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There was a hard core of things Trahearne didn't allow himself to question.
They were often the things Mordremoth attacked the hardest: his faith in the Pale Tree, his loyalty to the Dream, his commitment to his duty.
They were how Trahearne maintained his identity, even as Mordremoth wore away at less pertinent details.
For example, what WAS his duty, exactly? The Pact was involved somehow - or had been once - although he was no longer clear on what exactly defined "the Pact." His duty also had to do with ideals like unity that Trahearne was no longer certain of.
"Pale Mother said," he murmured under his breath, half delirious, "Pale Mother said with unity many impossible things can be achieved."
What impossible things? Are they good? Was she advocating action or warning against it?
A restless, uncertain sigh escaped him. He wasn't sure. He'd spent years fighting dragons, but...
He just didn't know anymore. He went back to his core of unquestionables. "My duty is to protect people, not to harm them."
What is people?
Well, people was things that could think for themselves. Beings with free will. That was also an unquestionable.
Trahearne was a person, and he was protecting himself, which meant protecting his ability to think and his free will, and that was why he fought so hard.
Do you think for yourself? Do any of my minions?
His first thought was no, of course the Mordrem didn't - but Trahearne closed his eyes and reminded himself of the difference between sylvari and minion. That word trick would destroy him if he let it.
His thoughts moved like molasses and the endless argument felt like trudging through mud.
I am sylvari was an unquestionable part of his core that Trahearne wouldn't have minded discarding to make room for other, more important things. To preserve his strength in fighting over them.
He didn't much care for being sylvari in particular; much more important were things like free will. But the distinction between sylvari and Mordrem was one of the most vital points to defend. It made a nice little constellation with the Dream and the Pale Tree, which was good. They shielded each other.
Oh, dear... It seems the Pact Commander has deserted you.
The genuine concern in Mordremoth's voice led Trahearne to believe its proclamation for a moment; he started, head jerking up from where he hung slumped in the vines, eyes scanning as if to verify, even though his Commander was doubtless miles away and Mordremoth was merely reporting from the eyes of his minions.
Then his unquestionables caught up to him. You were HIS Commander.
Mordremoth always spoke of the Commander distantly, connecting you to the idea of the Pact which was already unstable. So Trahearne made sure always in his thoughts to think of the Commander as his; personal. Friendly. A term he would usually only use, even to himself, in the most intimate of moments, such as the moment of the cleansing of Orr.
You had devoted yourself to him in Orr, and Trahearne treasured that commitment. It meant the world to him.
Now it was the easiest thing to cling to amidst Mordremoth's attacks. I trust my Commander.
Mordremoth attacked those memories, too: of the Orrian campaign and Arah. He made Trahearne feel dirty and twisted. He'd showed Trahearne a twisted Mordrem meant to look like him and said this is what you look like now. Just like a Risen.
I am sylvari. My Wyld Hunt is to cleanse Orr. I love Orr.
More unquestionables. The distinction of whether it IS is Wyld Hunt or if it WAS wasn't something Trahearne had the strength to hold. "My Wyld Hunt WAS" had only been part of his identity for two years. "My Wyld Hunt IS" had been part of his identity for over twenty, rooted deep and unchallengeable even by himself, certainly safe from Mordremoth.
The memory of the cleansing was something Mordremoth liked to question quite a bit, given how much solace Trahearne had taken from it in the beginning of his captivity. If his ritual hadn't really taken hold, if it had only been an illusion, if he had deceived himself out of wishful thinking...
The core of it, though, was that he had done everything he needed to do. He had done all he could, regardless of the outcome.
But that was too vague, or too big, and it had fallen quickly under Mordremoth's onslaught of questions about this instance or that in which it could be argued that he had NOT done all he could.
"I trust my Commander," Trahearne reiterated restlessly.
Mordremoth regaled him with an account of what the Commander was up to, painted in the worst terms possible.
Trahearne believed him. "I trust my Commander." The things you were doing had to be right. "I trust my Commander."
No matter what you did, no matter what Mordremoth accused you of doing, you had to be trustworthy. It was unquestionable.
He couldn't remember why he trusted you or for what cause, and it didn't matter. Nothing you did could be allowed to change that.
~oOoOo~
Mordremoth changed his tactics. He put a horrible nasty dirty seed in Trahearne's mind. He seized control of Trahearne's body for a moment and moved something in his brain. Trahearne fought him off. Mordremoth seized control again and tweaked something else.
Trahearne fought with adrenaline-fuelled terror, panicking and grasping and clawing at whatever he could, winning an inch here or a centimeter there, a minute of space in one moment to recover for the next onslaught.
And yet, slowly but surely, Mordremoth built a haven inside Trahearne's head, physically within him, as safe from harm as Trahearne's own life, and within it the dragon stored the roots of his own self.
Trahearne heard it chanting mantras in his head day and night. I am Mordremoth, I am the jungle dragon, all this land is mine. I dominate all minions and all life. I am the jungle, the land, the world.
I am Trahearne, I am sylvari, I think and I choose. I am loyal to the Pale Tree and committed to the Dream. My duty is to protect people and my Wyld Hunt is to cleanse Orr. I love Orr and I trust my Commander.
In his weakest moments, that was all there was. He couldn't remember the others, or they were less certain (but all the unquestionables were unquestionable, and he wouldn't entertain doubt, so he just said the ones he was sure of and focused on those).
But in his strongest moments, Trahearne developed and refined these core unquestionables, adding new ones to the litany and repeating them so they would embed themselves in his psyche.
It always felt small and weak compared to Mordremoth's voice. Whether it was truly so or not, Trahearne didn't know and couldn't spare the energy to defend such a conclusion either way.
But in his more present moments, when he and Mordremoth traded complex arguments on the nature of things like unity; the Pact; what constituted danger or a threat; the finer points of philosophy on self-defense (Mordremoth actually had very intriguing thoughts on the role of anger in defense of oneself or others), loyalty, and obedience; the wisdom behind his various tactical decisions, the soundness of his choices; or the certainty of his knowledge of Orr and it's cleansing...
In those moments, Trahearne marveled at the seed Mordremoth put in his head, and he in fact began building a similar niche for his own core unquestionables. It had to be somewhat mobile in the sense that it could not be unduly attached to other thoughts or beliefs, and it also had to be capable of growing. It had to have enough in it to fuel the re-development of himself and his worldview, in case Mordremoth succeeded in destroying the rest of him.
Some of their debates were quite helpful in developing this seed; Trahearne learned how to articulate more fully his ideas on critical thought, how they interplayed with trust (Mordremoth loved to pick on these seeming contradictions of Trahearne's core philosophy), and the nature and purpose and identity of the Pact. He encoded a few of the qualities of his Commander he treasured most, and of the Pale Tree and the Dream, so that his seedling self would know them somewhat.
Thinking of his seed as separate from himself was part of the key; he noticed Mordremoth never spoke of his seed as part of him but as a creation of his.
~oOoOo~
It was one of those quiet moments, when Mordremoth was busy elsewhere and not attacking him.
There was no wind in the great cavern where Trahearne hung, but he hadn't been able to just sit and focus on physical things in so long. He felt so light without Mordremoth's unrelenting attack.
The dragon's seed still sat in its evil little niche, of course, repeating its mantras, and Trahearne still ran his unquestionables through his mind unceasingly. This was one of those times when he was alert enough to run his entire history and every memory through, which might be helpful. But he didn't. He was still building the seed, layering it deep, constructing its own set of neural pathways, and it couldn't be too big.
There wasn't room in his head for two, after all, let alone four. Himself, Mordremoth, Mordremoth's seed, and Trahearne's seed - no, the seeds had to stay small. Mordremoth's was already crude and rustic compared to his, because it was in foreign soil.
Occasionally, noises would echo through the cavern from the tunnel leading off in the distance. Every eighteen hours, the Blighting Pods down there would burst open in a spew of rot and green pus, and Mordrem would shamble out and go to join Mordremoth's army.
Dead bodies - Pact bodies - would be thrown in the recesses, and they would slowly be covered over with the same green sludge that would thicken, harden, and form the shell of the Blighting Pod.
Mordremoth had a higher goal in mind for Trahearne, but it was much the same thing either way. Since he was sylvari, Mordremoth wouldn't use him as a template in a Blighting Tree without every last trace of rebellion being stamped out.
Trahearne felt light at the moment, but he knew that he couldn't hold out forever. Even his seed was more a last ditch effort, if not just an experiment or pastime. It wouldn't hold out on its own with nearly the success that he had against Mordremoth.
In the corner of the cavern lay the largest shard of Caladbolg. Trahearne knew it is there because at night, in the pitch darkness, there was a faint glow, and in moments like this one it called to him like a dim echo of the thing it once was.
If only it was nearer, and whole... it amplified him, it intensified who he was. Trahearne had found it rather alarming when he first began to wield it, but now he wished he had the help of it in maintaining his identity against Mordremoth.
It would probably only get destroyed, though.
~oOoOo~
He was in the upper chamber, open to the sky, again, but he was not aware of it.
I am Trahearne, I am sylvari,
What is sylvari but a disloyal minion?
I am sylvari, I think and I choose. I am loyal to the Pale Tree and committed to the Dream. My duty is to protect people and my Wyld Hunt is to cleanse Orr. I love Orr and I trust my Commander.
You already cleansed it, you Dream-addled moron!
No - I can't have - I'd know if I had -
Mordremoth pulled the memory out of the recesses of his mind and showed it to him.
Trahearne groaned in agony. My Wyld Hunt is to cleanse Orr. My Wyld Hunt is to cleanse Orr. I am loyal to the Pale Tree and committed to the Dream. My Wyld Hunt is to cleanse Orr.
The memory felt real, but so did everything else. He couldn't question is unquestionables.
Suddenly, the dragon's focus vanished. Trahearne panted slightly and repeated the unquestionables again, clinging to them like a lifeline.
His actual lifeline, a vine wrapped around his entire lower body, writhed, causing him to flop around.
Trahearne opened his eyes in time to be completely disoriented as the vine yanked him out of place.
But he glimpsed the horrified face of his Commander, only just clocking him as he sped by. I trust my Commander. I love Orr. My Wyld Hunt is -
He was being pulled back to the underground cavern, but Mordremoth began the mental assault anew.
~oOoOo~
Trahearne gasped and shuddered. Clarity doused him like a bucket of cold water.
His mind felt too big, too wide open, too coherent, his thoughts too quick. He panted in the unfamiliarity of it. He clung to his unquestionables.
I am Trahearne, I am sylvari, I think and I choose. I am loyal to the Pale Tree and committed to the Dream. My duty is to protect people and my Wyld Hunt is to cleanse Orr. I love Orr and I trust my Commander.
He'd been operating quite sharply already, compared to his usual, but the sudden complete and utter cessation of the dragon from his mind...
I am Trahearne, the Marshal of the Pact, an alliance of the three Orders, built on unity to attack the dragons. I am sylvari, Firstborn of the Pale Tree, and my Wyld Hunt is - was - to cleanse Orr, which I did in service to the Dream and with the help of my Commander...
He felt like himself again... His life wasn't under attack, doubt didn't pervade his mind like a thick fog, and...
He opened his eyes and saw you stirring from the ground along with your companions.
Mordremoth was dead.
That seed, though, still repeating its mantras, reached out a tendril and -
I am Mordremoth, I am the jungle dragon, all this land is mine. I dominate all minions and all life. I am the jungle, the land, the world.
Trahearne went rigid. He felt the mantra in his own voice - more than words. It was a perspective, with a thousand connotations and emotions pouring in with no effort on the part of the seed.
It had been rooted inside him and was far, far more powerful than Mordremoth had been. It would not just enslave him, it would transform him into the dragon itself.
His Commander and friends were rejoicing in the death of the dragon, the silencing of its voice.
But this seed would be with him forever, and Trahearne was not sure he could fight it off.
There was his own seed, but... what could it do? It was less of him than he was.
I shall have to die regardless.
"Commander? I... My sword... Caladbolg... Is nearby. It was a gift from the Pale Tree." He was reminding himself as much as his Commander. "I am connected... Bonded to it. Only it's power can free me from this. Please, bring it here."
His vague explanation would be no help in a moment. You would not want to do what had to be done. But he trusted his Commander.
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Which game character felt like a genuine childhood friend?
Feed your dashboard by answering my question, blogger.
Man, you're giving me ALL the goodies!!
Trahearne, hands down. My entire teenagerhood was defined by his loss, my role in it, me circling the question of "why" and "how" and "what else could have happened" and "how can I save him."
I laid awake so many nights pondering. I wrote about him. I wrote so much fic for him - still am, really.
He is also such a kind, sweet, beautiful soul, full of compassion but also ruthless in his dedication to his Wyld Hunt. He was devoted, committed, determined. He had an orienting purpose and direction and that DROVE him.
The relationship between him and myself (my Commander) shaped me. Our closeness, our bond. The way we help each other without question, encourage each other, always support each other, pick each other up when we're down.
When it was his time to die and there were six others in the room, he turned to me. I wish he hadn't. I'd have rathered not to do it. But I guess it was my eyes he wanted to look into in his final moments, my hand he trusted when Mordremoth had twisted everything else.
He said it was for the people, his kin, to prevent Mordremoth from regaining power.
I would have been better persuaded if he'd begged on his own behalf, that the dragon would devour him, take everything that made him who he was.
It was not his fault the game did not let me say no, but being unable to say no was the biggest trauma I think. The lack of agency in a game that promised choice, the lack of control over myself and my actions, the lack of respect to my free will when the whole story was about free will and independence... there's an essay in there somewhere.
His attempt to persuade me on behalf of his people did not help. But if he'd asked on his own behalf, I would have granted him mercy, and it would have been my own choice.
I care about him more than all the soldiers we led together. He tried so hard to be strong when it was his weakness that would have helped me most. I'm so sorry, Trahearne. I wish it need not have happened this way.
I remember him pledging his support to my cause to march into the land of Orr, the land he knew so well and was so desperate to heal. I remember listening to his long rambles about its history, his Wyld Hunt, the pasts of the undead Zhaitan sent to oppose us.
I remember him breaking down, after twenty-three years of faithfulness to his Hunt and to the Dream, despairing of ever accomplishing his task, losing hope at long last.
And I was there to hold him, to encourage him, to support him - and ultimately, I think, to hold his hand through the last stages, to make choices for him that out to have been his, and lead him to the water.
At the artesian well known as the Source of Orr, he was able to stand and do his part. I don't know if he ever would have gotten there without me, without the Pact - but I was honored to have been able to boost him the last little way. Honored that he trusted me, let me take charge, let me lead him when he was at the end of his rope.
(That trust returned when he asked me to be the one to kill him, with the same blade that cleansed Orr. Knowing him was both a blessing and a source of deep pain.)
Then he pledged himself again to my task, the killing of the dragon Zhaitan, and after that the rest; he had led an impossible alliance to the gates of Arah, something I could never have done with my association with the Vigil. He did what I could not do, led me to the dragon's stronghold, so that I could lead the final assault.
We are partners, Trahearne and I. Our bond runs deep.
He was there for me in a time in my life when I had no one. In some aspects I considered him to be the cause of my isolation, since nobody wanted to hear about Trahearne, but I considered that their fault not his.
He has been with me through many dark times. He has almost grown with me; or I understand him better and from a more mature angle even as I grow up, so that he seems to walk the path beside me.
I love Trahearne. He means so much to me, and I to him. We owe each other everything.
"The Friendship Bracelet" thank you for this item, mysterious cat. I have many mementos of Trahearne, but the people who ask me about him, and listen to my response, are my chiefest treasures.
It's been a long time since I spoke about him in the first person. Usually, for clarity, I put distance: I speak of my Commander as someone other than myself, and even my killing of him I describe in terms of game mechanics and keyboard controls. Perhaps I am embarrassed, or perhaps no one understands, or perhaps it is a way of protecting the intimacy I had with Trahearne. This has been a beautiful trip down memory lane. Thank you.
What video game can you not complete without cheat codes?
Feed your dashboard by answering my question, blogger.
I don't play many games and I've never used cheat codes, but there are two Guild Wars 2 story instances that I couldn't finish without help.
One was the final battle against Mordremoth; it was just too darn hard. It took me a million tries and over a year to beat that last instance. (I took a six month break in the middle for IRL reasons, to be fair.) I had to recruit other players to assist, ones that had more power creep from later expansions lol. They carried me so hard...
And then of course... Trahearne asked me to kill him. It was a formative and defining trauma of my teenage years.
I think the time and effort I put into this instance before I knew the ending is a major component as to why Trahearne's death distressed me so much; I'd been working towards saving him for So Long IRL that it couldn't just... not! I'd EARNED rescuing him! That had driven me for a while! Unfinished stories have a way of rooting in your psyche I think, because I wasn't such a huge fan of Trahearne (or anyone really; it was just a game to me) until that point though: I think my obsession with Trahearne and GW2, at least at the start, was psychological/spiritual just as much as it had to do with Trahearne's own amazing qualities.
The second instance was the finale of Season 3, Balthazar in the volcano. That wasn't so much the difficulty of the fight as the TIGHT timing required by the mechanics. Killing his hounds and then having to glide up and shoot them with their own essence from the air or whatever? Just couldn't do it to both of them within the timeframe necessary.