avatar series (dnd forgotten realms) people save me

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avatar series (dnd forgotten realms) people save me

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Cow boy au
Kelemvor cowboy/outlaw from Texas area, from Spanish loyalist family in Mexico but ran away from home after killing his father (noble background)
Cyric fellow outlaw/former part of the American army, faked his death and now leads a life away from his former allies (leaving evil empire)
That’s all I have rn but it’s so good
kelemvor yapping. i've been trying to beat some nuance into my personal forgotten realms worldbuilding; the death god stuff tends to be a bit screwy since necromancy is a thing you can do But its also (normally) seen as evil due to the nature of the thing. but any god of death will have to be involved somewhat with ALL aspects of death. and like it or not the undead are an aspect of death
(also i dont really want any group to have validated reasons to persecute a group of people who obviously still have intelligence and can make good or bad decisions)
they dipped into this sort of stuff slightly by noting that kelemvorites are in opposition to baelnorn liches (good-aligned elven liches) not because theyre evil but because they still break the balance of life and death. and then as far as i know they havent mentioned it again. god damn it
IN CONCLUSION: main church bodies aint shit
Family portrait
We do not talk enough about how cool kelemvors transition from human to panther is
Like what do you mean a panther rips through his chest and then when he reverts he rips the panthers jaw open and crawls out

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Do you guys ever think about how Kelemvor never had any agency in his life or death
Born with a curse that forced him to be selfish, only a few weeks after being able to live his life his former friend kills him, in death he spends a decade as a gods pawn
Then when he’s freed he’s given the shackles of godhood and gives up the last remaining part of his humanity so he can be fair: something that he never got the chance to be and so knows how important it is to be fair to others
My little solider boy ;—;
I generally love the Forgotten Realms lore, find it incredibly interesting, and disagree with the "It's basic" criticism; but, the Wall of the Faithless and the way the Fugue Plane in general is presented is asanine in the context of a polytheistic world.
I get the Wall as something Myrkul made up because the Dead Three are generally presented as the "worst to have ever done it" whenever they're involved in anything (Cyric being a close second in that regard). They're not smart or particularly good at their jobs--we know this. But like,,, why was it kept around after Kelemvor stepped up and tore it down? No, let me rephrase Why are the other gods and Ao acting like the Wall is a pilliar of creation all of a sudden and condemn Kelemvor for being "too human" over an idea that is objectively stupid in the context of this world being polytheist?
Cause the way the whole thing with the Wall is phrased isn't just for atheists or people who made promises to the gods and broke them. No no no no, it's for people who don't have a patron ~apparently~. Which in the context of polytheism (and I mean Genuine polytheism) everyone who isn't a priest. "Patrons" are a thing in ancient and modern paganism, sure, but in polytheistic societies "patrons" were for like cities and priests and nobility. The common folk would pray to many different deities for different reasons all throughout their lives, and in Faerûn this is also implied how it works for 99% of the populous.
So, dear reader, Why would the afterlife function in a way where you need to have a singular deity you dedicated your entire life to in order to not wander the Fugue forever or get shoved in the soul destroying wall? Not every afterlife in polytheistic religions was sunshine and rainbows, I'll admit that, but they don't often contain weird rules that functionally encourage diet monotheism. Which is probably the worst crime here.
I'm actually glad 5e hasn't touched this concept like at all to almost soft decanoning the Wall given some Withers quotes in BG3.
Putting them in my jaws and shaking them around violently