Warframe languages
Trigger Warning: Allusions of self-harm.
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Warframe languages
Trigger Warning: Allusions of self-harm.

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Trill Dev post 1
I don't know what to say, other than I just had the inspiration to come up with a conlang that has no vowels, trills, and trill allophony, among other things. It was supposed to be a fun mini-lang. A purposefully unfinished sketch with nothing much associated with it. Then, it hit me. There would also be a grammaticalized harmony across the trilled consonants in an utterance, universal harmony if you will, that would indicate something about the surrounding environment. I then realized that this felt a lot like another conlang sketch that I was drafting up for my version of the Monkeys' Monklish for a Bloons fan project.
Thus, the formerly unrelated lang became the in-universe con-register for one of the Monkey Towers. Specifically, the Ice Monkeys. The trill harmony became an indicator of physical surrounding temperature and, metaphorically, the hostility and indifference of that same environment.
There are some other features, like rounding on uvular trills and velarization on bilabial ones that could act like intensifiers, "Blizzards" being a curse word, and the fact that I can't roll my Rs making the alveolar trill a liquid instead. But that's all that I got for now.
Thank you all for reading. Take care. And till next time!
Masterpost
Masterpost will be edited for new sections.
Nemesese Goals
Nemesese Pronouns
Nemesese Goals
Basically, Nemesese is supposed to be my version of Car Slam in that it is, as the creator of Car Slam puts it, a language of false cognates. As in I will be taking English words and grammatical structures and reinventing how they work. To be Frank, I have no idea how this conlang will turn out and never attempted anything like this before. So, it will be a journey for me, the creator of this fanlang, and you, the person reading through these posts.
That said, I want Nemesese to capture Nemesis's strange, almost elegant, entirely nonsensical phrase structures and, maybe, be composed of mostly multi-syllabic words. Unlike the current iteration of Car Slam, this language will be based on the spellings of English and not it's phonology. Also, that this conlang may be partially nonconcatenative in how words are derived.
With all that said, I hope you all have a good experience with this fanlang project and that I hope it inspires you fellow conlangers in turn.
Thanks for reading and till next time!
Minimalist Phonologies
throughout my hobby of conlanging, I've discovered that less is more when it comes to creating a distinct phonology. Going below average just means that you have more opportunity to pick sounds that are either not as common or present in English.
And, while this is a personal thing, I like how minimalist phonologies leads to the creation of longer words. It may take more time to speak and be a hassle or even a danger in certain situations. But I prefer to see this as another opportunity to create workarounds. Such as having contractions that violate phonotactics, words with more contextual meanings, meanings that change based on word order, etc.
All of this to say that, yes, less is more sometimes.

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I think my magnum opus in the fanlang community would be an entire language family, complete with different idiolects, for the various paths and their emanators of the Honkai Star Rail universe.
Because seeing each of the emanators for each path that have been chosen by their aeon makes me think about what their personal dialect, idiolect if you will, could be like and how that would play on the themes of said path.
Not much else to say other than here's hoping, lol.
Nemesese: Dedicated Blog Announcement
I'm going to keep it brief. I'm going to be putting all the grammar stuff about Nemesese in its own dedicated blog. Which you can find by clicking here. I know it's blank as of posting here, but It will get filled. Bit by bit.