Xenoarchaeologist (Starfinder Second Edition Archetype)
(art by AlexRuizArt on DeviantArt)
While specific worlds might get a whole lot of focus in a setting, the moment that we open up to interstellar travel, worlds can sometimes get a little… flat.
This isn’t a factor of less effort put in, of course, but rather of time effectively managed. When your setting expands to cover a whole galaxy, it is wiser to write broad strokes rather than focus on the minutiae of one world, one country, or even one city in the setting unless you expect the players to spend a lot of time there. In fact, the only time we tend to see a single world in a sci-fi game really focused on in the same detail as a single world in a fantasy setting is when the writer doesn’t expect the reader or players to leave it. (or the body of work becomes so vast that it pays to take a familiar but surface-level world and dive into it).
But the fact of the matter is, even in games where there are multiple worlds with only bare-bones details about it actually written down… that lore and history in theory still exists, waiting to be discovered.
And that’s why there’s so much potential for fun in playing a xenoarchaeologist!
Like the name suggests, these characters are archaeologists, but focused on alien history and artifacts. If a character is delving into ancient alien ruins to learn the history of the people that once lived there, chances are they are this archetype.
Don’t assume these are desk jockeys, however. After all, these are field scientists. Moreover, they are field scientists in a science fantasy game like Starfinder, and that means being able to hold their own and plan for the unexpected.
But what exactly does that mean? Let’s take a look!
The base dedication for this archetype grants additional training in terms of culture and underhanded techniques, as well as knowledge about various archaeological sites both past and newly discovered.
Ancient ruins tend to be protected by all manner of traps and hazards, and a good archaeologist has seen them all, and warns allies when they’re about to trigger something they shouldn’t.
That familiarity also comes in handy when noticing and disabling such hazards themselves.
Many xenoarchaeologists specialize in linguistics, learning ancient languages and knowing enough to help try and decode those they are not familiar with.
Veteran delvers have faced many a danger, to the point where it’s almost certain they have a god of luck on their side, helping them avoid hazards and danger.
A short archetype, but one that promises useful for a science-y type hoping to discover a lot about the ruins they find themselves exploring. The various ways they can protect themselves and others from traps and hazards is nice too. This archetype is a good fit for the envoy or operative, though any with the skills can make use of it just as easily.
As stated, this archetype is meant to reflect characters with an interest in history and uncovering the unknown, but it can also be quite useful for treasure hunters as well, former academics or otherwise. I can imagine that the dichotomy between the two causes some fun conflict when the two interact.
On the planet of Veda, two great nations were once locked in a seemingly never-ending war. On one side, powerful necromancers sent forth waves of dead things to try and conquer the land, and on the other, druids invoked the power of life and nature to counter the deathless horde with elemental and plant alike. Now, only ruins remain. What happened to these two nations? Was there a winner? If so, what happened to the victors afterwards?
Though normally as curt and work-focused as any urog, those who know them understand that Perplexity is as adventurous as they come, and have a knack for keeping others out of danger, usually accompanied by a loud, curt “DON’T” when someone is about to accidently set off a trap.
The expedition started off normally enough, but everything went south when the team encountered a group of jinsul scouts also exploring the ruins. Now things have become a fight to stay alive and to figure out what connection the xenophobic arachnoids have to this site.












