Yurimitsu thrive🥹🥹🥹
For some odd reason I hope someone accuses me of using ai so I can gladly show it's not ai (and that also means my art style is good) but thats a thought between you and me
@chanchofi did I make Phoenix more marry-able? 😋

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Yurimitsu thrive🥹🥹🥹
For some odd reason I hope someone accuses me of using ai so I can gladly show it's not ai (and that also means my art style is good) but thats a thought between you and me
@chanchofi did I make Phoenix more marry-able? 😋

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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How do you. Make your art not look horribly blurry on tumblr mobile 😭
Like it looks fine on my ipad and my computer but like even w my lowered dpi and smaller canvases it looks so BAD on my phone???? (I got similar issues w the dreaded Twitter site but I kinda gave up w that one- tho it looks kinda eh BOTH on my ipad and phone )
It makes me not want to post bc it looks so bad like ew!!! /lh
This week I've been tinkering with some code modifications to Ship of Harkinian (OoT source port) to add all sorts of nerdy image settings to control aspect ratio, resolution and scaling.
At this stage I'd say I've implemented most of the things I've wanted, barring a few other additions and refinements.
What I'm not sure about is if I feel comfortable actually submitting a pull request for this or not. – Reason being I'm relearning C/C++ coding as I go with this, and sure this isn't a professional project or anything and my code probably follows best practices just fine, but anything that isn't the UI is actually all happening on the Libultraship side, which is being used in increasingly more projects besides SoH and the standards for code quality are much higher.
Though with that said, the way this is set up I suppose if you don't implement controls in the UI then it's all completely ignorable. And although these are all pretty niche features, I'm sure I'm not the only one that'll appreciate them. – I've seen plenty of requests for aspect ratio controls, and integer scaling in particular will be really useful for anyone using scanline or TV shaders.
I dunno if anyone who follows me on Tumblr cares about this stuff, but lemme know if you have any feedback on this, or any feature requests of your own. I'm definitely not done messing around with Ship's code.
Some smartphone cameras have 50 megapixels, but the photos are quite bad. And the price tags of those smartphones are around 220-300 dollars, so it's to good to be true offcourse.
My DSLR photocamera only has 24 megapixels but the photos are around 2 to 5 times better.
So what's important next to megapixels when it comes to photo quality.
Has anyone run into an issue when uploading images to Tumblr with it appearing fuzzy in the dashboard view, but clear once you tap/click to expand it?
I know my image is high res and an appropriate size. I’ve never run into this before and I’m really struggling to figure it out as I’ve recreated the issue on multiple devices. 😭
If not, can anyone tell me if my last few art posts look fuzzy in their dash, but clear when they expand them? 🙏🏽

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Image quality, god.
Hey guys please let me know, is it just me or is tumblr’s (mobile idk about desktop recently) image quality even worse than usual? All of my recent art (and also like, every image on the site) looks way blurry to me.