some say the goat will end in fire some say in ice from what I've read on the Wikipedia page of past Goat-destroying efforts, I'm pretty sure none of us were reckoning on absolute swarms of hungry birds but birds are also great and will suffice

#dc comics#dc#batman#bruce wayne#dick grayson#tim drake#batfam#batfamily#dc fanart

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some say the goat will end in fire some say in ice from what I've read on the Wikipedia page of past Goat-destroying efforts, I'm pretty sure none of us were reckoning on absolute swarms of hungry birds but birds are also great and will suffice

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I know nothing about the comic Supergirl is based on or the themes it carried over from the comic aside from what I've seen folks mention, but I keep seeing stuff like how Lobo was cool but ultimately pointless as a character.
Lobo was actually very important to the movie as a foil to Kara in Ruthye's arc. He is not on the same level as them as a protagonist, but he needs to be established as a character early enough to give his presence some weight.
Because the real meat of his presence in the movie is his conversation with Ruthye where she says Krem killed her family for no reason, "for sport", and then Lobo calls that a reason. And then talks about how he kills for money. He's outright enthusiastic about the potential of her becoming a killer herself while Kara doesn't want that for her.
For Kara, no reason, not even revenge, is enough for Ruthye to carry the weight of taking a life, but for Lobo, who views sport or money as good enough of one no matter how superficial, revenge is definitely enough.
That's also why he was witness to the final scene with Krem. Because of what he represents in her arc, he needed to see Ruthye walk away from the path he wanted her to take and choose Kara's. And he needed to see Kara do the final blow because of what Kara represents: being good but not nice. She may take this life and carry that with her, but it still won't make her anything like him.
Probably something discussed to death and though may be too early to tell how this shakes out in the long run, I currently do believe pivoting Infinity Nikki to be more combat focused is a mistake. The combat system itself was originally simplistic which allowed for interesting puzzle-like enemies and bosses throughout the first year, but archery and its various types are kind of...just a bandaid on this? It is still not very complex, but they make it necessary by adding HP and the shield system. It also feels we are escalating too quickly in the amount of HP.
I also feel the new bosses that are mainly HP sponges are just...not as memorable or interesting as the more puzzle-like ones that actually utilized other ability outfits too.
And it kind of just makes Infinity Nikki as a whole a lot less unique as a 3D open world gacha game. Good for you if you find this combat fun, but where it was largely quick and painless in the past, now it's just kind of tedious and feels like a bait and switch, or even a rug pull where the game is trying to become something I wouldn't have bothered picking up in the first place gameplay-wise
This does also tie into how I feel Itzaland diminishes the Stylist elements a lot too. Where in 1.0 when Giovanni walked on air it was easy to just go "oh that's an ability outfit" but in 2.x if someone did this I would be second guessing if it were an ability outfit or some other magic about to be introduced...
i can't wait for artfight i need the serotonin so badly rn!!!!!! i'm too broke to commission art, and waking up to new art of my little guys is truly the most blessed feeling 🙏
off the cuff thoughts I wrote down after finishing Divitium Nava:
the entire convo about how the world is "fundamentally" broken basically cements Isgarren as the ultimate idealist who, despite seeing the same things, fought for an imperfect Tyria and still tries to do the greater good while trusting in Tyrians to do the same. Isgarren and Vloxx share hubris as their flaw, but they use the same power in completely opposite ways
puts into perspective WHY the Seers hoarded knowledge and protected the Ascension ritual, and why Sidony went to extremes to punish Isgarren (but leaving a loophole because Sidony had the intellectual foresight to identify that there was a chance Isgarren sharing with "lesser" races and forming friendships could be what lets Isgarren outlive all the other Seers)
the downfall of the Seers is less the protection of Ancora and the Ascension ritual and more how the rest of their society is also very elitist and isolationist
I have finished the story already after writing these down but I feel that the rest of it didn't change any of these thoughts.
I think I have never philosophically disagreed with a GW2 villain more than Vloxx. I don't care for his character, but I do see what they are doing with him. Kuda was excellent. I also enjoyed the trials.
Last thing is I am staring at "Project 5388" like "do NOT bring Sebb back"

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US soldiers prepare a German Bachem Ba349 ‘Natter’ vertical take off fighter plane for transport - Austria, May 1945
Bachem's Ba 349 Natter (Viper), the world's first manned, vertical-take-off interceptor. ➤VIDEO: https://youtu.be/CmbZ0C2W8yE
sundays are for watching my little robot hoover bimble around the flat finding the piles of dirt and dust I have swept into a pile for him as a little treat