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They never met in canon, but would love to poison each other
If we're being honest, it makes an ASTRONOMICAL amount more sense for Kagha to accompany the party instead of Halsin. Kagha's just proven that power immediately goes to her head the second she gets it and that she honestly probably cares about the Grove TOO much, meanwhile Halsin's just proved that as soon as he's gone for five seconds everything goes to shit. So he immediately leaves again.
It would make a lot of sense for him to send Kagha away with these random, well-intentioned outsiders to give her some more perspective on the world beyond the Grove and earn a chance to redeem herself. If she can make up for Halsin's past 'mistake' by lifting the Shadow-Curse, she'll prove she's back on the right path and that she's earned her way back into the Grove/druid society.
You could have Kagha's redemption be a bit more drawn-out rather than just having her turn good again after succeeding - like - two dialogue checks. Maybe you could even have a moral choice during Act 2 where Kagha can lift the Shadow-Curse but give the land to the Shadow Druids or something.
Instead we have Halsin who, beyond trying to lift the Shadow-Curse, doesn't have much going on. Which isn't necessarily a BAD thing, but at a point he's kind of just "big, hunky hippie guy".
I'm not even saying it would be BETTER to have Kagha instead, but I feel like purely from a story-telling perspective it makes more sense and would be more compelling.
Plus then we could kiss her 👉👈
Durge Companion AU - Kagha
BACKGROUND WORK IS DONE BY @banesboo
Baby Durge is here!
Also I like to think Durge understands Kagha's caution and hostility, even if he doesn't agree with directing it towards them.
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Muscle Memory
Though some members of the party might view Maeve as a lamb, she's had more than enough experience as a lion.
Turns out, fighting bullies in the Lower City translates pretty well into adventuring! (Being a little guy herself, the call to stand up for Little Guys has always been pretty loud.)
My piece for the @zevlorzine ❤️
The progression of each of the acts’ storylines in BG3 is insane because it’s just like
Act 1: There’s a bunch of goblin cultists trying to kill some druids because they believe in a different deity, kill them so the refugees can leave safely, or turn on the druids and refugees if you want to play as a bad guy
Act 2: A bunch of people have been kidnapped so you need to venture through the British countryside of Perpetual Night to kill this lich with the help of his lesbian daughter and her demigod girlfriend in order to revive an immortal child that was banished to the Shadow Realm
Act 3: A gnome terrorist organisation will help you blow up a giant robotic policeman so you can go beat the shit out of an Archduke after you find out his anaemic spy’s underlings have been murdering people from the local brothel before you go to soufflé a giant psychic brain deity so everyone doesn’t turn into evil squid furries.