Enchanted Wood

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Enchanted Wood

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One thing BG3 players may not have known about Karsus is that he wasn't trying to become a god for the hell of it. His homeland of Netheril was at war with the phaerimm, a race of extremely powerful magical aberrations. Multiple cities had already fallen to them by the time he had developed his spell Karsus's avatar.
(Side note: High Netherese civilization was located on flying mountain tops that were severed from the ground and flipped upside to serve as a base for the city. So when I say fall, I mean fall.)
Karsus developed his spell to steal the powers of a god so he could destroy the phaerimm and save his people. The spell was actually only temporary in nature (though he didn't appear to know this), and he picked Mystryl (Mystra's former incarnation) as he reasoned the powerful goddess of magic was the best target.
The problem that Karsus didn't realize until it was too late was that Mystryl maintained the use of all magic in the universe. As her powers were lost, all magic in the world began to fluctuate wildly and she was forced to sacrifice herself to stop Karsus, which caused all magic to briefly stop, sending Netheril and its floating cities crashing to the ground.
Karsus wasn't some megalomaniac wizard who saw godhood as his birthright and killed Mystryl to get it - he was a person with good intentions who wanted to save his home and his family but ended up causing an unimaginable amount of destruction, and in his last moments his heart broke over how he had accidentally doomed them all.
Anyways, here's an unrelated Gale quote about Lorroakan seeking godhood:
The Annals of Karsus
I handmade this book to go with my Gale cosplay. The cover is EVA Foam. The pages I put together myself and the sketches inside were done by me and my dad. I hand dyed the pages with coffee as well. Tried to get it as close to any reference images I could find, and all the symbols translate accurately to the same language that's in the in-game book.
Gale/Karsus as a rarepair has consumed my brain. So here, a fic about it.
An Archive of Our Own, a project of the Organization for Transformative Works
Gale started hearing voices after the orb entered his body. Once the affliction was stabilized, he began having visions, too. At night, he inhabits another world, another life, as someone else who in his final moments commits deicide.
There is a bit of that someone left in the orb lodged in Gale's chest.
With Gale's help, that someone comes crawling back out into the world.
gale & curing the orb - early access
writing my current series of cut content from early access made me think a lot, especially about how curing gale of the orb might have originally worked out if larian had kept to what had been set up in early access. it's no secret that a lot of things were changed or cut entirely, big and small, like for instance halsin's involvement with ketheric's fall, isobel and the shadow curse.
gale's condition, too, seemed different then.
what exactly was different in early access?
while only a few body models were unique in early access, gale's key art showed his left arm in bandages.
in early access, auntie ethel had vicious mockery lines, which hinted what might be beneath those bandages:
Auntie Ethel: I can smell what's under those bandages, wizard. You're all rot and ruin. Come to greet death early? You'll be a lovely spectacle.
we also had information from gale directly as to what happened to karsus in the aftermath of casting his spell:
Player: I was wondering about that “mighty lord” you told me about in your story. Gale: Ah, yes. Karsus Karsus was perhaps the most powerful wizard that ever lived. The child-who-would-be-a-god, the elves called him. And he tried. With a spell of his own devising he endeavoured to usurp in one fell swoop the power of the goddess of magic. Mystryl, she was called then. Imagine what it must have felt like. To be a god. To know yourself to be untouchable. To be mistaken. As Karsus aimed his spell at her she began to unravel, and with her, the entire Weave. Too late did he realize what he had unleashed. It would have been the end of everything had not Mystryl sacrificed herself. Gale: The goddess of magic is all magic. By dying, the entire weave was lost, and the spell that challenged a god failed. It was the end of Mystryl, the end of Karsus, and the end of an entire civilization. As the child-who-would-be-a-god was turned to stone, his empire came crashing down around him. The floating cities of Netheril were no more. An event that came to be known as Karsus’ folly.
which is in accordance with the lore:
Unfortunately, his choice was a terrible mistake, for one of the responsibilities of the deity of magic was to regulate the flow of magic to and from all beings, spells, and magic items in the world. Lacking the ability to do so properly, magic surged and fluctuated. With her last remaining bit of power, Mystryl sacrificed herself to block Karsus's access to the Weave, causing all magic to fail. The flying cities of Netheril plummeted to the earth. The severing of the link also killed Karsus and transformed him into stone, and the last thing he saw was his entire civilization being destroyed because of his actions. This was to be known as Karsus's Folly. The stone form of Karsus eventually landed in a part of the High Forest, now called the Dire Wood. The city of Karse was built around its base. Karsus was never accepted as a petitioner by any god, nor did he go to the Fugue Plane when he died. Instead, his soul was bound to the Material Plane. Those with experience in pact magic could call up his vestige, where he appeared as a giant blood-red boulder, like the one found in the High Forest where his petrified form landed. Blood burbles up from the top of the stone, trickling down the side facing the summoner, pooling at the base. When he spoke, the pool fountained upwards, its height varying on the volume of his voice.
the netherese orb then seemed to have a immediate visible physical effect on gale, in addition to the ones that carried to the full release version of the game.
so putting these clues together, i think it's safe to say that the orb caused gale in early access to be afflicted with some form of corrupted petrification, which makes sense given that it's a piece of magic unleashed during karsus's folly.
at that point, this corruption seemed to be affecting his left arm the most, perhaps either from opening the book containing the netherese magic with it, or trying to shield himself with it - but that's just speculation on my part.
so what did the early access set up in terms of curing gale from his affliction?
gale in early access showed a great interest in the astral plane, especially in the absence of time there. he has several banters with lae'zel, which are still in the game now and showing his vested interest in the astral plane as well as any knowledge or insight lae'zel might offer on it:
Gale asks Lae'zel about the Astral Plane. Has she been there? Gale: Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me. Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral. Lae'zel: I will only be welcomed once I obtain a mind flayer's head.
lae'zel notices gale's interest and initiates a banter of her own:
Lae'zel asks Gale what his interest is in the Astral plane, and he equivocates Lae'zel: Tell me, Gale: what is your interest in the Astral Plane? Gale: Time. Or rather: the absence of it. In the Astral Plane, everything is eternal. Lae'zel: It will be my home soon enough, should Vlaakith will it.
in addition to these banters, which clearly show gale's interest in the astral plane - which now in the full release seems merely academic - hinted at another solution to ridding himself of the orb.
what points to that quite conclusively is gale's dialogue when he reveals the truth about the orb to the protagonist.
this reveal differs quite significantly from the full release version. most notably, the protagonist was able to ask him about his own ideas for a what might be able to cure him from the orb.
gale had something very interesting to say to that question:
Player: What would permanently rid you of the orb? Gale: The orb was kept safe and inert in a pocket of Astral Plane, suspended in time. If I can somehow manage to expel it from my body while in the Astral Plane, it will be rendered inert again. Alternatively, I could learn to control it’s chaotic magic, that is; to succeed where I failed before. But without Mystra’s favour, I don’t see how that may come to pass. Of course there could be different answers as well. Faerun brims with more magic than any one wizard could fathom, let alone comprehend. Who knows what outlandish solutions may yet present themselves?
so what does this all mean?
in conclusion, i believe originally there were either more ways to cure gale from the orb - or maybe even in a different manner entirely - than there are in the full release version of the game (begging mystra to remove it, ascension, or accepting/keeping the orb).
perhaps even one that would circumvent having to beg mystra for forgiveness entirely, without gale having to sacrifice his mortality to do so.
i think these banters and lines of dialogue show that the astral plane, which would have rendered the orb inert and stopped the corrupted petrification of his body, would have played a bigger role in gale's quest.

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Some of the dialogue tree available when you speak to Karsus (or a part of him, at least) in Neverwinter Nights: Shadows of Undrentide.
Screen grabbed from this playthrough video. This is probably not the whole dialogue tree but it is some. And I think you interact with him again? Research continues.
Finished YCH for commissions for the lovely @/replica004.bsky.social 💕
Their character River with Gale, as well as their character Zeno with Karsus!
The YCH is still open and can be found here
Karsus for no reason