Deconstruction
Worldbuilding: Aura
Our first official foray into the worldbuilding category: Aura. The chakra-like soul-energy that functions as the primary fuel source for Semblances, along with a handful of auxiliary features. Despite arguably being one of the cornerstones of RWBYâs lore, the page for it on the RWBY Wiki is worringly short. Like, no joke, itâs not even 2,000 words long. Suffice to say, thatâs not a good sign.
Before we get started, letâs make sure everyoneâs on the same page by quickly brushing up on our definitions. Aura is the physical manifestation of oneâs soul, depicted as a colored emanation around the user. This effect is first visible when a person engages their Aura, and can be seen again when a personâs Aura is close to depletion. As Aura is drained through taking damage, staving off inclement weather, or using oneâs Semblance, it begins to rapidly flicker. Upon depletion, itâs represented as either a full-body shimmering effect or a particle effect with âfragmentsâ of Aura falling away from a personâs body, signifying that theyâre susceptible to physical damage. Aura is vital not just for its inherent failsafe against injury, but for the other functions it offers, including: an innate healing factor, thermoregulation, conduction of Aura through inanimate objects, extrasensory perception, and unlocking dormant Auras within others. The only prerequisite for possessing Aura is having a soul, something which all life on Remnant (except for the Grimm) has.
You know, itâs amazing just how convenient Aura is. It almost makes you wonder why
EVERYBODY ON REMNANT HASNâT FUCKING UNLOCKED IT.
Seriously, why didnât Pyrrha use her fame as a platform to raise public awareness on Aura? We know that trained Huntsmen can unlock them for people who have no prior training (looking at you, Jaune). Couldnât her manager have found the time in-between signing deals with Pumpkin Peteâs to get a campaign going, so she could be sponsored to travel around the country doing exactly that? Why is 90% of Remnantâs population leaving themselves deliberately vulnerable to Grimm and bandits? Seriously, RWBY, what the fuck?
Sorry. Getting ahead of myself. Deep breaths.
Letâs set aside the histrionics for a moment. Aura as a combat mechanic is pretty ingenious when you think about it. It capitalizes on a pretty well-established trope already found in the genre. If youâve familiarized yourself with the manga and anime scene in the last decade, chances are you know what Naruto is, even if youâve never read or watched it. Having a magical soul-powered fuel source already gives you the license to justify all of the crazy acrobatics your cast is going to be doing, and given its parallels to chakra, it isnât going to require too much explaining to a genre-savvy audience. In theory, anyway.
I think part of the problem is that RWBYâs writing relies a little too heavily on fans having at least a vague pre-established understanding of the concept behind Aura. It lets the show dodge having to answer problems that arise from under-developing its world. Auraâs utility as a combat accessory, coupled with all of the extra functions I mentioned earlier, creates the problem of: If this tool is so useful, why doesnât everyone have it?
If youâve never seen Hello Future Meâs video on magic systems, I highly recommend you check it out. Without even mentioning RWBY, he manages to pinpoint the flaw with Aura (and by extension, the common flaw with most fantasy magic systems): differentiating between limitations, weaknesses, and costs.
Iâll let him take over from here:
âThe most common form of limitation is a vaguely-defined limit of strength, or training, or mental acumen of the practitioner. Avatar: The Last Airbender is kind of like this. Thereâs no explicit limit to how much fire a person can conjure, or how strong a wind they can muster, but we know itâs kind of limited by their training, willpower, strength, and talent. Think of it as the rule of: THEREâS ONLY SO MUCH AWESOME ONE HUMAN CAN HANDLE. If youâre really trying to differentiate your hard-magic system from this common trope, then think about not relying on this particular limitation, but maybe something else. Perhaps certain powers can be negated or are affected by certain things in the environment around them, like the moon, certain plants, or minerals. That way, your magician has to be aware of their surroundings at all times, or it can be used against them by their enemies.
Secondly: weaknesses. Weaknesses in magic systems can create interesting dynamics in a story where magic would usually make a character a lot more powerful than those around them. Maybe they can transform into a werewolf at will, but that makes them vulnerable to silver bullets, though, once again, making these limitations to your magic too simple can make themâŚuninteresting. [âŚ] If you have multiple different powers in your story, it could be interesting to have the use of one power making them more vulnerable to another, so your character has to be cautious about using their powers around someone who could take advantage of that. âŚI personally feel the best magic systems affect the way your characters think or act or change the way your fictional world operates.
Finally and thirdly, perhaps the most common way that people create rules for their magic system is through magic costing something. [âŚ] Perhaps the most common magical cost is that of bodily energy. In The Wheel of Time and The Inheritance Cycle, doing something with magic exhausts you, which is fine until you try and be too magically heroic, and you overdose on magical heroin and die.â [1]
Seriously, go watch this guyâs video. Heâs great.
With all of that in mind, letâs take his thesis and apply it to Aura:
Does Aura have any limitations? Not really. Weâre vaguely told by Kerry Shawcross that itâs possible to increase the amount of Aura a person has, but that itâs âimpractical.â Most people try to get more efficient at using Aura instead of trying to get a âbigger gauge.â [2] Unfortunately, the show hasnât provided any evidence of what âgetting more efficientâ looks likeâwhether thatâs simply increasing your training, or undertaking a specific kind of training. Is Aura like a muscle that becomes stronger the more you exercise it? We donât know. The show hasnât given us a definitive metric for measuring training progress, so itâs up for debate.
Does Aura have any weaknesses? Sort of. You could argue that thereâs a trade-off between using your Semblance versus simply relying on Aura to tank hits. A combatantâs innate defense system draws from the same energy source as a Semblance, which could create an interesting choice between offense and defense. Do I rely on my Semblance to win, or should I conserve Aura for other things, like activating Dust or staving off hypothermia? My issue with this being a credible weakness is that we donât really see characters grapple with this dilemma on-screen. Taiyang tells Yang to decrease her dependency on her Semblance, but that has more to do with Yangâs Semblance enabling an aggressive attack style that gives her opponents more openings, than it does anything to do with conserving Aura for other things. [3]
Does Aura have any costs? Thatâs a resounding no. A Semblance costs Aura to use, but Aura itself doesnât demand anything in exchange for activating it.
From every conceivable angle, Aura sounds like a pretty sweet deal. And thatâs the problem: thereâs no believable in-lore explanation for why the entire world doesnât simply have a Huntsman unlock it for them.
So how do we rectify this?
What if having an unlocked Aura made a person more likely to attract Grimm? We already know that Grimm track people primarily through detecting negatively-valenced emotions and the presence of nearby souls. If we wanted to give Auraâs aesthetic appearance some more significance beyond simply being cool to look at, what if Grimm can sense that emanation? If a person with a locked Aura is akin to a matchstick, then what if a person with an unlocked Aura looked like a bonfire by comparison? The very tool used to fight Grimm has the drawback of also attracting Grimm, or worse, causing Grimm to prioritize you as a target.
Not only would this give us an answer for why the entire world doesnât unlock their Auras, but it opens the floodgates for lore and worldbuilding ideas: If unlocked Auras can attract Grimm (even when not in use), do governments have an incentive to regulate how many of its citizens have unlocked Auras? Are only certain members of the population allowed to unlock their Auras, like Huntsmen or soldiers? What happens if you accidentally unlock your Aura? Would the government force you to pay a tax, or make you choose between conscription into either the military or a Huntsman Academy? Thereâs an entire afternoonâs worth of ethical debates right there.
But letâs say that unlocking your Aura doesnât attract Grimm, in which case, maybe thereâs some sort of societal stigma against it. What if youâre afraid of unlocking your Aura because that means, by extension, opening up the possibility of discovering your Semblance? What if youâre afraid of getting a passive Semblance that causes misfortune? What if you gain a pyrokinetic Semblance thatâs hard to control, and without training you run the risk of hurting yourself or others?
We can even take this a step further if we consider how Aura and Semblances can be abused by others. What if at some point in history there was a monarch that would forcibly unlock their citizensâ Auras and force them to serve in their army? Skip forward several generations and picture a well-meaning Huntsman passing through a village. They stop to chat with the locals, and an inquisitive child comes up to them and asks about what itâs like being a Huntsman and having an unlocked Aura. The Huntsman, unaware of the history of the region, offers to unlock the childâs Aura for them. Cue the parents and nearby townsfolk panicking as their thoughts immediately go toward the tyrannical monarch from long ago, and the number of child soldiers forced to bleed for that king.
If we wanted to make Aura inconvenient, we could even introduce Aura- and Semblance-specific diseases transmitted via Grimm. Take a moment to imagine what it would be like if you lived in a world where you never had to worry about getting the flu, as long as you refrained from doing one specific thing. Howâs that for an incentive? Now apply that to RWBY, and suddenly thereâs a whole list of Grimm-based illnesses that youâre automatically immune to as long as you donât unlock your Aura.
The possibilities are endless.
With a little creativity it wouldnât be hard to give realistic, in-world answers for why unlocked Auras arenât more prevalent: everything from mechanical drawbacks, limitations, weaknesses, risk factors, cultural taboos, stigmas, you name it.
I wanted to complain more about the vagueness of Auraâs healing factor and how it relates to Aura depletionâlike how the hell Hazel stabbed himself with Dust crystals while his Aura was still active; wouldnât the healing factor have caused them to just shoot out of his arms like magical splinters?âbut this post is getting long, and I want to wrap things up. I think Iâve made my point.
Join me next time when I put another one of RWBYâs core concepts on the chopping block.
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[1] Hello Future Me. âOn Writing: hard magic systems in fantasy [ Avatar l Fullmetal Alchemist l Mistborn ]â YouTube video. Â February 07, 2018. [https://www.youtube.com/watch?v=iMJQb5bGu_g&list=WL&index=351&t=0s]
[2] Shawcross, Kerry. âCRWBY AMA.â Reddit interview. February 12, 2018. [https://www.reddit.com/r/RWBY/comments/7x3w4s/crwby_ama_w_miles_luna_kerry_shawcross_and_paula/du5bpdm/?context=3]
[3] Volume 4, Episode 9: âTwo Steps Forward, Two Steps Back.â










