how come most studios no longer like experimenting with fun or unique aesthetics when it comes to UI? everything feels clinical with clean lines, minimalism, and simplicity. it seems every game has gone with the same look and feel since the eighth gen or so.
Simplicity is actually super important when it comes to conveying information. Cognitive overload is definitely a thing, it causes frustration when there's simply too much for a player to pull in. UI and UX constantly have to toe the line between providing the information the player needs and overwhelming the player with too much information. Here's an example of what I mean - World of Warcraft's Raid UI is a deluge of information every frame. Only a player who has trained and practiced with it will be able to understand it at a glance, the sheer quantity of information (and all of its context) will absolutely overwhelm a new player.
AAA games especially tend to be among some of the most complex games because they have the broadest scope - we have the most content, the most features, and the most interlocking systems. This necessarily selects for simple and clean interfaces to lower the chances of overwhelming new players. The more we give the players to look at, the more cognitive load we're putting on them that may push them over the edge of frustration.
This isn't to say that games can't experiment with interesting UI - clearly they can. Persona 5 is well known for shaking up the UI world with their exceptionally stylish UI choices, many of which are being copied today with varying levels of effectiveness almost ten years later.
That said, the biggest factor holding back UI experimentation is that it isn't a major selling point. Very few games can sell on the stylishness or innovation of their UI - core gameplay and player retention trumps the UI as key performance indicators. Because UI is lower on the priority list, "good enough" is often the standard when it comes to allocating development resources. UI innovation really needs internal champion art directors to push for it and care about it in a world where "good enough" is good enough. That's a rare ask.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ












