A risky PBTA move about rereading your favorite book and the dangers of nostalgia
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A risky PBTA move about rereading your favorite book and the dangers of nostalgia

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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For my new TTRPG Tales From The Core, a mech game in which customization is its key feature, I have come up with some sicknesses your Pilot may have if their starting HP is low enough. One of these is Corneal Telepathatis, and it is based on this post about what happens when you look an Enderman in the eyes.
The idea is that when your pilot looks at someone's eyes directly, all of that person's thoughts and memories get projected into your mind at once. It is a jumbled mess, so there's not much information you can get from that, but the idea inspired me to write something, which I'll leave below the cut!
ON CALL - 11 DAY UPDATE
In On Call, you can't shift during the full moon phase because you have to be on call in case anything goes wrong with your fellow werewolves, their families or the town due to the wolves.
It's been 11 days since On Call, the werewolf dispatching game, launched. Let's see how we're doing
Backers: 70
Amount Raised: 1466 (48% funded)
So we've slowed down for the past two days. Lets talk more about why I'm doing this backerkit.
In On Call, you play as a werewolf who canât shift during the full moon cycle (night before, during and after the full moon). Instead you an
I'm not here to make money. I just decided that I was going to get more serious about the original stuff I'm making and what that looks like is hiring people! Starting with a portrait artist: Ralszi.
For each Scenario (a call) there's at least one NPC and I want art for each of them.
Make sure to follow: @ralszii
Next up a landscape/map artist: Shan. The map of West Yellowstone is going to look like a tourist kind of road map with a part of it zoomed in to show specific details. Also each Scenario will have a drawing of the location its at.
Make sure to follow: @anonbeadraws
I also need a layout designer so in comes: Cris. I tried doing the layout and cover myself and while it wasn't the worse, Cris is soo much better at this than me and y'all deserve the best.
And last but not least an editor: Andrew. I've worked with Andrew before and he's done some editing for other projects and whenever I can I love bringing people back onto projects!
âď¸ CALORUM: The TTRPG Setting Where Food Fights Back!
Adventurers, the Plate is broken! Welcome to Calorum, the continent where everythingâthe land, the water, and every single inhabitantâis made entirely of food. This is no fairy tale; this is the Age of the Bitter Remnant, a world shattered by war and facing a terrifying, inescapable threat: Accelerated Spoilage. Your character is a piece of food fighting political betrayal and spiritual decay.
Forget your elves and dwarvesâitâs time to play a Rogue made of ripened Fructeran grape or a Paladin dedicated to the purity of the Bulb.
đşď¸ Chapter 1: The Shattered Plate
Calorum is a massive continent built entirely from foodstuff: you travel on bread-crust roads, sail on the Chili Sea (where the water burns with spice), and avoid the toxic, frozen wastes of The Freezer. Our central crisis is the horrific Sugar Scar, a magically irradiated crater that cleaves the land, constantly buzzing with unstable arcane energy.
đ Chapter 2: The Age of the Bitter Remnant
Twenty years ago, a catastrophic conflictâThe Calamityâdestroyed the central Concord and created the Scar. Now, power is held by warring factions in a high-stakes cold war:
The Bulbian-Proxy Axis: Led by Vegetania's theocratic Bulbian Church and their client state, Ceresia. They preach purity and seek to wipe out all "unholy arcana."
The Salty-Sweet Compact: A powerful alliance between the new Candian Monarchy (led by Milk Chocolate Monarch Milco Le Roc) and the Dairy Islands (merchants, port owners, and notorious pirates). They seek to control the volatile magic of the Scar for profit and power.
The Meat Lands: An isolationist nation driven by fear of the Scar's contamination, sealing their borders and relying on primal strength.
đ Chapter 3: Faith and Philosophy
The war is spiritual as much as it is political, driven by three dominant, conflicting faiths:
Bulbian Doctrine: A strict, ascetic faith focused on Purity and Preservation. They view the Sugar Scar as divine proof that sugar is the root of all chaos. Followers of the Bulb perform daily preservation rituals like brining and waxing their bodies to fight decay.
The Sweetening Path (Candia): A vibrant, decadent, and expressive faith. They believe concentrated sweetness is crystallized joy and that magic is meant to be cultivated for pleasure and defiance. They worship the Sugar-Plum Pantheon and view the Bulbians' asceticism as a denial of life.
Primal Ancestry (The Meat Lands): The faith of the Beastlords (Great Cow, Great Boar, Great Hen) focused solely on Survival through Sacrifice. They view all southern politics as soft and doomed, relying on physical endurance and the sacred ritual of curing meat to resist the inevitable rot.
đ˛ Whatâs Next?
We're currently developing the custom 5e content, including 15 new Subclasses (like the Path of the Great Beasts Barbarian), Custom Spells (Tallow Slime, Candied Grip), and the Calorum Monster Codex (Bulb Creeps, Bacon Wyverns).
Let us know in the comments: Which faction would you swear allegiance toâthe Purist Bulb, the Decadent Sweetening Path, or the Primal Beastlords?
Hi everybody! I made a game called All the Witches!! I really wanted to make something magical for the queer community who have struggled with the creators of certain worlds being jerks. Itâs an original TTRPG system with some cool deck building mechanics exploring the diversity of witches in fantasy. It would mean a lot if you checked out the Kickstarter here!
The Kickstarter ends this Saturday, April 15th at noon EST!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Poolutions free micro RPG
A one-page RPG about making dice pools, draining them, and keep going (âŚkeeping go?) Poolutions is a free micro RPG made for 48WordRPGJam.
This one isn't as artsy. But it's free! https://ranarh.itch.io/poolutions
MG2e Second Proof Arrived!
Hello scavengers! I hope you've had an excellent few weeks! The second proof arrived and it looks fantastic! One unexpected bonus
I'm ordering the books tomorrow, so MONSTER GUTS 2e is one huge step closer to getting into people's hands.
Also Also Also
I'm hosting a MONSTER GUTS 2e Game Jam rn with a little over two weeks left in it (ends March 1, 2026). Plenty of time for you to think up a couple of monsters and submit them...
Hi! I haven't had a chance to play Eureka yet, but having read it a while ago and following your posts further explaining some of the philosophies behind it, I just want to say that, as someone with multiple disabilities, what you're saying here is really cool and i appreciate it a lot.
I was really hesitant at first glance, probably because of how long I've felt the need to justify my existence by minimizing the accommodations and resources I ask for, even (and often) to my own detriment. The whole idea of being a burden cuts in to that and hits at the heart of the insecurity, so it was a little hard to hear spoken so plainly. Ultimately, though, seeing someone acknowledge that there is truth to that insecurity - I am, indeed, asking for a lot more from the people around me than a fully abled person would be - but that it in no way undermines the worth of my own life was really fulfilling. So yeah, thanks lol
Thank you!
(some links to previous posts about this topic that are being referenced)
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jo
something I donât get about the disability metaphor is that for eureka monsters obviously it harms another person to eat them. the help a di
I know exactly how you feel. I donât want to speak for all disabled people, but the shame of being a burden is something that I think most of us probably feel to some degree or another, and something that we would be better off without, which is of course a big theme of Eurekaâs monsters.
Hell, even âable-bodiedâ people need to be taken care of when theyâre kids, when theyâre old, and when theyâre sick. The distinction âdisabledâ practically only exists to determine who gets minor legal exceptions in a society where youâre only valued by how much you can do particular kinds of work, and plenty of âable-bodiedâ people do have a lot of things about them that hinder them but just arenât visible enough or quite bad enough to qualify for the legal distinction.
So really, itâs something I think a lot of people could stand to unlearn. A little bit of selfishness is okay sometimes.
Sometimes, people take offense to the part of the metaphor that involves the actual killing and eating of other people by monsters, and say that the disability comparison works for the monsters that donât have to kill people, but not for the monsters that do have to kill people, especially with the fact that their targets will often end up being other vulnerable people and not cops or CEOs or something. I have a few thoughts about that.
For one, well, the cool thing about fiction and fantasy is that it can present a more extreme and entertaining version of the real life problems that the art is about.
Secondly, for some of those monsters that donât have to kill their victims or even technically have to hurt people at all to avoid dying, well, structuring your life around personal deprivation to ensure that you never harm or burden anyone else ever is kind of the thing that this anon brings up, minimizing their accommodations and resource consumption to their own detriment. âDisabled people should go without as much as possible and subsist on the bare minimum resources to sustain themâ is pretty much the complete opposite of Eurekaâs themes and I feel like saying that the only acceptable disability metaphor monsters are the ones that have a slightly easier time subsisting on the bare minimum harm without literally dying is not good.
Then thereâs the issue of who they eat. Really, they can try to eat whoever they want, but the âhunting tablesâ that provide opportunities when (and if) the monsters go out looking for victims are primarily comprised of pretty average, often pretty vulnerable people, including old people, young people, homeless or just obviously poor people, etc.
One of the reasons is because, well, non-vulnerable people arenât vulnerable. When a healthcare CEO makes decisions that result in many poor people being unable to afford proper medicine and thus becoming disabled, the burdens that creates donât fall back on them, they fall back on other poor people. When a politician makes policy decisions that result in more people being unable to get money for food without resorting to violence, that increase in crime doesnât affect their fancy gated community, it affects poor people.
I talk about monsters in Eureka as a metaphor for disability a lot, but that purposefully isnât the only valid reading. A lot of them can represent anyone whose needs are impossible to meet without taking from others.
Eureka isnât a masturbatory CEO-eating simulator because it isnât about wish fulfillment or power fantasy. First and foremost that burden will fall on the shoulders of oneâs own community, not the rich guy causing all the problems. Eureka (and future A.N.I.M. games like Silk&Dagger) doesnât present a world as it should be, it presents a world how it is. And Eureka says if being a bit selfish and burdensome to your own community is necessary for you to not only live, but live with any degree of happiness, then that shame and guilt isnât helping anyone.