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120 Archaeology Cape!
After helping the local wizards, Majik made his way to the local pub for some rest and relaxation, while at this pub he heard about a Dwarf in town looking for help with something. Majik was told the Dwarf was looking for someone to go to Ashdale with him. The after a night of rest Majik decides he should seek out this dwarf the bar patrons had been talking about, gathering his items he sets out to explore the town and find his next adventure…
Heading to he docks Majik finds Gudrik the dwarf he was looking for speaking with him Majik learns that the city of Ashdale hasn’t been heard from in weeks and Gudrik wants to go investigate this situation. Majik accepets the quest in front of him eager to learn what happen to the residents of Ashdale. Before setting sail Majik speaks with Gudrik, who offers him a set of Pathfinder Armour and some weapon, equipping the armour and the new mindspike Majik sets sail to Ashdale in search of the missing citizens.
Arriving in Ashdale first thing Majik notices is its dark and quiet, he head deeper into town to search for clues of what happened, reaching the center of town he finds a house with a light on inside he finds a young lady in scared beyond her wits. Majik speaks with the young woman whos name he comes to find out is Lucy, Lucy tells him that creatures came from the sewers and took the towns people away, there's a entrance to the sewers behind her house that he may enter. Entering the storm drain into the sewer system Majik starts his search for the missing townsfolk.
When Majik turns the first big corner in to a large room he is attack from above by a crassian scout, dispatching of the monster he continues through the sewers more on alert then when he first entered. Majik finds the end of the storm drain and once again is ambushed by another carssian scout, after a brief scuffle Majik finds a ladder and climbs it hoping he will soon find the missing people. Leaving the sewer Majik finds himself on the westside of Ashdale he spots two more creatures blocking a house he decides the only way forwards is to deal with these monsters. One by one he disposes of the monster making his way through the gate to the next house, it’s a dead in he thought as he sat there looking around for clues when he finds a strange looking bust of Ogden Plainview, up on touching it he realizes the head opens to reveal a bottom. Pressing the button a stair case opens in the middle of the floor, "great more sewers" Majik thinks to himself as he descends the stairs.
After descending Majik realizes this isn't a sewer but a cavern under the city filled with more of those creatures. After Destroying the creatures Majik finds a book on a dead smuggler and a room with door, not being able to open the door Majik decides to read the journal learning the smugglers disturbed the monsters awaking something. Looking around the room Majik finds a valve outer wheel, valve inner wheel and pitch,using wheel pieces he repairs the wheel connecting it to the middle barrel, then using the pitch on the broken pipe to fix the mechanism connected to the door ahead. After moving the water from each barrel to the door Majik opens the door to the next part of the caverns ahead.
Heading into the next room he is again attack by three more of these creatures, after doing so he notices some pods in the area with people in them, disturbed more he heads further in to the cave hoping he can save the rest before its to late. Soon Majik sees some Crassians warriors, sneaking past and pulling the lever on the wall spikes come up disposing of the monster in front of him. Sneaking through and doing the same as before in the next 3 rooms Majik finds himself again attacked by more scouts and a boat, on the other side of the boat Majik spots the townspeople. He finishes off the scouts and runs on to the boat looking to save the people of Ashdale.
After stepping on the ship four tentacles attack Majik he fights back but that was just the begaining a giant squid like creature attacks him this creature was a huge crassians known as Agoroth, avoiding this monster tentecals and attacking it with everything he made of Majik slays the mighty beast and frees the townsfolk from their unsure fate the was ahead of them. Returning to the made land with Gurdik Majik is reward for his help freeing the people of Ashdale and removing the Shadows hanging over head.
After Leaving the Priest House Majik saw a Gigantic tower in to the south west, and thought he would head there to see the power of the wizards of this land. Heading west he sees a small caravan and a giant alter with portals one blue and one red surrounded by Abyssal Knights, noting this in his journal Majik continues on to the tower in the distance.
Upon reaching the tower the magnificent marble bridge ahead of him stun him, this tower was huge he thought as he crossed the bridge. Entering the tower Majik spots Ariane talking to Valina about Archmage Sedridor because she believes the tower is under attack, she ask Majik to take a message to the Archmage, as he goes to take this message a strange orb attack the wizards in the tower coming from the beam in the center. Grabbing the wizards staff Majik attacks the orb drawing it back into the beam in the middle of the tower, Ariane ask him to meet her outside to talk about their next move.
Ariane asks Majik to go talk to all the wizards in the tower and ask them what they believe is going on with the tower and what is attacking it. First Majik talks to Wizard Grayzag whom says the only thing he saw was Wizard Mizgog beads everywhere. Wizard Mizgog complains about Grayzag's imps moving his notes then tells Majik to talk to Wizard Traiborn he likes to talk about things he's seen. Wizard Jalarast has only heard the ruckus and thinks it was Wizard Borann, lastly one this floor Majik talks to Wizard Isidor who tells him the tower controls the teleportation and its acting strange, he tells Majik to go speak with the Archmage, Majik bids him Farwell and ascends the beam to the next floor of the tower.
Upon reaching the next floor Majik sees Wizard Traiborn and speaks with him, the man seems crazy talking about ThingummywutS and how they come from the old tower, Majik jots this down and walks away from the wizard talking to Wizard Ellaron Majik learns he believes Ariane and her premonitions and has tried to talk to the Archmage about the dangers. Majik decides its time to talk to the Arch mage himself, The Archmage speaks about how Ariane was banished for summoning a demon of Zamorak, and that he has heard of her premonitions from Wizard Ellaron and they plan on doing a ice purge. On his way back down Majik spots Wizard Ilona who tell him she's glad he's here to help with this problem.
Majik goes back to Ariane telling her what he found out about the orbs coming from the old tower and is told the new tower was built over the remains of the old tower after it was destroyed and he should go speak with Wizard Ellaron about how to get in. Wizard Ellaron hinted around about the water spell and understanding it point Majik to the library on the bottom floor of the Wizards' Tower. Searching the book cases Majik finds two books. Reading the books he learns that the water surge spell is some how connected to the organ in the tower and is associated with music, going to the organ Majik lays down the sheet music and begins to playing revealing a hidden key. The Key to the old Tower.
Taking the Key Majik heads out to Ariane and they enter the towers door to the east of the bridge, entering the old tower Majik is blocked by a rune guardian who quizzes him on what kind of wizard he is. After taking the test The Rune Guardian announces he is a blue wizard and steps out the way letting them pass on deeper into the tower.
The stairs on the other side of the door is destroyed so thinking quickly Majik and Ariane lowers a statue down to fill the gap letting them pass. Continuing deeper in the old tower they come up on the orbs floating around the beams bases, Ariane ask Majik to use magic spells and keep the orbs inside her spell has she studies what they are. After studying the orbs Ariane realizes they are soul fragments of old wizards who use to live In the tower, she tells Majik that he needs to stall the Wizards while she preforms a spell to lock them in the old tower.
Heading back up Majik realizes it almost to late and he needs to create a distraction, thinking fast he runs to the organ and begins pounding random keys making Archmage angrier and angrier, as the spell is almost completed Ariane finishes hers just in time and locks the souls in the old tower. The Archmage knows Majik had something to do with the ritual working and tells him to return to Ariane, she tells you she has completed the spell and trapped the souls in the tower and will be studying them more in the future if he is interested.
Majik bids her farewell and heads to the local port and heads to the local pub with a job well done.

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"Found myself Enjoying the view at Hobgoblin Point."
Just enjoying time on my Uncharted Island.
yo grass