Iuz the Old, Lord of Pain, rules his evil empire from his throne of bone in Dorakaa, City of Skulls (Eric Hotz, Greyhawk Adventures AD&D 2e supplement WGR5: Iuz the Evil by Carl Sargent, TSR, 1993)

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Iuz the Old, Lord of Pain, rules his evil empire from his throne of bone in Dorakaa, City of Skulls (Eric Hotz, Greyhawk Adventures AD&D 2e supplement WGR5: Iuz the Evil by Carl Sargent, TSR, 1993)

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The City of Greyhawk version of Greyhawk got 10 or so adventures under its wing before TSR decided to reboot the setting again, introducing a region-wide war and a jump ten years into the future. Two modules led up to the war, and the war itself played out in the Greyhawk Wars box set (1991), which is less an adventure and more a series of scenarios for a chit-based traditional wargame, in effect asking players to re-enact the course of the war.
I played this back near release and have very fond memories of it. Returning to it years later, I find myself fairly dismayed by the complexity of the rules Ā but my enthusiasm for the story remains undimished. The Adventures booklet provides a narrative account of the war that is so satisfying I see little need to punch the chits in this set. If youāre intrigued by the machinations of Iuz and the betrayal of Rary, thatās probably all you need. It is the opening act of what is, for my money, the most intriguing chapter in Greyhawkās history. I donāt think most folks like Rary and Robilarās murder of Otiluke and Tenser, or the turn towards 90s grim ānā gritty storytelling. Which, fair. But I recall being shocked to have two well known NPCs suffer such a fate and, to be honest, Greyhawk never had much personality to begin with, so I welcomed it overcompensating with edginess.
The game was designed by Zeb Cook and I should note that just because I donāt feel like hashing them out doesnāt mean they are painful. In fact, they are surprisingly streamlined, weighing in at just 8 pages, which I feel is an accomplishment for a wargame. This sort of game is detail oriented and has lots of little things you can do, which is cool, but not something I want to dive into anymore. Its a young manās war, I guess.
Roger Raupp delivers a pretty great cover that evokes some of the atmosphere of Middle Earth and Ken and Charles Frankās interiors start to move the look of Greyhawk into something distinct and dark. I love their stocky, big-mouthed Orcs; they seem to have a bit of Rankin/Bass in them.
Art By Matias Tapia for Paizo(Starfinder)
Most know the Legion of Skulls as the hordes of āundeadā that strike terror into the hearts of civilized peoples throughout the realms. The relentless force serve as shock troops for Old Wicked Iuz.Ā Few truly understand that that the shambling creatures that appear to be zombies, skeletons, and various other undead are not what they appear to be. The true nature of these soldiers is only apparent when the creatures are utterly destroyed.
The worm-like creatures are known by celestials as the āJorada Roā. These serpentine, flesh eating parasites inhabit the bodies of their victims and use their endo (or exo)skeleton as a sort of suit of armor. Once the processes of decay and consumption by the parasite have reduced the body to inedible mineral deposits and unappetizing connective tissues, the remaining structure is held together and controlled by the parasiteās limited telekinetic abilities. Small creatures usually can be controlled by a single worm, but larger bodies require cooperative colonies, usually Jorada of a single brood.
Few have the demonic parasites, but those in the know understand why theĀ āundeadā that accompany Iuzās many armies seem to be impervious to Turning, but susceptible to divine magic.
World of Greyhawk: The Empire of Iuz is ruled over by a chaotic evil demigod of Evil, Pain, Oppression, Suffering, and general wickedness. He and his followers rule over a ruthless theocratic dictatorship and is considered to be one of the biggest villains in published D&D history.
Ghosts of Saltmarsh: The town of Saltmarsh keeps a trade delegation from Iuz right out in the open. The people working there are chaotic evil, but they're mostly just here to import fish to their homeland. (Turns out that a demigod of oppression and suffering isn't good at keeping his subjects fed.) They're probably most definitely up to something, but they're mostly super chill and can sell the party magical items. Just don't worry about it.
The long-overdue Draw The Squad: Voltron Edition, featuring the Bhaalspawn Storm Crew!
Hildur @mrs-cheese, Nadir @ancientwinters, Arhyn @neranishin, Valdir, and Iuz @ebonblades

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Iuz, The Old One, cambion son of the demon lord Grazāzt and the Witch Queen Iggwilv, ruler of the Empire of Iuz, now risen to demigod status -- one of the greatest villains in the history of Oerth, the world of Greyhawk (Jeff Easley cover for WGR5: Iuz the Evil, TSR, 1993)
my murder child got a new design for neverwinter nights 2
THE HORNED SOCIETY
The Horned Society āOrder Through Damnationā Overview TheĀ Horned SocietyĀ is aĀ Lawful Evil diabolical state and secret orderĀ that rose in theĀ north-central Flanaess, wedged between the Shield Lands, the Howling Hills, and the Fellreev Forest. Unlike Iuzās howling chaos or Vecnaās cold secrecy, the Horned Society representedĀ disciplined tyranny, infernal contracts, andĀ bureaucratic evil. Itsā¦