Bones animation dump
(Also howdy folks how would we feel abt me opening up commissions)
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Bones animation dump
(Also howdy folks how would we feel abt me opening up commissions)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Long time no post but! But!!!
I have new art of my ICON character to share!!
She's very cute! I care her immensely.
"Witness our Resolve!"
Look. Persona's All-Out-Attacks are so cool. The system we're using doesn't have that, but it does have Limit Breaks >3
This started off as just redrawing the party's icons for the season finale, but I whipped this version up mainly to share here.
Also, quick thank you to @datcravat for the amazing tutorial on how to shade with solid black, it was so useful!
Finished my little short story that the GM asked me to write, and wow, is it absolute dreck. Just complete pigswill. But! At least it is done, and right on time for the sessions themselves to resume.
All told, everything is looking up once more! :)
Tfw portal magic goes awry and bisects your airship AND your boyfriend

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Inaugural post moment because I was encouraged to talk about an OC I like a lot (first one to ever give me brainworms, so to speak!)
Meet Valerie Keldt, who goes by Val! She's a Thrynn Enochian in our table's game of ICON, which is essentially to say she's a long-suffering flame witch expelled from her home and made to wander as a result of her powers emerging unexpectedly in a town where fire represents decay and enervation. She first set out to travel the world in search of a man named Uzog, who her mentor and would-be father figure after her expulsion, Suta, was once friends with. Now that she's found him, she's moved on to trying to open back up to people and also find her own place in the world.
This version of her was drawn by the talented @olibavee!
The game I care most about right now is ICON. ICON is a ttrpg from Massif Press; a side project that takes the lessons from itch.io topper Lancer and affixes them into a fantasy game more reminiscent of Final Fantasy Tactics or Tactics Ogre. At least, that's what it looks like at first glance. Dungeons and Dragons 4e with a coat of paint that Tom Bloom's art can portray as a kind of legendary adventure of high stakes and high tensions. ICON is definitely putting its best foot forward as a grid-tactics game, but it gestures at a relationship to violence that I found a lot more engaging than Lancer's. ICON does have more rigorous rules for narrative play yes, and that is very helpful for grounding the experience of travel, intrigue, and dungeon crawling that ICON's other optional rules can help you with.
Here's the thing though. In ICON, there's a lot of writing done to flesh out the factions of the world of Arden Eld. You have the Relict, souls of the ancient empire trapped in a magical network of crystals. You have the Ruin Beasts who emerge from their unique dungeon ecologies and threaten to overtake the species of the surface, and you have the Demons who are at the bottom of the dungeons pushing upwards from the base trying to reach out into the material world so they can find more people to carve up and eat.
But ICON also has Chroniclers, historian clerics who send out Inquisitors to recover the Arkentech deep in ruins that they have recorded in the tomes of their great Chambers. ICON has Churners, who come to Arkenruins to collect the valuable glowing blue dust that remains as a by-product of powerful spells (to be sold and used in the development of new Arkentech). You have the Lowlanders, various people who have been exiled to the Blightlands (which emerge from Arkenruins left unattended) from their communities and come together to roam the blightlands, engage in strange and gruesome rituals, and most importantly come to revere the Arkenruins as a sacred space.
You have the Jotunn, giants who were made by the Gods to serve them and take care of the world. The Arken Empire killed all of the gods long ago, and now the Jotunn exist in a world either managing it in an outdated way, trying to find purpose in a hierarchy that has been toppled, or lost in their grief. That is an interesting character premise for an NPC!
I really like the Jotunn as an obstacle for the player characters. Here is a massive being who was made to be your park ranger. Their boss died and it has been around 800 years and they are still lost in grief. They still pursue their mandate, even if it’s to patrol a ruined wall or manage a migration of wild animals. They are the keepers of the old ways that we as players do not understand. If a Jotunn character needs to cling to their duty and does not want to give it up, then players might find that their goals conflict with the Jotunn’s duty.
A Jotunn leads a herd of mammoths across a road, which will take 7 days, but the players need to urgently move medicine to a neighbouring town. The Jotunn thinks that in the long run, their mammoth herd is more important than a few lives of Kin.
A group of Jotunn are hunting down a Drake, and have made camp on some Yeokin farmland. The Yeokin Council fears that slaying the Drake on the farmland will upset the Aesi of the fields.
A group of Churners have recruited an Alp, an elemental of earth and stone, to help them navigate a dungeon. While this assists the Churners explore the Arkenruin the tunnels they leave behind provide new access corridors for strange and exotic Ruin Beats back to the Churner Camps.
ICON the ttrpg... good!