Malice Binder (Investigator Archetype)
(art by raynnerGIL on DeviantArt)
When one thinks of âwitch hunterâ in relation to Pathfinder, one typically thinks of some variant of the inquisitor class. I mean, it does have at least 3 anti-mage themed archetypes, among other things.
However, inquisitors, with all the baggage that comes with the concept, are not the only ones who may have beef with malicious practitioners of the arcane arts (or any, depending on their disposition). Indeed, some folk steeped in ancient traditions but with a keen mind, such as those living in rural communities, may learn enough of the old ways to fight back against those that would use them against them.
These so-called âMalice Bindersâ utilize old folk magic and the power of sympathetic magic as a weapon against magically-inclined foes, and if that sounds familiar, youâve probably read about the 2E thaumaturge class, which sort of grew out of the inquisitor and occultist classes while managing to have magical folk power without ever casting a spell.
This archetype taps into two related concepts of the expert who deals with evil witches and mages, but also the âinquisitionâs pet witchâ, which can range in relationship from one of respect to one of abuse, these mage hunters (or perhaps a true mage in their company) being treated little better than a reviled but useful animal. Again, it really depends on the disposition of those involved.
Regardless, however, these hedge mages have what it takes to recognize the signs of magecraft and hitting mages where it hurts, so letâs take a look, shall we?
Rather than focus purely on knowledges, these investigators can apply their inspiration for free on skills associated with witch hunting, from recognizing magic and spells, tracking, and, most relevant to their skillset, the ability to steal from others with ease.
Indeed, the core ability of these hunters lies in their ability to acquire and recognize trinkets from their mark. Locks of hair, small baubles, scraps of cloth, and the like. Whether they steal it directly or find them in places where their prey has been, they can use these tokens in their own form of sympathetic magic.
Such effects include using an opposing holy symbol to instill dread, placing it between coins in the mouth to ward against the mage, soot to deafen or silence, rotten meat to repel them, literal salt in the wound to ward against further attacks, shackles to restrain, incense to fascinate, a compass to locate them, and an iron nail to inflict pain, all of which they must choose as they grow in skill.
Eventually, their skill at stealing such tokens from their marks becomes faster and easier, often leaving them shocked when they are missing even important items.
Alternatively, rather than learn a new fetter, these investigators can learn more traditional mundane or magical traps to help them literally ensnare their prey, not just ensorcell them.
This archetype is a clever idea for how to do a relatively nonmagical anti-mage, though the fact that these abilities donât work on non-casters can be sometimes limiting, which is why the traps are a good alternate option. The fetters offer good defensive and offensive options for bringing down mages, and if you plan on taking traps too, Iâd recommend those that deal continuous damage or inflict distracting conditions to help prevent spellcasting whenever possible. Beyond that, I recommend options to help disrupt in combat as well as better observe their environment.
I mentioned it earlier, but this archetype does remind me a bit of some things Iâve seen in fantasy fiction which toe the line between dark and even erotic, which might be inappropriate for some tables, so be careful where you draw inspiration from here. I imagine most characters will be simple witch hunters seeking to stop evil magic wherever they can, but even still, keep that in mind.
By inflaming anti-mage sentiment, the renegade chapter of the Sun Godâs Faith known as the Unforgiving Eye has been gaining a lot of power and influence in recent years, and now theyâre seeking to recruit malice binders from the hag-haunted lands of Ligos. However, there are plenty in Ligos that recognize the difference between good and evil practitioners, leading to something of a polarization among the populace.
Her family slain and her soul marked by a div cult, Vikari began learning all she could about the various weaknesses of magic and witchcraft so that she could destroy it wherever she found it. The young kasatha never expected, however, that she would find love among those she swore to destroy, however.
War is horror, and perhaps no war is more horrible than those where mages choose sides, leading to terrible destruction and survivors bearing curses worse than death. Seeking an edge, the party is sent to escort a malice binder seeking whatever scraps they can to cripple the enemyâs magical regiments⌠However, while scouring the battlefield, the party runs afoul a memitim psychopomp, who mistakes the occult arts of the binder as necromancy.









