangement of meeting at Sig's worked for both of you; you didn't have even more people disturbing what peace remained at your hut, and your only charr relative could spend the time she wanted with you.
"Aye. Popped outta nowhere, scared the damn life out've me..."
Amica giggles, flashing her fangs, though she never in her life looked fearsome. "Must have been! I've seen warclaws-- and, well, the journeykin too, they can be...!" She swings her paws wide, making a face your grandmother made whenever she told stories. It's strange, seeing her live on like this, in someone she looked nothing like and yet is still so much like her.
Last Rites
The others all have the Infirmary covered, you're certain. In the meantime, you've decided to make yourself useful.
Before you head to the lake the team had found all the bodies in though, you take a detour to Divinity's Reach.
Unrest
(cw if sinking in the open ocean gives you the willies)
Your ship rocks gently on the waves, the mast creaking comfortingly like a rocking chair as the sails catch the wind and pull your vessel over the waters. You're leaning over the rail, wild auburn curls dancing over your back and shoulders. The gentle rasp of an owl's cry calls your attention; you glance up, and see half a dozen snowy owls riding the breeze alongside you, wings silent over the flap of canvas and hempen rope.
"It's a good omen," says the voice next to you, a warm shoulder meeting yours. You glance aside and see Astrid, the same as the day she left, her dark corded mane down and around her tattooed shoulders, broad grin on her face as she watches the owls. "Wind's on our side too. Can't wait ta show ya all the sea's got to offer..."
You imagine it. All those countless islands, full of the brightly colored birds and plants Astrid's always told you of, all the little towns tucked close to the docks you'll weigh anchor in, ships full of treasure waiting to be chanced upon, countless adventures to be had, a proper legend to be made...