What women really want is sex as a narrative device
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What women really want is sex as a narrative device

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That delayed knock would have been really heartbreaking if I didn't want Kin to trip and fall off a cliff. Like, what is this show doing? It's the halfway point, and I don't think any of us want the main couple to end up together?
That delayed knock was wasted on this character, honestly. Can you imagine if Pat and Pran had had a delayed knock? People would have needed medical attention. Sankaew and Sasin delayed knock? Tears. If there was a second knock that came after May walked away from Ai?
This asshole doesn't deserve to be sad after delaying that confirmation knock. This fucker has been unrelentingly selfish and cruel to the man he's crying about hurting with his fucking "I still love you" knock. He doesn't love Than, at least not more than his own pride.
I hate how much I love the delayed knock, because it's too good and beautiful of a plot point to be given to this bastard.
I saw a video about cutscene incompetence, basically where a character in a game who is easily able to handle a situation when we are in control is unable to do the stuff we can do in gameplay or does something obviously stupid to further the plot (say, letting yourself get handcuffed in the recent Far Cry game). Why does this happen from a design perspective?
The term is called "ludonarrative dissonance" and it's the incongruity between the player character in gameplay and the player character in narrative. Generally, this happens when the narrative design doesn't work closely enough with the gameplay design to ensure a cohesive narrative and gameplay experience. This often happens because of the different speeds at which these get designed - not all gameplay systems exist or are mapped out when initial narrative design happens, and we can continue working on gameplay long after major narrative voiceover recording is already set in stone. The player character complaining about killing a narrative enemy stands out as weird while the party already slaughters thousands of nameless minions in gameplay for levels and loot.
The opposite concept also exists - it's called "ludonarrative harmony". These are games where the gameplay and mechanics of the game work in tandem with the narrative to reinforce and help each other hit harder. The Phoenix Wright Ace Attorney games are a pretty good example of this - the player is using detective and interviewing skills to advance a case and find a killer. The things the player does and the narrative usually line up well enough that the elements feel congruous and work together to become more than the sum of their parts.
The general importance of this depends on how important the team leadership cares about it. If the creative and team leadership wants to embrace ludonarrative harmony, they have to enforce it through the team's tasking and prioritization.
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The Hopper Problem: When Stranger Things Breaks Its Own Reality
By Just another freak from Hawkins Lab Every long-running sci-fi series eventually hits a point where the seams show. The cracks. The narrative shortcuts. The “don’t look too closely” moments. Stranger Things has had its share of these, and most fans have gracefully shrugged them off because the heart of the show — the kids, the nostalgia, the monsters — keeps everything afloat. But one plot…
emmma!!! : murder at the mansion part1
So *fidgets and mumbles* I've been exposed to the Tumblr outcry of how Morrison verse did Talia so dirty it's inexcusable
And I've been trudging my way through various X men comics, and Miss Jean Grey being a fiasco from the Phoenix force thing seems to be a consistent trope through out different creative teams
By fiasco I mean a convinient plot point to start shit up while also doing a teasing, fall from grace villain arc that isn't going to fridge the character indefinitely
When it comes to Talia I don't think anyone writing past the year 1990 can replicate the whimsey of past decades creative teams, who brought her to life im the first place
Like clearly hippie era free spirited strong willed chic mold is not going to translate well in different time periods
Rebellious subculture belonging to another generations youth, is one of those vibes that really takes conscious effort to recapture down the road
Ahhh yeah so not that I want to argue over the misogyny behind the actual writing
But more desire to point out its lazy writing contributing to significantly accelerating the problem?
Obviously a dastardly plot had got to take place as the medium requires infinite amounts of threats worthy of the good guys
And one of the fastest way to get that ball rolling, is threatening a beloved character that already means so much to loyal repeater audience of the show
Btw; not Another Search for cyclops comment had me snorting aloud.
Cunt Xavier is a bald asshole I can get behind. And that is why we don't overdo the metaphors. Lordy.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Different ways characters lie
OUTRIGHT LIES:
Bold-faced lies with eye contact Partial truths that omit key details Deflection to different topics False confessions to hide bigger secrets Creating elaborate fake scenarios
LIES BY OMISSION:
Strategic silence Vague/ambiguous answers Changing subject subtly Body language contradicting words Technically true but misleading
SELF-DECEPTION:
Rationalization of actions Denial of obvious truths Projecting onto others Memory selective editing Convincing self of false narratives
Me rambling, because I just really enjoy talking about Xena.
Analepsis(Flashback) - Carl Hammoud , 2010.
Swedish , b. 1976 -
Oil on linen , 130 x 180 cm.