I also can't forget to post these noerahs + fanille omg

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I also can't forget to post these noerahs + fanille omg

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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"Thank you"
Happy Anniversary, FFXIII-2!
Ah- my girl
I love her
Have I mentioned that I rp as her?? Anyone who ships Noerah out there? HMU
I wanna rp that shit
plz
Also this is the first Aesthetic board I’ve ever made >>
all of the photos below the aesthetic board are all the ones I used
In defense of Final Fantasy XIII-2 (long post - mild spoilers ahead!)
Disclaimer: Sorry for the pics bad quality. I don't own a ps3, my friend lent me one, and I don't really know how to take screenshots, so I did my best to make my photos look visible. Just don't mind them much.
SO, I'll start by saying that this game IS BAD and it's part of a badly executed and hated trilogy. To be honest, I don't appreciate Final Fantasy XIII much: the first time I played it I was blinded by (light – sorry pun) the visuals and the crystals and everything was shining and whatever. But then I replayed it, and started seeing all the things people were complaining about. As I skipped some scenes to make my second playthrough smoother and faster, I noticed one thing: I was bored. I wasn't enjoying the gameplay, I didn't understand the story in its entirety even if it was my second time playing it. It was one of the first videogames I played in English (hello from Argentina) so I thought that maybe my limitations with the language were dampening my experience, but I asked a friend about the plot and she told me she didn't understand it either.
At any rate, I only played FFXIII because I wanted to play FFXIII-2. I didn't know why, or what, but something in the sequel (cof cof Noel cof) gave me the urge to try and see it for myself. Like I mentioned before, I don't own a ps3, so I had to wait until in 2015 they released the PC ports. I was so happy with this, that I decided to complete the game 100% and see everything it had to offer.
And it has so much to offer! Yes, I won't deny it, the plot is all over the place, and this is where the trilogy goes to hell with its story. But, let's just say we are all aboard the suspension of disbelief train – if we do it, we'll find there's a great story behind all the time gates.
What I enjoyed the most about this sequel was the characters. In XIII I spent HOURS complaining about how annoying everyone was (except for Fang, she's perfect). I couldn't relate to or stand anyone: Lightning became obnoxious with her monotone, Hope was a crybaby with a pretentious revenge plot that didn't work out well, Sahz is just kinda there not contributing anything to the plot, Vanille just has that oh-please-kill-me squeaky voice and Snow is… I hate Snow. I just hate him. The little fondness I have for him stems from my love for Troy Baker's performances, but oh my Etro, Snow is just like a shonen hero in the body of a 21-year-old man. It's just not right, it defies the laws of anime and videogames. Please eradicate him. I hate Square Enix for creating a character like him and forcing me to play as him and use him as a Sentinel because he's just that good in that role, damn him!
But in FFXIII-2? Suddenly, I found myself rooting for Noel and Serah. We get to learn about Noel's backstory, his sad present, his depressing lifestyle. The inexorability of his tale, the imminence of his decaying world. And he becomes such an endearing partner! He's always there to catch Serah if she falls, he's always asking her if she's feeling well. He's proficient, he's efficient, and he's not complaining about stupid stuff. He even doesn't want to talk about his past because he doesn't want to bother Serah – PLEASE Hope just learn something from this man!
And what about Serah? She's not the best character, I give it to you, but she goes from damsel in distress to a badass time traveler in a blink of an eye, and I can certainly get behind that! She's selfless, she faces everything head on, even though she's scared. Her journey began with the search of her sister, but slowly she found herself surrounded by things she couldn't quite comprehend, only to learn that she was more entangled with the fate of the world than she'd anticipated.
And if you do some optional stuff, you can learn things about Mog as well – not only his features are useful (and funny), but he's also the comic relief, adding extra spice to some of the conversations. His exaggerated expressions and his cute voice make up for a good companion.
And I cannot NOT mention Caius (Liam O'Brien I stan). Say whatever about him, but I love his characterization. He's well made. Yes, he wants the same as countless others villains from the FF franchise, but this time I can understand his motives. I feel pity for him. I want to help him. He's cursed beyond redemption. And he's got the best theme song ever.
I can understand these characters. The game spends enough time on everyone so we can learn to care for them, they show us how their relationship nurtures, their dynamics. And I care! This is something XIII-2 made right and XIII did not: I don't care about Lightning, or Hope, or Snow, but I do care that Noel and Serah succeed in their task. I don't care about Barthandelus or the Pulse Fal'Cie, but I do care about Caius getting what he wants. XIII had so many characters but spent too little time in developing (properly, at least) their strengths and weaknesses, but most of all, their relationships. The only real relationship that feels genuine is the one between Fang and Vanille, but that's because they know each other from before the events of the game; whereas the rest of the team feels like… badly placed pieces of puzzle trying to fit.
I know you're gonna say, hey, other FF put together characters that had nothing to do and it worked (yeah, I can mention FFXII and to a certain extent, because Penelo and Vaan were just there for the lulz I guess). In XIII it just didn't work for me: I couldn't root for any of them, and when the game was finished, I was kinda relieved.
That doesn't happen in XIII-2. Maybe they got it, maybe it was out of luck, I don't know, but characters here are better fleshed out, and we can learn to care and root for them, so we want to see it through to the end by their side.
That's just one thing that XIII-2 did better.
Gameplay was enhanced: now it's faster, more strategic, it doesn't bullshit you like when the leader died in XIII. I'm not going to delve deeper into the Pokémon thing, but yes, you can catch them all, and it adds a lot to the stakes because there's one more thing to gain besides the battle: the monster you're fighting. The game added so many features, it blows me away: the time travelling, opening new paths, closing some; the fragments, which give you experience points and insights in some of the lore; the fragment skills, additional things you can earn or do if certain requirements are met; the f*cking casino that has chocobo races, something that was lacking in the previous game; you can add ADORNMENTS to the monsters you tame to get the ultimate fashion experience. I don't know, there's so much to do, too many timelines to visit. There are too many sidequests, but all of them are linked to the main plot, so you feel like you're still learning things from the main story. Yes, I know, they reuse the same map over and over (Yaschas Massif and Oerba, I'm looking at you), but they compensate with some brand new maps, like Academia 4XX AF which must be my favorite location, so full of life and futuristic style, and the Archylte Steppe, with its weather changing feature.
Sometimes the lack of gameplay slaps you in the face but in the good sense, for instance in Academia 400 AF, where you have a forced battle every two seconds. The sense of urgency and danger is well conveyed through the use of random encounters with enemies. Or when you visit the Void Beyond with Serah, that you're alone, and you have a ghastly Mog following you around, with some of his features blocked. They used everything they had at their disposal, and they used it well. Gone are the days with the endless hallway that we complained so much about in XIII (as if FFX wasn't linear as hell too, but we don't complain about that one – don't dare because it's my favorite FF I warn you): now you can choose how to play, when to play, face that monster or go for an alternative ending. They listened to our whining and gave us this sequel, yes, that nobody asked for, but yet, they did.
There's a huge world-building surrounding all the time travelling thing: in the future, time travel becomes something of an everyday topic, so when you walk around in Academia 4XX you can hear kids playing "let's go and destroy those evil paradox monsters". They built a world around the idea that you can time travel, and that's how Hope gets to live and see every era, monitoring his work that will take centuries to be fulfilled. This is how we should take the time travel in this game, not as doomsday-serious as in Terminator or Back to the Future, but with a more light-hearted approach. I think that's what they tried to do, and it works well that way.
However light-hearted this game tries to be, it has some sad and depressing bits, mostly around Noel and his way of life. Whenever his theme song kicks-in, you can understand all his character without a word. And that takes me to another thing this game excels at: soundtrack. Now, I won't say it's better than XIII, because the first game has some awesome music as well, but I'll be damned if I don't give enough credit to this game's songs. Yeul's Theme, Noel's Theme, Wishes – you learn everything of these characters by just listening to these beautiful vocals. And I also love that the music took risks, like the Crazy Chocobo theme – I swear that thing is both the best and worst thing out of this game.
Confession time: I can't stop shipping Serah and Noel. I'm just so angry that Snow exists because it forbids this ship in the canon. I have one major complain about it, though: I can't help but notice that both Caius and Noel are infatuated by a fifteen-year-old. I can't discern how much of it is "loyalty beyond boundaries" or "I love her, I truly love her, like I'm in love with her" kind of love, but still, it bugs me a bit. Caius and Yeul's relationship feels more natural, given that he's her guardian, and he acts upon this role the whole game, until the end, where Noel clearly states that Yeul always came back because she wanted to stay by Caius's side. So it leaves me wondering. And Lightning Returns pretty much confirmed to us that Noel was in love with Yeul, which of COURSE I don't LIKE at ALL but I'll roll with it. I'm just glad that we got XIII-2 ending where Jason Marsden's voice breaks when he yells Serah's name. They gave me enough content for a thousand fics. Let's pretend that Noel's attitude in LR doesn't happen, ok?
You can hate this game. I can't blame you for it. Nobody wanted it, it doesn't connect well to its predecessor unless you read two novellas, and it forcefully leads us to Lightning Returns where, I can safely say, the plot goes to hell, almost literally. But this game exists, and it doesn't deserve half the hate it receives. If you play it it's because you enjoyed XIII (I highly doubt that you'll make yourself go through this suffering if you didn't like the first one – if you do, I just don't know why you hate yourself so much), and if you did, there's no way you're not going to see all the good things they added in this one. Enjoy it for what it is, and not for what it's not, or for what it could've been.
I sometimes wonder what could've happened if this game didn't have "Final Fantasy" on its cover. Because the time travel is intelligent and fun to play, the world-building around the Farseers and this bleak future is interesting and well made – the problem with this game is that it's a Final Fantasy and that it's a sequel to an already quite finished story. It feels like they forced a sequel, and maybe they did. But I, for once, am glad they did.

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Swallowed by Memories
A/N: Like some people, I was sad that Noel seemed to have forgotten Serah completely in Lightning Returns ....well....that's what fics are for.
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The shadow hunter, as the city of Luxerion taken to calling him, had returned to the hollow place some may refer to as 'home'
To him, it was anything but.
Settling onto the ground heavily, his sword beside him, Noel Kreiss leaned against the cold stone wall behind him, the day's events passing him by like the little critters rushing through the ground. He hung his head and closed his eyes, mind no longer focused on his body as it throbbed from his last battle, nor his breathing that was beginning to calm.
He wallowed in the pit that was his self-contained darkness, one so black not even the shadowy creatures dared tread too close.
His promise from eons ago, to a girl that died, in his mind it felt like yesterday, but he knew better, knew years had passed since then.
But not in his heart.
The wound was still fresh, like a cut from a blade dug in too deep, infected and painful, still bleeding the life blood she no longer had.
Noel clenched his fist at the memory, still so vivid in his mind and if he closed his eyes, he traveled back into the past, to that day he'd lost her.
He'd seen the sudden rigidness of her body before he noticed the patterns in her eyes, he noted the uncomfortable stillness that had consumed the previous joy at having saved the world.
He finally noticed Etro's gates shining in her eyes, like a lethal illness that sucked the life from her young body and finally forced her eyes to a close as her legs had given out from under her.
His arms were there to catch her, always, ready to protect her.
But not this time.
This time, it was too late.
I'll protect her, I promise you.
Something vicious and acidic, like bile rose in his throat and his vision began to grow hazy, Serah's still form blending in and out of focus as he held her in his trembling grasp.
I vow never to let her come to harm.
The body he so desperately pressed against himself was warm, but the eerie stillness sent ice down his spine.
No movement.
No life.
The hunter's hands clutched at her like a lifeline, as if she were the sole anchor rooting him to the ship, to the world of the living, where she had already died.
His fingers tangled themselves in her rosy tresses, tears gathering so quickly in his eyes he could no longer stop them from falling onto her shoulder, the lack of a reaction only making them fall faster.
I wanted to protect her...
Noel jumped, something moist gathering at his face and when he rose a hand to touch it, his fingers were wet.
He grit his teeth, ignoring the steady stream of liquid sliding down his cheeks.
...I thought I had...
The citizens of Luxerion had heard a loud, heart wrenching roar that night and thought it to be that of another unfortunate monster the shadow hunter had slain.
Thanks for reading! :3
How can you have Noel and Serah spend all the time they did in FFXIII-2, share all the moments they did in FFXIII-2, basically become bffs in FFXIII-2.....
AND THEN HAVE NOEL MENTION HER FUCKIN ONCE IN LIGHTNING RETURNS LIKE THIS IS TOTAL BULLSHIT!
(insp.)