KH finds out that the dead guy's company finally paid their due credit, and now she's a millionaire. Not pictured (because I ran out of time): KH donating most of that credit to renovate and improve housing units in her area, something she wanted to do a very long time as a local civil engineer.
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Feat. č»ē¬ē¬/Abu-Se-Ken's dog/screaming/livestock (be warned that the album trailer has flashing lights aplenty) and Meander's "Vituperous Canine's Yawing Molary".
It just so happens that my favorite music artist has an album with both a maned wolf and the moon square on the cover, so my work was cut out for me LOL
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You canāt judge a book by its cover but.. if you ARE going to.. you should consider what that cover might be communicating to the reader. Not only about that story, that artist - but about you as well.
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I wanted to talk about something today.. That subject being my ~personal philosophy about character designs~ in comics. I .. have a lot of opinions that Iāve gathered over the.. What.. 20 years of drawing characters and over a decade of actually drawing comics. TOO many. Who doesnāt have a lot of opinions about art that they want to throw into the void. Or at least, articulate for themselves to.. Iron out some arguments that spiral around in your head. This is an attempt .. to start to say some of the things that I think about. I am a person that rambles but I am not going to do a fucking video essay to make this easier to digest. Not that I donāt like being in front of the camera, I just donāt have any motivation to learn how to do that. So I wonāt.Ā It probably would never get made because I lose track and its worse.. when I talk. So this is actually the best format for it (sorry.)
Frankly, my big issue with a lot of character design is the critique of character designs I see online.. Constantly. It doesnāt matter what it is, who it is, what level of skill they might have - I canāt avoid it. Iām sure you canāt either, if youāre on similar online spaces. Its a very frequent activity of anyone that draws or enjoys comics. I want to also say upfront - I donāt think its a bad thing at all! I like seeing characters Iām familiar with interpreted through the eyes of many different kinds of artists all over the world. Its a telephone game on an ouroboros level - and the telephone never stops ringing. The problem is, I have grown a little tired of the sound. The same sounds, specifically - on what makes a good design. A lot of artists seem to fall into similar opinions on what is a good design (whether they themselves can replicate it or not in their work is another thing) - and these values are often told as a fact. An indisputable truth about what makes a successful design - even if they all come to different conclusions on what designs count as achieving these things. SO much of it still will fall on.. What it looks like. Visually. If it looks cool, looks immediately recognizable - and you can tell exactly what that character is.Ā
Thatās the part that Iām really starting to dislike. A lot. To the point where I start to feel that nerd-argument rage NEED to antagonize anyone that says thatās the most important part. It can be important!! It's important to me too, sure! Of course it is. But it really, really shouldnāt be the only thing that is, when it comes down to it - what makes a design good. That being said, it's immediately successful visual communication. Not to you, not to me and certainly not for literally all character designs ever. The entire world is so damn creative, right? You can see 1 same character drawn in a million different ways by countless different people.. So why isnāt this part at least sometimes part of the equation? Even if you donāt like it and think it sucks. At least bring it up! Please⦠someone..Ā
Thank god someone does talk about it. Letās hear what he has to say now!Ā
"Character voices are not one of the difficult parts. I just have an idea of how a character would act and run with it. More difficult is realizing what a character would be based on his or her pastāhow a character would be liable for him- or herself. What shaped the character? How does that psychological profile exist realistically? I spend some crucial time doing character design as I figure out the stories. This isn't the design of the character's appearanceāa lot of my characters are very plain and unremarkableābut the psychological design of the character. What ends up making the character act, in accordance with the theme of the story.
One of the things that I strongly dislike about modern character design, is that many characters are engineered to wear their hearts on their sleeveāto be instantly recognizable and evident of their pasts and passions, through both their actions and appearances. This is very good for a commercial product, because it allows your audience to instantly connect with vibrant characters that might represent them. However, it is not representative of real people, and I think that this is a crisis for introducing people to how other people think, especially younger children. People are very deep, and they only become deeper with age, and I don't think a lot of the media we consume reflects that. This might be because we simply don't have the time or money to tell even a single person's whole story, but I feel that we should have media that help to reveal the other sides of people. To teach them that there's probably something more there. This is one of the main reasons I started drawing NofNA: to try and show the depths of human reasoning, and its causes."
(comicās journal, 2017 interview with Zachary Braun
https://www.tcj.com/people-are-very-deep-an-interview-with-zachary-braun/)
Not enough is said online about Nofna - which is quite a tragedy to me as the collective stories written by Braun are some of my favorites I've ever come across in the years reading webcomics. His comics were first introduced to me by a close friend who I have spent years writing/drawing characters with and whose opinions on writing and art I have a deep and great respect for. Still, it took a long time to convince me to check it out as it typically does with anything for me. (Iām notoriously bad at spending time looking at out new movies/comics/ect regardless of how much Iāll like it or not. I usually do too, I just canāt pull myself away from my own work to focus on other things.)
Iāll admit, I havenāt read ALL of Nofna and oftentimes in the stories I have read - a lot does go above my head. I also donāt read a lot of books (like maybe 5 books in 10 years?) and a lot of Nofna does involve lengthy conversations and big words I havenāt heard of before that I probably need to look up to understand. Big words.. Scary..Ā :C
Sometimes, it either makes it hard for me to conceptualize what is being said, what it means or what is visually happening. Rereading a few times will sometimes help clear things up but if I am in a good reading flow, I usually donāt stop even if I find myself lost for portions of a time. Despite this, I have always walked away with a unique and interesting experience and felt like I have something new to think about. Anyway, this is about the visual part of stuff. Letās get back on track.Ā
This quote above basically changed my whole life when it comes to looking at character design, as it crystalized so many of my unsaid issues on the subject in a couple paragraphs. I use it as a frame of reference constantly. After reading it when this interview came out in 2017- it has been hard to not ever use it or at least think of it when considering the value or skill of character designs in a comic. What makes it compelling, what the author is trying to do or say.. All of that has been given a whole other, deeper observation to the visual art of character designs, its like finding a room in an apartment that leads to a mansion you canāt get out of anymore. And you donāt want to because you keep finding new rooms to discover.
It also has resulted in me being deeply frustrated that this kind of sentiment is basically absent from conversations about character design - either in support or at least acknowledged as a viable direction to take. Something to consider! Maybe even, to argue against well beloved recognized designs as.. Being a complete failure of what a good design is. I donāt know why - but it also doesnāt surprise me. What do people usually look for when they want to check out a comic? If the characters are cool to them. Iām not dumb - I get it! I do the same thing. Why else did it take me so long to read Nofna????
It kinda boils down to this: I didnāt GAF about realistic looking animals talking, just wasnāt my thing. I still DONT really GAF about a lot of realistic animals talking - but at least now I know that I could be missing out on something really, really great and different. Once I finally did read Nofna, it made me feel totally humiliated in the sense of how shallow my taste really was. It exposed a deep preconceived idea I didnāt know I had held so strongly - If something didnāt ālook goodā to me I probably wasnāt going to read it. Excuse me? Fundamentally, that feels immature. Itās not that it's wrong to feel that way - I mean a lot of what comics are is looking at the art. Right? And characters are.. There.. To be looked at. It IS a visual medium after all. Although, it isn't completely.
Besides, there are also a lot of great looking comics I donāt want to read at all, simply due to my personal taste or feeling visually overwhelmed by the information. (I feel this way i feel about a lot of fully colored comics or ones with a lot of detail in each panel.) It could be a great story that changes my life again, or opens up so many new doors.. blah blah blah.. I just wonāt always engage with everything. I think thatās totally fine! but at least now.. When I make the decision not to read something, I can at least acknowledge that on some level - I have a bias. And that bias will prevent me from being a better artist.Ā
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Now, letās step away from Nofna to talk about one of my super favorite favorite favorite artists ever, the one and only Yoshihiro Togashi. Yes yes, you probably all know already that I love that guy. What a shock, he also is pretty famous for making walls of text of almost incomprehensible internal dialogue that takes me several times to kinda get whatās going on. While I do deeply respect and would not change it for the world - I still struggle with it too. It makes me feel dumb I donāt like feeling dumb because it's not as fun as just getting it right away and feeling smart andĀ I hate doing work. Thatās why I watch tiktok compilations on youtube for hours.Ā
I grew up with Yu Yu hakusho, the old ass dub when there were like.. 5 anime shows to watch. I loved it, banger opener.. But.. it wasnāt really my absolute favorite? I adored Trigun and Inuyasha. (Still do!) But YYH was like.. Interesting but.. I didnāt really go back to nostalgically watch it. Until.. I think it was about.. 2012? 2013? When I finally watched HXH (1999 version.) I fucking. HAAAAAAATED shonen at that point in my life. I didnāt give a FUCK about how cool the fight scenes were or whatever. They could all just go to hell. HXH was just playing on Tv.. and I was ignoring it until it was the scene in the hunter exam, where Killua/Gon/Togashi/Kurapika and Tonga were in the like.. Third phase where they were faced up against criminals.Ā
Oh boy, another fucking tournament/training arc. What a shock. WHOOo would have guessed it.. And then I found myself watching it anyway- instead of working. It was fine, I mean the old 90ās style of anime is still very nostalgic to me.. But man I thought those designs were very indicative of the time too. Not in the most flattering ways either, at least for the randos they were up against. Throw away generic baddies. Still, Tonpa was like.. I was like who the fuck is THAT guy. Also probably a throw away rando. I didnāt think too much of it. By the time Killua rips out the heart I was like huh.. This.. feels REALLY familiar to me. It hit me immediately, oh this is the YYH Guy? Oh! That kid is just like Hiei, thatās neat. I had to watch from the beginning.. Oh god that was the start of it all. By the time the exam was at the scenes of Gon trying to hunt Hisoka, I was sold. I was sold in a way I didn't even fathom until years later.Ā
I canāt believe Iām typing the words now but.. Tonpa. Tonpa was probably one of the catalyst moments for me, of like.. Totally taking me off guard of how deep and fascinating this random ugly background-looking character guy could be. I was glued to every scene with the asshole just because I had no idea what to expect from him. It was the most fun Iād have with an anime, especially a shonen in like.. I don't even know! Fucking. TONPA!!!!!!!!!!!!!Ā
Tonpa was the first crack in the dam of what I would find most intrinsically fascinating about Togashiās signature in his approach to designs. THAT alone would be enough to elevate him as the most excitingly unexpected author for me in manga! I DONT say that lightly. but the guy doesnāt stop at the greatness of.. Tonpa-like characters. As HXH goes on and on it feels like each arc brings in a new paradigm. Not just with the character designs but the way they are implemented and how you, as the reader, continue this.. involvement in directly engaging and interrogating HXH by your experiences with character designs in HXH. YOU the reader, if you recognize it or not - are also the hunter.Ā In Hunter hunter. YOU hunt the hunters!!!!!! Isnāt that so fucking cool? Thatās why heās my favorite. It's truly so simple but.. It never stops being fun, at least for me. I always have something I can look back on, reinterpret and I myself become the ouroboros telephone game where I dont know who the fuck is calling next but Iāll pick up the phone!!!!! You better believe I will!!!!!! EVEN if its a spam call. Ok, Iām getting lost in the analogies.. You get it, hopefully. I have a great passion for Hunter X Hunter. (I also rewatched and read all of YYH at some point and also read Level E.)
And a lot of people do.. But.. I would say, there is a common consensus with his character designs that.. Add to what a lot of people donāt enjoy about hxh. Which is fine. Thereās a lot of things there that I can totally get why people wouldnāt be interested in. BUT. the thing that will drive me crazy on ācritique of hxh character designsā is this absolutely.. Ignorant conception on what makes a character design he makes.. Not good. And when people try to redesign his characters I can immediately tell they donāt get it. At least not how I get it, which makes me feel very smart and very cool. But MAD! Because.. I feel theyāre missing out on the point.. Or at least, failing to consider what makes his work and his characters so.. Distinctively him. You know immediately that it's a fucking.. hxh guy. It doesnāt matter if they look like Tonpa, who just is some dude.. But There's something about that.. Signature. If you know anything about the work togashi makes - maybe even decades ago - it will stand out to you in a crowd. Like a familiar stranger on a bus you can't place your finger on where you saw them before, until it clicks. You canāt erase that signature.. And when people TRY to redesign hxh characters oh boy.. They almost immediately erase it, or disregard and diminish that signature as being.. The FAULT instead of the victory of what I see it as.Ā
Before I really get into the nitty gritty of the various layers of why I love Togashiās signature, I want to bring up something totally unrelated. Jojo! Almost every anime/manga fan at least kinda is familiar with Jojoās Bizarre Adventure by Araki. I know I was - I donāt even know when I first saw jojo stuff. It feels like its something thatās always BEEN there.. But I hated it. I thought it was BIZARRE. Ugly bizarre. Not to reiterate the same deconstruction from this is bad -> oh this is really cool but I went through that too with Jojo while.. Still not really getting into it and reading/watching it. Iām sad to admit, I only watched Phantom Blood like a decade or so ago and have a surface level knowledge of the legendary series. But, despite finding it vile for years, I respect it and canāt imagine what the world of comics would be like without JoJo there.Ā
The reason why Iām randomly including Jojo in this discussion is because - when people erase the importance of Togashiās character designs, it feels like the same kind of ignorance to erase the VERY distinctive, VERY flashy, over-the-top camp that is Arakiās signature. His is so loud, you can hear it from the bottom of the ocean.. even if you donāt want to. Jojo is arguably just, so influential and mainstream that I think many people do have a much more positive reaction to his designs despite them being ~wEirD~ in their own ways. His designs are like, to me, on sort of the opposite scale of exaggeration that Togashi usually does. With togashiās frequent use of very plain, very unassuming designs taking center stage.. BUT thatās not to say that there ARE a lot of togashi designs/costumes that DO feel very Araki to me as well. Sometimes, it almost looks like theyāre cousins.Ā
Obviously, people do redesigns of JOJO characters too.. But i will say, when the trend of redesigns or fanart for jojo.. At least from my passing observation, his āsignature lookā doesnāt usually feel absent. If anything, it is often indulged to the extremes that Jojo feels famous for. It is a celebration and freedom to .. be jojo too. I love seeing that for you guys, really. You are being so cool by being so unabashedly confident in a way that no one can ignore. It feels truly āempoweringā in the spirit of the series. Like how.. Strength is shown in DBZ with the Super Saiyan hair. I mean, Jotaro and Dioās āwalkā face off panel is basically like the pinnacle of THE EPIC BADASS FACE OFF. I donāt even need to have read/watched jojo to immediately recognize it. And thatās really just two dudes standing with an extreme angle. Wow!
So.. I guess what Iām trying to say too with this point is that.. āLooking coolā - looking "Immediately recognizableā even without context - to find that appealing and distinctive and.. influential.. To make a āgood character designā ISNT a so-called wrong take to have when it comes to considering character designs and what makes one strong. The fact that the jojo walk panel is just this thing that exists that says a specific thing that is very universally recognized is a crazy incredible accomplishment of skill. I do not want to diminish Jojo here, or the impact of using Gokuās āsaiyan hairā as a referential device of like.. You know what that is. That being said I dont think success always needs to look like that to be just as much as an achievement in art. Just a different one! Maybe it's one that is a bit more secretive - but if it works for you it becomes something you cannot unsee in the world.. Not just for characters but like, art and your own relationship with what you experience with art and communicate it with your own.Ā
It is such an important lesson for artists and a journey that keeps going. Everything becomes part of this web and the challenging part really is trying to find your place in it. Where youāre stuck at and where you might want to go next.Ā
If you had to choose, what would you want to try to say with your characters? Your designs. What is your signature that no one else can replicate, even if.. they hate it. When you redesign something, are you trying to elevate what you feel the original artist intended to communicate, are you doing your best to replicate that signature or are you tearing it apart to try to use your own signature with this āvisual puzzle.ā These are all really fascinating things to think about. Characters themselves are these ideas and they can be such a great tool to say a lot of things at once with your own art. Or your skill, or your ability to observe and communicate with intention the things you want to communicate about your taste and opinion. I love that for redesigns - I love that for fanart in general.Ā
This is already getting long, isnāt it. I am not even done - I have a whole breakdown of various aspects of Togashiās work with character design that I would consider part of his distinctive signature. (in my interpretation anyway, of what i recognize as āhim.ā) And I also have a lot Iād like to say about my own relationship to character designs and its evolving process in my work. Both as a subconscious decision and conscious evolution. That part might not.. be as interesting as what Iād like to say about Togashi. Simply because its like.. Dissecting your own appearance in the mirror. Youāre going to notice things no one else cares about & totally miss very obvious things everyone can see, but if you enjoyed this and.. If I felt inclined to continue this conversation I might write it too. I already enjoyed writing this and I think I was able to cover at least a bit of what I think about with art.Ā
As a comic artist myself, I like to be part of the conversation and share those considerations that I have with myself that maybe people didnāt know I did. Or they might be interested in thinking about things that way too. I want to be part of that āchangeā like the Zachary Braun quote was to me and how I changed as an artist because of it. Maybe I can feel like āno oneās talking about itā but at least I know I am, Iām sure other people are too I just.. Wish it was more common. I wish i was BORED of hearing it like I am with the other talking points.Ā
To be changed by someone elseās distinct artistic signature really is a beautiful thing, to me. A total stranger youāll probably never know and yet you get something out of it that makes your life better and more interesting because of it. Its just something you observed, that maybe is only something you can see - but whatever it is - it became something in that observation.. AND YOU BECAME A HUNTER.. HUNTERRRR!!!!!!!!!!Ā Just like Tonpa.Ā
Thatās all for now, if you read all of this.. Neat! I hope you enjoyed it!
-Kosmic
I mean if you think about it, Foxcrafts are just Art, and the Elders run the collegeā¦
Foxcraft is underrated man, what a tiny fandom. Did you know I was part of the Foxcraft Amino? I survived Amino because I was only in the Foxcraft fandom at the time and the community consisted of around 10 people. I still have the art I made for the amino at the time haha, I remember being so proud of them.
The dialogue is modified but is based from a scene in book 1!