We added 5 #steam keys of Myth of Mistļ¼Legacy to our member giveaways section. I would like to thank Interwise Multimedia Corp.for this great opportunity!
5 fortnightly draws. Draws start on 05-01-2023
Here is the link:
Myth of Mist: Legacy Zeepond Giveaway
Feel free to read our Myth of Mistļ¼Legacy #review on the following link:
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
It reminds me of why I started this project. I wanted to tell stories about the people Iāve met in my life that I never see represented realistically in movies, games, TV and novels.
I went to film school to tell these stories, but found it too hard to find the resources to find actors, money, time and energy to create the stories I wanted to tell.
Iām a bit of a control freak with the work I make, and making a videogame gives me the type of precision I need that filmmaking canāt without a big budget.
This year has been a nightmare in so many ways but at least I can control this thing. Looking at the improvements in my art and programming skills I have tangible results of my hard work.
Look at this portrait I made at the beginning of this year...
...and compare it to the latest ones above. What a huge difference.
Iām looking forward to learning more and making exciting new content for this little world Iām creating.
Here comes the bride! Get ready to bride hard as you fight through insane odds and som mother-daughter issues! Follow our bio link to get a hold of your invitation. #pixelart #Wokeuplikethis #16bitgaming #SegaGenesis #retrogaming #nintendoswitch #indiedev #gameart #indiegamers #pixelart #gamedeveloper #twitch #games #gamedevelopment #Unity3D #indiedev #IndieGameDev #16bitart t #gamedev #console #retrogamers #genesis #retrogaming #console #retrogamers #indiedev #indiegamers #madewithunity #nintendo #nintendocollection #gaming https://www.instagram.com/p/B8Oxbzrhgkd/?igshid=1iiii4a3bqsbw
Today's hashtag is #TipTuesday so you can survive in GameDev's hostiles environments:
Always be nice to your neighbours.
You never know when your coffee machine is going to break and you'll need to borrow one.
(Being nice to every human being is also a very good solution)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
This week I finally implemented the animation system for dialogue!
Itās a really basic system but I think it works pretty smoothly. I have a few little tricks Iām going to consistently use in the animations so that they flow together nicely and donāt look too repetitive.Ā
I want to do some text animation too sometime, like jumping and wobbly text for comedic or dramatic effect. Iām not sure how flexible the text plugin Iām using is but I know I can at least have a few different effects. Nothing too fancy but enough to add character.
I also made the first Cole portrait this week:
I think Iām going to use it whenever the player is presented with dialogue options to really try to emphasize Cole as his own character slightly separated from the player, and make them associate the words with him to flesh out his personality.
If Iām feeling really ambitious Iāll have different stock animations that will change when you hover over choices to show how he feels about them. Thatās not high priority though! Iām trying to avoid scope creep wherever I can without sacrificing the quality of the game.
Next week hopefully Iāll be able to create the beginnings of the inventory system. Iām trying to focus more on the overworld gameplay so I can actually make testĀ āquestsā and start actually making the vertical slice of the game sometime before the heat death of the universe.
Iāve been building up the bowling UI a bit this week and this is where Iām at so far!
Itās still a work in progress; Iām not super happy with the TV screens, and I havenāt created the look of the Accuracy, Power, and Spin meters or the final character sprites yet.
The monitor on the right will show the current characterās score for the previous frame, current frame, and their score total so that the player wonāt have to constantly switch between this screen and the score screen if they want to know whoās winning.
Another thing Iām really looking forward to doing with the right monitor is animations for strikes, splits, spares, and gutterballs.Ā Theyāre going to be really cartoony, super low-resolution pixel animations with goofy humor like the CGI cartoons you sometimes get at old bowling alleys like AMF.
Iām not 100% sure what to use the left monitor for yet but Iām considering having it just for world-building, like fake TV shows similar to CNN or Fox News, a sports game, or reality TV. Nothing super elaborate or time-consuming, just a quick animation loop at the end of each league game to add to the atmosphere of the world and further explore the themes of the story.Ā
Either that or I could use it as UI for more mechanics later as I expand the gameplay. Maybe the playerās ball speed?
And of course, at the bottom is where the dialogue with your league-mates (and rival leagues) will go. Iām very excited to have the characters continue to interact and experience key story developments while you bowl! I feel like when people are comfortable and playing games casually they often have the most interesting and unhinged conversations.
Iām really trying to nail the core bowling experience so thatās mostly what iāll be focusing in the coming weeks. Hopefully I can make a test cartoon for the TV monitors to show you all sometime soon!
Hereās herĀ āmodel sheetā I guess you could call it. On the left is what sheāll look like in her idle animation while bowling (with a nice lucky bowling shirt she only wears in the bowling alley), on the upper-right is her face while engaged in dialogue with her, and on the bottom-right is her over-world model youāll see in town.
Her style has really changed a lot since I first drew her, Iām almost afraid of even posting it here but have a look:
Seven-ish months of drawing pixel art has really improved my skills, and it feels so good to see that progress visually!
Iāve been drawing Paco and Joeyās bowling sprites too so maybe Iāll show their model sheets off in the coming weeks?