Oh. I'm on a ROLL today actually wow. So many sketches!!!!
Anyways. I just wanted some cute little Fiend lifts!!!! Yay!!!!! So anyways, here's Fiend being lifted for various purposes <3
Raverne is taking them to bed bc they're so eepy, Lilia is dragging her to training, and Maleanor is keeping it so safe from any fool that dares to threaten them <3
Also here's the debut of my Raverne!!!! Hi pretty boy. It's very important you guys know his plucky little beard hairs are actually pin feathers. I am having SO much fun with another bird design. I love birds. I love. I loveeeee so much <3 yay <3
I have been playing with he idea of giving him glasses as well? I'm not sure yet. I like it though. I think he's so beautiful though and I'm really looking forward to drawing him a bit more clearly.
Anyways!!!!! Yay!!!!!! I love these dynamics so much. Raverne being a very doting and caring lover while Maleanor and Lilia are much more stern, but definitely show their sweet spots.....
I love the idea of Fiend getting to the point of boldness with using Maleanor as a shield. Like "my Princess, Lilia is being so mean to me! I'm afraid he's drag me through the courtyard to the training grounds by my ankles!"
"He will do no such thing, you're being dramatic."
"He will!!!!! He's really mad at me, Nor."
"And what have you done to earn his ire?"
"Nothing!!! I swear!!! All I've done is skip a bit of training!!!"
"So you're being disobedient."
"I don't need to train!!!! It makes me feel so sore and leaves me with so many bruises...."
"It would do you good to be able to fend for yourself."
"Why should I? Are you planning on leaving me? Leaving your poor Fiend defenceless! Are you saying you *can't* protect me??"
Because I am a sucker for melodramatics and I think someone needs to out princess Maleanor. Fiend. You are about to get bullied.
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Got any advice on making a currency system. Especially a system that isn't just based on rare metals or algorithms?
LilyS's playlist has a bunch of nice inspirations and is the vibe I'm going for. But I want to hear from you as well.
Wow! I've never seen this channel before, but having now watched her videos she is very well spoken and super creative. Personally if I were to give advice now I would probably suggest someone watch her currency series lol. She does a very good job explaining her decisions and creative process, as well as what a worldbuilder should typically consider when desinging currency
I'd say I learned more about worldbuilding from this ask than what I can provide, but I can still try to give some input
My Currency Worldbuilding Thoughts
Convenience & Utility
Obviously the most important part of making a currency is its job as currency; which means it needs to be convenient.
One thing I really liked in LilyS' videos were how she sometimes incorporated the containers for the currency she designed, it really made me think of the rosaries in Silksong, since they're stringed together, and serve a religious purpose outside their job as a currency. And I think that's an underrated piece of designing something as simple as currency, especially when to make it most convenient it needs to be easy to carry.
The money not only needs to be convenient to carry, but also to count, and of course make.
This can also go for accessibility, often to why coins have specific engravings, and dollar notes in many other nations have braille or different sized bills (except the United States because screw blind people I guess)
Design
There is of course nothing wrong going with the simple coin or bill. They're popular in both reality and worldbuilding for a reason. They're simple, efficient, and easy to travel with. They're timeless too, being easy to make from ancient times to modern days.
Even considering coins and bills, there needs to be ways to differentiate the different amounts, and the numbers need to be easy to count and utilize for trade and commerce.
I really liked some of LilyS' examples of this, using different flowers for some of her plant-inspired currencies.
Some examples I can think of in my own worldbuilding that I should totally post would be the new Charagonian slips are marked with hexagons to give them the appearance of honeycomb, the more comb, the larger amount. Their brailen (coins) are marked with flowers on the tails side, and bugs on the heads side.
The Euphoritians live in an entirely music-centered. Their bills are actually short piano rolls, each represented by a different historical composer that is imprinted on the rolls. When counting someone's bill at a store, the roll is pressed through their cash register which plays the complete tune of their bill.
The bills also have different colors and decorative appearance to help them be differentiated in a quick exchange.
Piano roll for example, a thin sheet of paper with cut notches in the paper that is read by a mechanical instrument that reads and plays note based on the paper, think like a music box.
Novelty & Other Uses
Not at all required, but fun either way, is deciding if the currency has any novelty.
Many banknotes around the world have incredibly detailed designs, not just to represent their history or culture, but also to prevent counterfeiting, since as the more complicated the design, the more difficult it is to replicate.
USD have windows, where if you hold it up to the light you may see some shadow images, these act as both a watermark and an easter egg. While the novelty in real life isn't as cool as it could be fantasy, that where we get to have fun.
Money doesn't always have to stay money either. Maybe what is being used as currency didn't used to be currency, and now it is.
One of my favorite examples of this are the pearls in Rain World. In all reality the pearls are meant to be read from by these higher biomechanical beings known as Iterators, but while traveling throughout Rain World, you'll come across the Scavs, a social tribal creature that adores their shiny colors and collects them for both decoration and trade.
In my obsessive favorite video game series, The Metro games, bullets are currency, but they're also still bullets. Which says so much about the Metro post-apocalypse worldbuilding, with having to explain much of anything.
And of course we have the bottle caps from Fallout...
Culture
Nowadays referred to as shell money, historically many coastal and island nations relied on forms of sea shells as their currency, but why?
Well for lot of the same reason many places used to gems, metals, and minerals. Shells were valuable in ornamentation and jewelry. This made them good commodities for trade, and any good commodity for trade would also make a great currency. The most popular shell of shell money ended up being the cowrie.
Image of cowrie shells.
Culture affects our money, and money affects our culture. I honestly don't really have much to say here, but think about the culture you're building for.
Creation & Counterfeit
Another important thing to consider when designing a currency is of course the material it is made out of. Whether it be shell, stone, pearls, paper, gems, mana, or more.
If it's a common found material than there needs to be something about the currency that helps prevent counterfeiting. Whether it be a specialized enchant, an ornate design, or hologram imprinted onto the currency; no matter the age and day of the society you're worldbuilding for, counterfeiting will be a problem.
Storage & Commerce & Conflict
Ahhhh banks, vaults, and wealthy fat cats. Where there is money there is greed. Yeah we don't always have to add some currency-based conflict, in fact for most of my nations I've worldbuilt I haven't leaned too heavily on the woes of classism and wealth hoarding, but sometimes you need a debt collector or two to spice things up.
Aside from deciding where the wealth moves, and what are the major imports and exports of certain regions/cities, I like to come up with any potential banking systems.
There's several main systems of banking, and throughout history we've seen banking take many forms. Since the times of Ancient Sumer, humans have played their hands in banking, but we didn't see much like the modern day forms of banking until the 14th century.
Some things to think about when designing banks
Bookkeeping
Structure, Religious Relationship, Architecture
What money is held in?
How large swathes of money is transported
Religious restrictions
Loans
Debt Collection
Final Thoughts
Uhhhh people should worldbuild more currencies, this is fun
Chiddingstone Castle Garden on Kent Weald AONB by Adam Swaine
Via Flickr:
The public road which had run past the north front of the house was diverted, and a three-acre lake was formed by damming a small stream.
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