Some update news; It's coming soon!
Someone DM'd me and told me the post i shared this with doesnt make it obvious that i edited lol, so here's a fresh one, my bad!
Because I already posted about the public release new on COG forums here, ill just share it on tumblr as well lol
Some good news for you, the release is now expected in a single week rather than weeks now!
Hereās a lil peek into theĀ rapid paceĀ ive been at since the end of last month lmfao
I think ima keep doing these quick dev notes at the start since they help remind me im actually making progress lololol Sometimes when working at a choice tree you can feel stuck, especially if you try making deep branch paths in there.
So like the image says, my patreons get the small recodex (more like a glossary tbh) tomorrow, and while they nibble on that ill go over the game a few more times and look for any last mistakes, errors, bugs, etc and then add in the last bit of art i had commissioned before launching to the public!
Now that weāre here however, I would like to apologize to everyone for the rough and long journey so far. Thank you for your patience and support, truly.
What i had planned originally would have made the entire game poorly paced with an incoherent narrative/plotline. Then I tried mending it with the first rewrite, and realized I half-assed it, leading to the second current rewrite. That wasĀ excruciatingly painfulĀ to do.
But I feel it was worth it. It gave me back my confidence as a writer.
The upcoming public update consists of the Childhood Arc (that I am now going to refer to as theĀ Prologue) that sets the foundation up for the rest of the story with planted seeds that will come explosively into play in the future. Many of the events in the future will stem from the seeds here, and itll be fun watching readers find them.
This single fucking section (which was planned to be splattered all throughout the game in the previous versions) has finally been conquered. All the hinting nods, seeds, and āback-of-the-scenesā movements made by characters throughout the world in KaE are done HERE in theĀ Prologue. The world and characters are at last firmly established. You get a hint of the brutality if you go one route, you get a hint of the politics and logistics if you go the other. Much of the worldbuilding is done far more naturally and smoothly. IĀ am satisfied at last.
But again, and I must reiterate;Ā this is the prologue and it is over 160k words.Ā Thatās aĀ LONG FUCKING PROLOGUE LMFAO
Okay, time to be technical.
With the command lines, meaning plus the words on the choices themselves for example, it is 162,053 words of content for the stuff you actually play.
Without the command lines, we have 147,598 words of content.
If I include the Relationships tab and all the other lines of code i made for our stat descriptions?
With this new arc weāre heading into, like ive said multiple times, is when we finally take active stage in the story. I amĀ so freaking excited to begin this with yall!
But the childhood stuff had to be done. The āboringā part is finally over with this. Ihate to call it boring since i put so much heart into it, but im a realist and understand some folks may just wanna get to the cool stuff. Never ever shall i make the mistake of doing baby reincarnation and/or making us the royal heir cause IĀ am notĀ a good enough writer to pull it off.
But forget that. Right now, Im here to tell you the cool stuff is now coming.
I think ima keep doing these quick dev notes at the start since they help remind me im actually making progress lololol Sometimes when working at a choice tree you can feel stuck, especially if you try making deep branch paths in there.
So like the image says, my patreons get the small recodex (more like a glossary tbh) tomorrow, and while they nibble on that ill go over the game a few more times and look for any last mistakes, errors, bugs, etc and then add in the last bit of art i had commissioned before launching to the public!
Now that weāre here however, I would like to apologize to everyone for the rough and long journey so far. Thank you for your patience and support, truly.
What i had planned originally would have made the entire game poorly paced with an incoherent narrative/plotline. Then I tried mending it with the first rewrite, and realized I half-assed it, leading to the second current rewrite. That wasĀ excruciatingly painfulĀ to do.
But I feel it was worth it. It gave me back my confidence as a writer.
The upcoming public update consists of the Childhood Arc (that I am now going to refer to as theĀ Prologue) that sets the foundation up for the rest of the story with planted seeds that will come explosively into play in the future. Many of the events in the future will stem from the seeds here, and itll be fun watching readers find them.
This single fucking section (which was planned to be splattered all throughout the game in the previous versions) has finally been conquered. All the hinting nods, seeds, and āback-of-the-scenesā movements made by characters throughout the world in KaE are done HERE in theĀ Prologue. The world and characters are at last firmly established. You get a hint of the brutality if you go one route, you get a hint of the politics and logistics if you go the other. Much of the worldbuilding is done far more naturally and smoothly. IĀ am satisfied at last.
But again, and I must reiterate;Ā this is the prologue and it is over 160k words.Ā Thatās aĀ LONG FUCKING PROLOGUE LMFAO
Okay, time to be technical.
With the command lines, meaning plus the words on the choices themselves for example, it is 162,053 words of content for the stuff you actually play.
Without the command lines, we have 147,598 words of content.
If I include the Relationships tab and all the other lines of code i made for our stat descriptions?
With this new arc weāre heading into, like ive said multiple times, is when we finally take active stage in the story. I amĀ so freaking excited to begin this with yall!
But the childhood stuff had to be done. The āboringā part is finally over with this. Ihate to call it boring since i put so much heart into it, but im a realist and understand some folks may just wanna get to the cool stuff. Never ever shall i make the mistake of doing baby reincarnation and/or making us the royal heir cause IĀ am notĀ a good enough writer to pull it off.
But forget that. Right now, Im here to tell you the cool stuff is now coming.
I think ima keep doing these quick dev notes at the start since they help remind me im actually making progress lololol Sometimes when working at a choice tree you can feel stuck, especially if you try making deep branch paths in there.
So like the image says, my patreons get the small recodex (more like a glossary tbh) tomorrow, and while they nibble on that ill go over the game a few more times and look for any last mistakes, errors, bugs, etc and then add in the last bit of art i had commissioned before launching to the public!
Now that weāre here however, I would like to apologize to everyone for the rough and long journey so far. Thank you for your patience and support, truly.
What i had planned originally would have made the entire game poorly paced with an incoherent narrative/plotline. Then I tried mending it with the first rewrite, and realized I half-assed it, leading to the second current rewrite. That wasĀ excruciatingly painfulĀ to do.
But I feel it was worth it. It gave me back my confidence as a writer.
The upcoming public update consists of the Childhood Arc (that I am now going to refer to as theĀ Prologue) that sets the foundation up for the rest of the story with planted seeds that will come explosively into play in the future. Many of the events in the future will stem from the seeds here, and itll be fun watching readers find them.
This single fucking section (which was planned to be splattered all throughout the game in the previous versions) has finally been conquered. All the hinting nods, seeds, and āback-of-the-scenesā movements made by characters throughout the world in KaE are done HERE in theĀ Prologue. The world and characters are at last firmly established. You get a hint of the brutality if you go one route, you get a hint of the politics and logistics if you go the other. Much of the worldbuilding is done far more naturally and smoothly. IĀ am satisfied at last.
But again, and I must reiterate;Ā this is the prologue and it is over 160k words.Ā Thatās aĀ LONG FUCKING PROLOGUE LMFAO
Okay, time to be technical.
With the command lines, meaning plus the words on the choices themselves for example, it is 162,053 words of content for the stuff you actually play.
Without the command lines, we have 147,598 words of content.
If I include the Relationships tab and all the other lines of code i made for our stat descriptions?
With this new arc weāre heading into, like ive said multiple times, is when we finally take active stage in the story. I amĀ so freaking excited to begin this with yall!
But the childhood stuff had to be done. The āboringā part is finally over with this. Ihate to call it boring since i put so much heart into it, but im a realist and understand some folks may just wanna get to the cool stuff. Never ever shall i make the mistake of doing baby reincarnation and/or making us the royal heir cause IĀ am notĀ a good enough writer to pull it off.
But forget that. Right now, Im here to tell you the cool stuff is now coming.
After the public is out, i will focus on the Upbringing RoutesĀ one at a time.
Squire will be started and worked on first until completion because it is a unisex route, and also because its probably the most traditionally āfunā of the routes. In it, we go to the north with our father and his retinue to quell unrest with the wild tribes and our people, until inevitably it devolves into total war in the north. There, we begin our martial journey and showcase the skills thatāll one day force the world to submit to our prowess.
But for now, weāre still young and have much to learn. Our enemies willĀ neverĀ have a better chance to kill us⦠and yet theyll still fail. Or at least, YOU have to make sure they fail!
The Prince/Princess Routes on the other hand, will be more of a political thriller as the ducal families of the south try to one up one another and take power, influence, and land from one another. Weāll work with our mother to ensure civil war doesnt happen while pops is up in the north.
Alright, thats enough of that lol
Again, thank you all for the continued support!