Gaming Log 002: HotAC Wild Squadron
A day late, but here goes, the first report of the adventures of Wild Squadron in Heroes of the Aturi Cluster! A thing i should note, were getting a bit wacky in this play-through of the campaign, we started off as imperial defectors (fitting, given the first mission i’m covering). The way we are representing this is we all started off in an imperial ship instead of a X-wing or Y-wing, but following some suggestions on the HotAC Facebook group we restricted ourselves to ships that do not appear as enemies in the campaign (mostly to avoid mix-ups) and ships that dont have both 3 agility and 3 Attack at the same time (to maintain the ghost of balance). Also, since we are originally Imperial pilots, we decreed we be taking Imperial pilot abilities instead of rebel ones. Upon a player first death they do not need to roll on the ejection table, but in stead lose access to the ship they were flying and must take a rebel ship instead, an X or Y wing for free or for 5 XP they may upgrade to a different rebel ship. The system specifically names B-wing, A-wing or HWK as the 5 point upgrades, but we also allow the ARC-170 and as you’ll see we are experimenting with the U-wing on a 2.0 edition medium base (things with large bases tend to get targeted too hard by the AI, so were hoping the medium base helps).
This is the squad stands right now, The punisher is missing during this mission and the next because she could not join us this session, fortunately the system scales well for number of players and differing pilot skills.
Wild Squadron (from left to right)
Sarlac started in a TIE Reaper, the adaptive ailerons got him in trouble one too many times, so now flies a U-wing. Sarlac uses a primarily support build using fleet officer and and system officer to dole out tokens to the squad, and Major Stridans ability to extend the range on them.
Rathtar started out in a TIE Striker, 4 Hull and 2 agility was not a great combo for facing legions of TIE fighters, now flies an A-wing. Typically flies out ahead of the squadron, breaking up formations of TIE fighters, handling objectives, and flanking.
Zillo - Alpha-Class Starwing
Zillo is a primarily cannon based build, either Heavy Laser cannon for kills or Ion/Flechette cannon for objectives and when using SLAM maneuvers. He also keeps some assault missiles on hand for those juicy splash damage shots.
Wampa - Spec Ops First Order TIE Fighter
Wampa is a general brawler, sticks himself square in the middle of battle and spits lasers from both ends. Recently picked up Snap Shot, cause why settle for two shots a turn when you can have three.
Rancor is the primary ordinance carrier, her healthy mix of bombs and torpedoes makes a mess of elite enemies and squads of TIEs alike.
I was going to put the first full mission report in this post but to keep them from getting too long ill split that into the next log