Made a lil icon for my own headworld thingy :]
Im not a logo designer so this could definitely be improved but I like how it turned out regardless of small imperfections!
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Made a lil icon for my own headworld thingy :]
Im not a logo designer so this could definitely be improved but I like how it turned out regardless of small imperfections!

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Two Kings ♟️ 💐
I want to take another step as a freelancer and finally get my VGen account verified, but I’d need around 100 likes and 5 reposts to do it on Tumblr, iirc. Just hoping it’ll work…
📱 📱
American Can Company annual report - 1966.

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The Cephalopod
Susan Kare: The Designer Who Gave Computers a Human Face
In retro computer hardware history, we often talk about processors and components, but what good is advanced technology if nobody wants to use it? Susan Kare was the person who proved that good design is just as important as the hardware itself - and she started this revolution with the Apple Macintosh in the 1980s...
The Beginning: Apple and the Original Macintosh Susan Kare joined Apple in 1981, when the Apple II already existed, but Steve Jobs had a new dream: a computer that anyone could understand and use. This became the Macintosh project. Kare's job was to design the first icons and typefaces - graphics that would help people navigate the screen.
The icons for the original Mac were not large - she had to work in 32x32 pixels or even smaller. This was unusual work for a graphic designer. Every pixel mattered, and every small dot had to make sense. The smiling Mac face, the trash can icon, the folder symbols - these were all her ideas. These icons were so intuitive that you barely needed to explain what they were for.
Typefaces and Screen Readability Kare did not just design icons. She also designed the original Mac typefaces, especially the San Francisco and Chicago fonts. These were specifically designed for low-resolution screens so they would be readable even at 72 dpi. This was the "Susan Kare 12" font, which became iconic on the first Macintosh computers.
Innovative Solutions One of Kare's key ideas was that icons should not just be symbols - they should communicate something about emotion too. The trash can icon, for example, was not just a trash can. She designed it so that when users dragged files to it, the papers would fly out of it. This small animation gave intuitive feedback to the user.
Microsoft and Other Companies Toward the end of the 1980s, Kare left Apple, and Microsoft asked her to design icons for Windows and Office software. Her icons were the first images that millions of people saw every day on personal computers around the world. Much of the Microsoft Office clipart and icons were built on her work.
But she did not just work for Apple and Microsoft. IBM computers also featured her design work. Her style basically defined what all computers looked like in the late 1980s and 1990s.
Her Legacy in the Retro World Interestingly, Susan Kare's work still lives on in the retro gaming community today. Many retro video games were built on her icons and design solutions. The indie developers continue to use and respect her pixel-art style. The original Macintosh design has held up so well that many people still look at it with nostalgia today.
The Museum of Modern Art and Final Recognition In 2011, Susan Kare's icons were added to the Museum of Modern Art collection in New York. This is a rare honor for a computer designer - but she fully deserved it. Kare proved that computers are not cold machines, but tools that can be beautiful, friendly, and human-centered.
For retro hardware enthusiasts, Susan Kare's work reminds us that computer history is not only about faster processors, quicker memory, and better-functioning hardware. The fact that people actually enjoyed using these machines had a lot to do with someone - Susan Kare - thinking about how beautiful and natural these computers should feel from a user's perspective.