Like what I had seen in the show, we wanted to explore the topic of liminal space, a waiting room, transitions and the passage of time in-between, going, going, gone. We are moved by the psyche, the surreal, and the sublime. What does it mean to be human in a Kult setting? How does creativity affect an artist? Does seeing patterns in the life and objects around us restrict or set us free? Oh, and a sprinkling of body horror and dysmorphia please.
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This piece is something very special to me.
It shows our little "KULT: Divinity Lost" roleplaying group — a campaign that has been running for almost three years now, and yet, in-game, only about a month has passed.
The story takes place in 1980s Seattle — and its shadowed reflection. Our GM weaves magic into every session, diving deep into our characters’ pasts and emotions. Because of that, we’ve barely touched the “official” adventure… and I honestly wouldn’t have it any other way.
The scene, titled “A Taste of Peace,” captures one of those very rare moments when our characters actually get to laugh — a brief spark of light in an otherwise haunting story.
From left to right: Yuna, Chris, and Mexx — accompanied by the world-wandering cat Alistair (NPC) and Mexx’s loyal dog Pyro.
I painted this scene just for us — as a memory of the most intense, emotional, and meaningful group I’ve ever been part of. I love these characters, and I love the people behind them.
Here’s to the stories that move us, and the friendships that make them unforgettable. ❤💀✨
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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He disappears like sand under the warm glow of the stage light, slipping through the ebb and flow of time, shifts, slithering deep, spiraling, into nothingness.
Still reading? Well done, you.
A second update, as we're slowly getting to grips with the tone, setting, and play style. The kind of the story we we want to tell. It's heading in a Lynchian direction and I can't complain.
Kultober Day 1. Our PCs had to uncover the Dark Secrets of their friend's family in order to save him from a cruel fate. Unfortunately, this drew the attention of a brutal nepharite of Golab who would haunt them years later.