As of late, some special circumstances have been confirmed.
In the event that a sprite has been Prototyped only once, they can Prototype with even a double-Prototyped Sprite to become a sprite^2.
By this reasoning, it may also be possible to merge all of a session's sprites into one if none of them had been tier-two Prototyped yet, raising the exponents and causing the new sprite to flicker between all their original colors.
Interestingly, if a player is square-Prototyped, even if it was as their God Tier or Awake Self, their Dream Self's clothing begins show through in their new form, which also manifests the player's original legs from the ghost tail.
Further, an alternate version of a player who hadn't played but has been Prototyped, even a pre-Scratch self, is capable of unlocking the same powers as the player version of themself. This may, however, may only be after meeting their other self that the game recognizes the sprite version as a duplicate of the same player, and therefore allows those powers to carry over.
As a final note, sprites seem to get lost track of after the sgame they were made for has been completed. It unclear whether they simply move on or if they cease existing after their life purpose is completed. One known exception to this could be ARquius, but this may or may not be because of the future with Lord English he is bound to.
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There is one minor SGAME mechanic that has me thinking. Have you found any evidence that it's possible for a sessions to exist where the number of players can't be divided evenly? A 6 player session, for instance. Derse and Prospit would therefore have 3 dreamselves each; uneven numbers. I personally think it's possible, and it's a small thing, but one I thought about recently.
If we include fanventures, Hackbent and Team Paradox both have six-player sessions and are inherently unstable… which I think suits this theory rather well.They actually have a lot in common, the two sessions.***HACKBENT/TEAM PARADOX SPOILERS***> Six players.> A strong music theme [Rodard and Najash].> Outside influences [Nohmyt and the Board] affecting the outcome of the game according to their own motives.> Causing the session to function outside of its normal rules. How they do is different, but entry breaks rules in either case.> An odd range of blood colors, with a higher ratio of highbloods and one seadweller. [Though the Guivre seadweller is not a player, as far as we know.]> A pair of sibling-figures [opposite sexes, too]. The Guivres could very well be ectosiblings, and “roomies since grubhood” is probably close to the troll definition of siblinghood anyway.> An beta timeline where one of the team is driven to vengeance against everyone else, regardless of whether they are the actual problem.> [irrelevant to the story itself] Offshoots of the traditional Homestuck art-styles.
I’ve previously discussed Team Paradox’s instability here, but I’ll paste the more relevant section for you.
I consider odd-numbered dreamers another indicator of instability in the game, and there is in fact a lot of instability.Between Marnix, Tolero and Vladis, their common theme is procrastination; and while Tolero could be the force to balance out the Derse Dreamers, there are twice as many waiters as doers.Between Tronno, Najash and Aliesh, their common theme is rushing into action; and while Aliesh could be the force to balance out the Prospit Dreamers, there are twice as many doers as waiters.
This is actually relevant to what I’ve said here under “session stabilizers” about how odd-numbered Derse and Prospit dreamers are dependent on each other for balance.Obviously that’s also why Derse and Prospit always have the same number of dreamers as each other, but they also should be able to balance themselves independently of the other moon [a good example would be with Dave Strider and Rose Lalonde].The Paradoxes don’t really have this.The Derse and Prospit dreamers, grouped according to whether they act or ask first, need each other to balance themselves out.See Tolero and Najash, see Tronno and Vladis.***HACKBENT/TEAM PARADOX SPOILERS***
There's also the possibility that Najash won't be recognised as the 'trigger' of the Dead Session and Apysur, as the only player character within the medium without his own game constructs, will be assigned as the Dead Session's sole player
You may have noticed… I talk a lot about Team Paradox on here, but for the purposes of this blog it’s for plenty of good limit-pusher reasons.
This adventure began when Act Five was still in its youth, before a lot of Sgameplay or troll culture information was confirmed or denied.
And that’s still a major fanventure risk since Homestuck is not yet at an end, but they’ve done well to compensate for the possibility of contradictions.
And deliciously meaty character development aside, what makes it so important for this blog to discuss is the supply of limit-pushers.
The literal description on the site is that six trolls play Sgrub on hard mode, and they really do for (again, character depth aside) for the following major reasons: multiplayer settings, Medium entry, and Prototyping.
***TEAM PARADOX SPOILERS UNDER CUT***
[ MULTIPLAYER SETTINGS ]
So there are six players, but according to their Sgrub logo there are five.
There are odd numbers either way because Derse and Prospit both have odd-numbered dreamers (three).
And one of the players has corrupted data, so she's basically registered as an ERROR 404 and causes the game to read itself as having five players...
I consider odd-numbered dreamers another indicator of instability in the game, and there is in fact a lot of instability.
Between Marnix, Tolero and Vladis, their common theme is procrastination; and while Tolero could be the force to balance out the Derse Dreamers, there are twice as many waiters as doers.
Between Tronno, Najash and Aliesh, their common theme is rushing into action; and while Aliesh could be the force to balance out the Prospit Dreamers, there are twice as many doers as waiters.
This is actually relevant to what I've said here under "session stabilizers" about how odd-numbered Derse and Prospit dreamers are dependent on each other for balance.
Obviously that's also why Derse and Prospit always have the same number of dreamers as each other, but they also should be able to balance themselves independently of the other moon [a good example would be with Dave Strider and Rose Lalonde].
The Paradoxes don't really have this.
The Derse and Prospit dreamers, grouped according to whether they act or ask first, need each other to balance themselves out.
See Tolero and Najash, see Tronno and Vladis.
[ MEDIUM ENTRY ]
Medium entry alone is a huge train wreck and I love it.
Updates are still in the middle of getting everyone into the Medium, but the entry sequence according to the server-client circuit goes Tolero, Najash and Apysur, Tronno and Aliesh, Vladis, and Marnix.
Now Apysur, as far as we know, is not actually a player... but Aliesh is.
Aliesh's hive has never been seen, as they start playing while she is visiting Tronno.
So she never receives her own server or phernalia, having not been served separately from another player.
This is just a guess, but this is probably the cause for her data corruption in the first place.
[Now one could argue that Calliope and Caliborn entered from a shared home, but they didn't both enter.
Calliope died before entry, and her dream self was assassinated, all before the beginning and end of the entry circuit... causing the game to register as a one-player session.]
But Aliesh isn't the only one to have phernalia trouble.
Najash's Cruxtruder and Alchemiter were both destroyed on the way into the Medium.
She had to steal leftover cruxite dowels from around Gamzee's lawnring just to proceed with entry before her Alchemiter shorted out.
[ PROTOTYPING ]
Ah yes, and now for how they consciously set the game on hard mode.
Firstly, the theme started with Tolero and Najash is that they double-Prototype pre-entry.
The first is, traditionally, their lusii.
The second for Tolero was one of her dolls, Eminence Rey... fairly harmless.
But the second for Najash was her own Sgrub server disc.
Now her very aggressive lususprite and all military Dersites can use server software to uproot buildings or furniture and throw them at players, or delete floors from under them, or delete anything else in their hives.
...I'd say this adventure covers a lot of ground when it comes to asking the limit-pusher questions.
ihasafandom said: It would be interesting if the players were split into groups and the session into stages so that the end result is closer to a tournament style: the best players/the ones that survive bring their planets to the next stage
Oooooooooh I like that... this is kinda sounding like a Hunger Games scenario...
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If there really was a 48-player squiddle session, what size capacity will Sgames allow before they get broken into smaller groups and put into separate sessions?
Would they be broken up evenly, would each session end up with their own spacetime players, or would only one of them end up with spacetime players?
How would the game fate the circuits to close, or would the different sessions remain bound to each other?
Or would the session simply crash/run out of time when the entries exceeded maximum capacity?
There must be a maximum given each player gets their own planet, so eventually the planets would crash into each other or the Incipisphere would have to spread itself too thin.
By the way, consider how a lot of games have Easter-egg data that can only be unlocked via glitches and hacks cuz they were scrapped during development.
Such as Missingno.
If your fan-player’s is not a canon Aspect or Class, and someone has a problem with that, you can remind them that there is the possibility of Sgames having scrap data [or limited edition codes] for “secret” classpects.
And that’s why I think Fanon Titles are acceptable.
[ edit 7/9/15 ]
After this, Fanon Titles could be considered a symptom of broken sessions in which there are cracks everywhere for “Missingno. data” for fall through.