dirt road in carpathian mountains. krasna ridge in summer

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dirt road in carpathian mountains. krasna ridge in summer

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I have completely given up on writing bios well and am instead Having Fun and it's resulting in Bios Actually Getting Written sometimes, which is great
Krasna and Shio, my boys, my newest beloved gay creatures
(Skins are Gildermane Starscape by SilverLately and Prismatic Huntress by Phenri)
Nature around my home.
12.-13.2.2020
#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.43999999999999995,0.841333333333333,1); vec3 colorB=vec3(0.5226666666666661,0,0.98); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(st.x * tan(u_time * 0.5796741306697786)); pct.r=pct.r; pct.g=st.y; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }
@revukanfendrenim's progens love cyan secondary apparently and oh I absolutely cannot blame them. Nor am I complaining. Lookit my boys
(Skin is Gildermane Starscape by SilverLately)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
wooden shed on the grassy hillside-171805 - wooden shed on the grassy hillside. beautiful landscape with Krasna mountain ridge in the distance in evening light. Carpathian mountains, Ukraine
#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.2600000000000001,0.7903333333333329,0.9999999999999999); vec3 colorB=vec3(0.41999999999999993,0.4200000000000003,1); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(mix(0.8559374280348073, 0.7495315291333705, reflect(mod(smoothstep(st.y, mod(reflect(refract(fract(0.9548075991787093), st.x * tan(u_time * 0.518269763398743), mix(1., st.x, 0.32268871510523844)), exp(1. * cos(u_time * 0.691442988260975))), max(reflect(ceil(sqrt(refract(mix(0.9895588669600287, 1. * sin(u_time * 0.36798434375936073), 1. * (exp2(refract(fract(st.y), 0.9172802199006505, 1. * tan(u_time * 0.3832375901321372))), floor(1. * sin(u_time * 0.1532862753151687)), 1. * sin(u_time * 0.42033439766694614))), 1. * (st.x, 1. * (1. * cos(u_time * 0.6507028543100847))), 0.5975192925841418))), 1. * (st.x * cos(u_time * 0.4698719706830642), distance(st.y * sin(u_time * 0.7741974378190701), 1. * (exp2(refract(abs(1. * (1. * tan(u_time * 0.0074057183641720314), 1. * cos(u_time * 0.6816015512269541), 1.)), clamp(0.34595556856454246, 1., 1. * (1., 0.34046138061816456)), st.y * tan(u_time * 0.8199031493208755))), sqrt(sqrt(0.3817536808027041)), 0.726797299563588)))), sign(pow(st.y, fract(mix(st.y * cos(u_time * 0.35886122056967007), refract(st.x * sin(u_time * 0.4354378360373601), step(clamp(mix(distance(st.y * tan(u_time * 0.3037898699338435), 0.9425886407054753), refract(1., inversesqrt(st.y), 1.), st.x), mix(sqrt(fract(1. * cos(u_time * 0.8695627209093066))), st.x, 1. * cos(u_time * 0.9715579816914856)), 0.020371342236107814), refract(st.y, 0.8981679079632251, sign(st.x))), 1. * cos(u_time * 0.9780287382905772)), 1.)))))), pow(1., 0.6594435510734973)), 0.7846896106606769), 0.7769647362525849))); pct.r=pct.r; pct.g=pct.g; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }
#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.2600000000000001,0.7903333333333329,0.9999999999999999); vec3 colorB=vec3(0.41999999999999993,0.4200000000000003,1); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(mix(0.8559374280348073, 0.7495315291333705, reflect(mod(smoothstep(st.y, mod(reflect(refract(fract(0.9548075991787093), st.x * tan(u_time * 0.518269763398743), mix(1., st.x, 0.32268871510523844)), exp(1. * cos(u_time * 0.691442988260975))), max(reflect(ceil(sqrt(refract(mix(0.9895588669600287, 1. * sin(u_time * 0.36798434375936073), 1. * (exp2(refract(fract(st.y), 0.9172802199006505, 1. * tan(u_time * 0.3832375901321372))), floor(1. * sin(u_time * 0.1532862753151687)), 1. * sin(u_time * 0.42033439766694614))), 1. * (st.x, 1. * (1. * cos(u_time * 0.6507028543100847))), 0.5975192925841418))), 1. * (st.x * cos(u_time * 0.4698719706830642), distance(st.y * sin(u_time * 0.7741974378190701), 1. * (exp2(refract(abs(1. * (1. * tan(u_time * 0.0074057183641720314), 1. * cos(u_time * 0.6816015512269541), 1.)), clamp(0.34595556856454246, 1., 1. * (1., 0.34046138061816456)), st.y * tan(u_time * 0.8199031493208755))), sqrt(sqrt(0.3817536808027041)), 0.726797299563588)))), sign(pow(st.y, fract(mix(st.y * cos(u_time * 0.35886122056967007), refract(st.x * sin(u_time * 0.4354378360373601), step(clamp(mix(distance(st.y * tan(u_time * 0.3037898699338435), 0.9425886407054753), refract(1., inversesqrt(st.y), 1.), st.x), mix(sqrt(fract(1. * cos(u_time * 0.8695627209093066))), st.x, 1. * cos(u_time * 0.9715579816914856)), 0.020371342236107814), refract(st.y, 0.8981679079632251, sign(st.x))), 1. * cos(u_time * 0.9780287382905772)), 1.)))))), pow(1., 0.6594435510734973)), 0.7846896106606769), 0.7769647362525849))); pct.r=pct.r; pct.g=pct.g; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }