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Minecraft: Version Alpha 1.2.0
There's an old cartoon comic from the early EARLY days of this game's existence which implies that Creepers will camp outside your small early-game house day and night until you invariably run some risk of walking outside and - even when the sun is up - getting hit by their explosion.
As an Alpha player, until I started gathering the Alpha 1.2 screenshots needed for the media haul I've been posting this month, I had no idea how true that comic was.
Minecraft Alpha 1.2.0, from 2010.

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In the momentary shack world, I wanted to go further. Build a fortress tower in The Nether instead of immediately just leaving there, and maybe obtain some light stone. I could surround the tower with fire and thanks to a buried tunnel, still be able to exit and enter it again.
For some reason I thought of doing all this without taking into account the way Ghasts really like to congregate in this place. Like they REALLY congregate here.
I was constantly being shot. I didn't have a bow.
Building upwards, trying to secure against this assault, I found that this whole mission was harder and less achievable than I expected.
It was a disaster.
I had my fire tool with me still, but seen here is the portal that while I was in it had to explode. I had to go back for health boosts several times, and I wasn't going to be getting that from the armed zombie pigs.
As promised, I started a system of travel underground.
It wasn't enough. I wouldn't be making much fire of my own, I wouldn't get any light stone, and I wouldn't even be able to really walk around out there. That was it.
The sacred four-meter-tall reed, found in Minecraft Alpha.