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Happy Noosphere Day
Solarpunk and the Apocalypse
You know what I have been thinking about a lot? How Solarpunk art is often very closely related to post-apocalyptic art. Specifically one kind of it.
Because, there is a certain type of Japanese art that often gets shared under the Solarpunk name. And it looks something like this:
(Half of these are by an artist using the name tokyogenso, who has specialized in this kind of apocalyptic art. Check them out!)
What you see in this art visually is usually man-made landscapes like cities and such, overgrown by plants. In some of these artworks (like those by tokyogenso) the implication is clearly a "human have died out/abandoned this place and it is reclaimed by nature", while others are going more for the generally cozy apocalypse vibe, where some humans are still inhabiting the half-reclaimed landscape.
And it is very obvious how this shares a lot of the visual language of Solarpunk art. It shows urban environments, but there is a lot of green, and especially in cases where human or human-like people inhabit this landscape, they often are more attuned to the nature around than modern humans are.
I mean, Yokohama Shopping Log gets regularly recommended as Solarpunk. And I also have recommended Apocalypse Hotel and several of the Eve animated music videos on the basis of their Solarpunky vibes.
I mean, Eve especially got recommended to me once as "a lot of their stuff has Solarpunk vibes", and I absolutely agree on it. It does have those vibes.
Or, heck. Another thing that I saw a lot of people talk about as "kinda solarpunky" is Pokopia. That Pokemon game with Ditto rebuilding stuff. (And I mean, I also have written in the past about how a lot of Pokémon stuff feels at least Solarpunk adjacent.) Oh, and also Bubble, that Netflix movie that I did not enjoy even thought it was pretty. Or even the other Netflix movie, what was it called? Maboroshi.
But I am... I am never quite sure how I feel about it at the same time.
Because here is the thing: we obviously do indeed not have a whole lot of media that is explicitly Solarpunk. We basically get two flavors of media: media that has a lot of Solarpunk-adjacent themes (like the Studio Ghibli stuff and a lot of the works of Ursula K. LeGuin) or media that visually does somewhat fall into the Solarpunk corner of it all. And the latter is often indeed things that fall under the "cozy apocalypse" banner.
I mean, heck. Arco, which is so far basically the one example of media that explicitly is being Solarpunk, also shows the Solarpunk future being post-apocalyptic. Yeah, sure, humans figured out the "living with nature" thing, but only after a good part of the world was destroyed.
Don't get me wrong. Outside of Pokopia, I love every single example I name here. Both the art, and the music, and the stories.
But I just... It is kinda depressing that for so many it still comes down to people struggling to imagine a world that is actually better - or if so to imagine it happening without a complete apocalypse happening fast.
I get why people are feeling like this. But also I am somewhat depressed by the hopelessness of it all.
I mean, admittedly, heck. I am not better. In my writing I have two Solarpunk worlds. World 1 is Urban Fantasy + Solarpunk, in which the timeline of that world diverges from our own in 2019 when Loki, in trying to prevent the apocalypse, kinda causes it, but it is fine. Sure, some people die but it could have been worse. But now the nature spirits are kicking everyone's butt if they dare to pollute the environment, so hooray, environmentalism has been solved on the basis of nature being very willing to kill you over it. And World 2 is a post-WWIII world, in which we ended up in a Solarpunk future after nuclear war, and a lot of unnecessary deaths.
And... yeah, man. I don't know. Because yeah, I admit it. I also cannot imagine us getting there on the basis of nothing but reforms and protests. I mean... *looks at the world* I think you all know what I mean.
But it is something that does strike me.
Great lets use the in everything, why dont buildings glow

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Does anyone know if there's any research about the connection between dehumanizing language and the creatures it invokes?
I'm interested in how animals become insults, and then how dehumanization might affect how animals are perceived. Like, are people less likely to be receptive to learning about the animals they compare others others to? Are bugs lovers less likely to fall for dehumanizing language?
Obviously, dehumanizing comparisons aren't always animals, and we should also be fighting for dehumanized groups by emphasizing that they are human. But surely education about stigmatized creatures can be a preventative tool in advocating for people as well right?
At the very least in promoting more critical and less reactionary thinking.
If you actually wanted to criticize something about Solarpunk
Okay, as I am currently Solarpunk posting, let me talk about the topic that in regards to Solarpunk actually is worth critiquing. If you actually - you know - do interact with the community and the stories.
Because here is the thing: Solarpunk as a genre generally tends to be actually quite good about most of the base infrastructure. Most writers in the genre do actually think about how energy is produced and how the associated supply lines work. They think about how food infrastructure works. And how people get around. And how the internet works. They also do seem to have some thoughts at least about how waste management works - though admittedly that is often a bit less thought out other than "renewable materials" and "recycling". Not perfect in that area, but... at least some thought is there.
No, the big issue is health - and disability care.
Look, I am a disabled person myself. I cannot walk long distances on my own. I struggle with stairs. And I need to take 12 different medications. 9 of them daily, the other three in weekly or biweekly intervals. I need to see specialist doctors at least once a month - usually more often. And frankly: I still actually am still more abled than a lot of other people. I can still work. I can still travel with fairly little preparation. I can still do fun stuff without needing to overthink it. And while I do need my medication: I will survive if I am without any single one of them for a week. All of them for a week gone would be an issue. But some of my medications are at times hard to get due to international supply chains and... that is fine. I can live through that.
But others can not.
And this is an issue that a lot of Solarpunk stories just do not consider.
Accessibility in Solarpunk Worlds
So, here is one of the core issues: when most people hear "accessibility" they first and foremost think of wheelchairs, hard of hearing people, and blind people. And that is of course only a small fraction of people who are actually disabled.
We are on tumblr, so chances are y'all have been told about this just a bit. You likely know that people in a wheelchair usually can walk to some degree but might struggle with balance, or exhaustion, or other issues. Some people might be in a wheelchair on some days, and not on others.
You might also know that people with autism and ADHD and other neuro differences might just need environments that are not as bright, not as loud, and so on.
But chances are that other than this... you do not know much. And it is not your fault. It really is not. Because this is just not taught. And currently a lot of people kinda try their best to fully "other" the disabled people. So you do not think of disabled people as people who are largely "functioning" as society expects them to.
But yeah. Disability can have a lot of faces, and even the same disability can look completely different in different people.
You know. Not everyone likes to use wheelchairs. Not everyone who has lost a limb wants to use prothesis. Not everyone who is hard of hearing finds hearing aids useful. Not everyone with ADHD profits from medications.
And then there is the other big issue: cars.
Because a lot of Solarpunk conversation rightly criticize cars and the car centric infrastructure we have. But the issue is if we do not have car accessible infrastructure it also means that ambulances cannot access a lot of areas. And... those are kinda important.
And of course there also is just the additional bit that while I absolutely think that we should finally get away from car centric infrastructure. But some people will just need cars of some form. Because for one reason or another public transport, bikes and the like will not be working for them. And this is an issue that a lot of people engaging in Solarpunk just do not want to admit.
Petrochemicals and Medication
And then we have that one big issue. And that is petrochemicals.
Right now a lot stuff in our society is in some way or form tied to petrochemicals. So to oil. We take the oil out of the earth for fuel, but as we only use some part of it for the fuels, some part for plastic, and some parts for... other stuff.
And some of this other stuff is medications.
A lot of medications on the market right now go back to some chemicals that originates with the petrochemical industries. And some of those chemicals we right now cannot produce without earth oil being involved at some point.
No, this is not all medications of course. There is a bunch of stuff that is largely done without petrochemicals involved. Stuff that might be produced by fungi, bacteria, or - we have to remember that - genemanipulated animals. But even those medications currently at times still need some solvents or other materials either to work, or to be stabilized for longer than a few days.
And of course a lot of other things related to medicine are super dependent on Petrochemicals. Syringes are made of plastic. A bunch of other stuff is as well. And while for those maybe we might at some point be able to recycle that stuff into a good quality - but right now we are actually not able to do that.
A lot of people who disagree with anarchism or Solarpunk keep saying that the issue is somehow related to people no longer caring for disabled or sick people. But generally, I do not think it is a problem. Humans always have been taken care of one another. Medical jobs tend to be generally the kind of job people like doing - or would like doing if they were not constantly overworked and underpaid.
But one issue we need to keep in mind is... that we still will need to pump oil for the time being. Because otherwise people will die due to no longer being able to access life saving medication.
The Invisibility of Disabilities
One of the core issues with all of this is - of course - that disabilities tend to be treated like invisible within even progressive circles. Everyone is kind of aware that disability exists, but people who are not themselves affected often will just straight up ignore anything that goes past wheelchairs, blind and hard of hearing people.
Often enough, even among leftist people, there is also the narrative about "We will just heal everyone for good", not realizing that a) this is very unlikely, and b) that this is actually eugenicist ideology.
In Solarpunk people tend to actually think about most other infrastructure. Food, information, energy, water. That tends to be taken care of. But medical infrastructure? Infrastructure for emergencies? That is often the kind people do not think about enough.
And again: yes. It is highly likely that if we had a world in which we were not working ourselves to death, where we are not constantly stressed, where our basic needs are being taken care of, and where we have community, a lot of acquired disabilities would be more rare. We know that people who have community and less work stress will be much, much less likely to develop cancer or heart disease.
But there are still disabilities that will be there from birth. There will still be disabilities in old age. People will still have accidents. And people will still suffer infectious diseases. And yes, some people will still have cancer and stuff.
So, ideally any Solarpunk story should account for that. And for how they are supposed to get care, and medication, and pretty much anything else needed to survive.
(Art in this blog once more from Solarpunk Seed Library.)
Solarpunk Activism
Solarpunk Lifestyle
Solarpunk Environments
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