Turns out when you're keeping zombies in captivity, the ideal enviroment to keep them in to provide inherent enrichment is a faux-ruined city.
Yeah, the little guys just love wandering around the crumbling architecture in search of snacks. We restock the hiding spots every few days in a random rotation, so they dont get too bored of it.
Yeah, that does involve a keeper going into the enclosure. No, no, it's fine, we've got really good hazard pay and liability insurance....
Huh? Safety measures? Uh... only keepers who can finish a 100 yard dash faster than the average zombie speed are allowed in, so really there shouldnt be any problems...









