another plausible continuity:
Joyce worries that Karen canât find Mike, Jim worries, Will worries
the next scene with Will:
and not a single word or glance at Mike to make sure heâs alright later. yeah, totally, sounds like my Will. (no)
seen from China
seen from Ireland
seen from Russia
seen from Germany

seen from Malaysia

seen from United States
seen from United States
seen from Russia
seen from Indonesia

seen from Argentina

seen from Germany

seen from United Kingdom

seen from United Kingdom
seen from United States
seen from Colombia
seen from Russia

seen from United Kingdom

seen from Brazil
seen from Brazil
seen from China
another plausible continuity:
Joyce worries that Karen canât find Mike, Jim worries, Will worries
the next scene with Will:
and not a single word or glance at Mike to make sure heâs alright later. yeah, totally, sounds like my Will. (no)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
the forgotten third parallel
Mike and Will fell to their Death on the Same Day - November 12th 1983
I'm not kidding. We all remember Mike jumping down that cliff at the quarry in S1, but at the beginning of S5 we saw Will literally doing the same thing. Climbing that tree to escape the Demo and then jumping off as he's been followed. The dates are confirmed in the show, very obviously. Can't believe we've been sleeping on that.
If you play it side by side they do everything in sync. The jump, suddenly stopping mid fall, moving again... only that Will actually fell and Mike started defying gravity.
We know Will actually died that day (yeah he came back to life ofc), but what about Mike? Max taught us you have to follow your memories back to your death to escape the maze of memories. Something that worked for Will already, since S5 started with his death... Mhh.
I fear there's no proving Byler without investigating Mike's 'death' first. And everything leads me back to this day.
But hey, just watch it yourself:
Don't ask what wrong with Troy's voice, it abstracted every single try saving the file.
If you only wanna watch the actual sequence jump to ~ 01:30, but then you'll miss Mike and Troy answering to Will's singing and El paralleling Vecna :3 Oh and El heard a ticking noise.
Anyways, Matthew Modine answered my comment on Insta today, I'm very happy. :3 Weird feeling when you call someone Papa and they actually answer for the first time in 12 years... o_O
Lovers Lake changing location on the map behind the Wall - a theory
I've been thinking about this post for a long time, and all the connections which I'm going to try to point out, because the maps are so frustrating, but so interesting.
(thank you also to Naomi, Goat, Ace and others in the discord for letting me yap about if any of this might actually make sense!)
Firstly, let's start with the wormhole that might not be actually a wormhole, but still "only" a Wall, circle (a wheel) in the Upside Down
âWhile the existence of wormholes is entirely theoretical, they have captured the fascination of scientists and science fiction writers alike. (...) If wormholes did exist, they would be extraordinarily unstable. Their enormous gravitational force would rip them apart at the very moment they formed.â - Mr. Clarke, 5x3
let's go with Dustin's first idea what the wall around UD is a circle, a wall all around:
(remember the algebra, it will be another point later on.)
"So the lab created the wall?" - "No idea. But i think we should find out."
map no. 1: Dustin figured out with 3 points what proportion the circle around Hawkins would be. What's interesting is (and this I've seen in this amazing post by @zephyrcryptid) that the Lovers Lake is within the circle on this particular map! (Either it's a incorrectly printed version with the Lake pasted onto the wrong square, or... and this is the part I want to maybe focus more in this post - the lake is moving locations.
(I know, I know, that's "impossible", "that's just prop error", "it doesn't mean anything". Well, humor me. Why not. It's impossible? Maybe, maybe more improbable, but nothing is impossible, especially in a scifi tv show where they talk about wormholes existing, right?)
It's only later when Dustin finds Brenner's notes on what the Wall could actually be, he thinks it's a wormhole, (same as in 5x3 we as audience think to connect Mr. Clarke's class and Erica saying what wormhole is, it lead us to think it's the case of the actual wormhole, because we see it on the board).
then it's even more enforced with what the characters later discuss in 5x7, and what the Duffers showed us in the 'documentary' - but none of that necessary have to be the truth - as this show likes to play with the perception of what is or isn't reality, also because of the reasoning that a wormhole would instantly collapsed after forming, and because of the exotic matter - which still remains a big unknown in how it relates to the UD.
but what's more important and what I want to focus on here - is how this scene above with Dustin, is followed by Max searching Henry's memories and throught those she hoped to find the exit:
She found the memory of Vecna first targetting her, beyond the Rainbow room - which is in the Lab, and, as we know, the Lab is the center of the Wall). so the memory is literally hidden behind a wall, a wall Max even had to tear through to get to it.
and what's more - it showed us Mike first, sitting beside Max during a math class,
One of my biggest frustrations and reasons I can't accept the ending is that AIDS looms so heavily over Stranger Things, and yet there's been no payoff.
In fact, it makes the epilogue bar scene with Will very disquieting to me, since it's almost implied that's exactly where he's headed.
More under the cut, since it will get lengthy:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
I went digging:
You can see he's reading Space Gamer here if you keep squinting at the picture for a while LOL.
Space Gamer was a bimonthly magazine dedicated to sci-fi, fantasy and tabletop role-playing games. Makes sense for Mike.
So then I went digging into which issue it was. I think the cover matches up with #75, which was the July-August issue.
Now I can't find the exact day in July or August 1985 that this issue was published, but I believe it is, regardless, an anachronism since it was June 28 in the above S3 scene, unless there's some early release kind of thing I don't know about.
The boring answer here: production error. The entertaining one: time fuckery.
My main takeaway, though, is that Mike Wheeler is a huge nerd (affectionate).
concealed doors, buried curiosity, and black mirror: bandersnatchâ or, how would all of this actually work?
the final boss of conformitygate theorizing hasâ to my brain, at leastâ always been the question of how this would actually be implemented within the episodes. what will this all end up looking like? what are we in for?
iâve talked myself through parts of this before, and the copyrightgate theory has appeared to answer at least some of it, in that episodes 2-8, as we have seen them, are not their final forms. EDIT: slight correctionâ all episodes of volume 1 were sent for registration on the same day. episode 1 was approved almost immediately, while episodes 3 and 4 were just approved on february 28, 3 months later. this is indicative of something about them being different making them more difficult to file, since season 4 vol 1 had all of its episodes approved on the same day, and took less time overall.
but a few days ago, in our discord server, a conversation between @thebestofmyrmidons and @whispering-goat lead to the discovery that the reason these episodes have remained unregistered with copyrightâŚmay actually be because theyâre intended to be interactive.
now, myr knows a lot more about copyright law than i do, and i think is planning to make her own post detailing this once sheâs able, so i wonât attempt to get into that side of it too much. but the basis of this discovery, from what i understand, is this:
the only other times netflix has ever waited on registering their content with copyright past the three month window have been regarding content with multiple endings. black mirror: bandersnatch, a wildly complex interactive movie, was never registered with copyright at all, and the unbreakable kimmy schmidt, an interactive movie with multiple endings, received separate copyright registrations after the initial deadline window for each of its three separate paths (officially labeled A, B, and C). EDIT: after doing some digging, this is incorrect; kimmy schmidt was filed by universal, and delayed only by the person in charge of submitting the required documents, not the approval time itself. black mirror is british, and the uk provides automatic copyright registration for any creative work. the points below still stand, however, and a stranger things trademark for an âinteractive online drama seriesâ has since been discovered.
add on some discoveries @fixthehyper made regarding the similarities between promotion surrounding bandersnatch (in that it was largely a lot of conflicting reports until its announcement was dropped only a day before the official release) mirrors what weâre dealing with in regards to conformitygate, calebâs âmy ending was differentâ comment (and finnâs incredibly suspicious reaction), noah saying the story was âconfusing,â matt dufferâs reaction to being asked outright if there were multiple endings, and sadie saying that the word she felt represented the season was butterfly, and the possibility that this may be what weâre building towards starts to get bigger.
i, naturally, proceeded to have approximately a million different thoughts about this.
because, if you werenât aware, you canât actually go and watch black mirror: bandersnatch, or the unbreakable kimmy schmidt movie, or any of netflixâs previously created interactive contentâ they were all taken completely off the platform last year. @whispering-goat posed the idea that this could be so they could rehaul and redevelop the system that supports them entirely (since theyâre pretty hard to keep running!), with stranger things being the start of it, which would mean that weâd be working with something completely different than what interactive content has looked like before.
so, then, what could that be? what would an âinteractive stranger things seasonâ actually constitute?
i think iâve come up with an answer thatâ to me, at leastâ would make the most sense. because there are, i think, a lot of immediate questions and concerns you could have upon seeing this. to both myself and many other people in our server, one of the biggest ones would be the concept of an interactive story itself.
becauseâŚthe audience, controlling the characters? making decisions for them, reaching our own âcreatedâ ending weâve chosen for them? wouldnât that end up really getting in the way of everything the story has been building up to, if itâs all handed over to us in the end? make the characters not feel like their own people?
i think it definitely could. which is why i donât think a choose-your-own-adventure type of thing is quite where weâre headed.
because another important thing to keep in mind, is that conformitygate seems to be an attempt at saying something about media literacy, and the importance of people actually paying attention to the things they consume. so, an interactive season where you can pick whatever You want to happen wouldâŚkind of directly contradict that, wouldnât it? âi donât have to think about why mike would possibly do this specific action, because i can just make him do the one i like more instead!â and all that.
but you know what does go hand-in-hand with media literacy?
pointing out plot holes, continuity errors, and bad writing. you know, the things everyone has spent the past month and a half doing at length? the things every ridiculous comment made by the duffers post episode 8 have only made people start doing more?
robin did say there would be a test later, didnât she? luckily, i donât think itâll be one weâll have to worry much about studying forâ weâve been unknowingly revising for it this entire time.
so my answer to the format question, based on what makes the most sense to me, is this:
the interactivity would take the form of something more akin to a spot-the-difference game. our job will be to point out things like the dial changing color, melvaldâs milkshakes, new coke, etc, with a points-based system per episode that will unlock previously hidden scenes upon reaching a certain threshold. why per episode? well, this would take care of a number of potential issues:
â a story with multiple branching paths works with a movie like bandersnatch, but these are 7 separate episodes. what would happen to a story path if someone were to jump around episodes, for whatever reason? a connected, multi-ending story that has to be tracked and kept consistent across all 7 episodes seems like it would be very difficult to code, and potentially frustrating for a viewer to have to deal with if their watch place gets disturbed.
â a complete rewatch of the season would not be necessary. youâre free to play through episodes 2-7 and unlock all the flashbacks and additional context i suspect would be added, but you can also start right from episode 8 and still get the new ending. (iâll get into what i think this would be in a second.) no one would be forced to sit through something they do not want to.
â if you remove the interactive element, bandersnatch and the kimmy schmidt movie do not function, especially bandersnatch. they cannot be viewed in their entirety, and be one, cohesive story. since i cannot imagine the duffers would ever even entertain the idea of their finale becoming obsolete or lost media should the technology ever stop working or be removed (as it currently has), there has to be a failsafe, and so the episodes should still be understandable if the game is removed. unlocking scenes that were always intended to be there rather than having multiple versions of multiple scenes would ensure this. (with what i think is one exception. but iâll get to that!) remember that quote from maya about these episodes all being the length of feature films?
so, weâve got a format. but what about its implementation? and how would it end up impacting the story?
iâve got an additional thought regarding the former, but iâll save that for later. for now, iâll focus on the latter. what does this mean for the story?
the best way to tackle this, i think, is to ask one of the most important questions pertaining to thisâ how many endings would there be?
my answer might not quite be what you think it is.
an interaction between max and holly that has grown to be somewhat infamous in our community is their talk about the three doors available for you to take, when it comes to escaping camazotz. accept your fate, take your life, or escape.
now, i see the conclusion you would want to make here. hold onto it. bear with me.
the choices presented here are conscious. you choose to accept your fate, or you choose to take your life. an ending reached due to a certain combination of previous decisions made is not a conscious choice. it is a result.
according to the arg, both the characters and the audience themselves are stuck in an illusion we must actively hunt for a way to get out of. their goal, and our goal, is to choose how we wish to deal with this. right now, with the show in the state that it is, and the duffers acting the way that they are, we are still actively stuck. we are in camazotz.
and, again, the only way to deal with camazotz is to pick a door in front of you.
exceptâŚhang on. somethingâs happened to our options.
in dustinâs graduation speech, he narrows the typical structure of dnd moral alignments down to simply âchaotic goodâ and âchaotic bad.â
when hopper talks to mike on the bench, he tells him that he has only two roads ahead of him to choose; you refuse to come to terms with what happened, and suffer, or you find a way to accept it.
if something isnât demonstrably bad, then it must be unequivocally good. this must be unequivocally good. and if you donât want to believe that, your only other avenue isâŚsuffering.
the stranger things finale comes out, and people who believe that more is coming are painted as just being sad thatâ not wanting to accept thatâ the show is over. everyone else has settled on either thinking the ending was fine, and not understanding what all the fuss is about, or denouncing both the show and the duffers entirely out of anger.
take your life, accept your fate, or escape.
the option of escape, of seeking more, is being obfuscated from mike, because the epilogue is painting itself as the âbestâ choice there is. and the option of seeking more is being obfuscated from us, because weâre being told that episode 8 is all that there will ever be.
when in camazotz, you must pick a door. weâve been told, much like mike, that there are only two available. but that third one is out thereâ we, and mike, just have to want to find it.
like, perhapsâŚthrough an interactive game? where the more we acknowledge that the things in front of us arenât adding up, the more mike will, as well?
i would like to take this moment to sincerely stress the fact that the final shot of episode 8 has mike walking through a DOOR.
which door, you may be wondering? well, great question.
i think its answer will entirely depend on you.
door one: take your life. you either gave up before this point, or watched the episode through and went âfuck it. iâm not giving this show the time of day again. this isnât the ending i want, but thatâs all iâm ever gonna get.â and so mike exits intoâŚnothing, more or less. you havenât accepted him staying like that, but you also donât think thereâs anything more. youâve severed your involvement to the show, and so to you, this is where it ends.
door two: accept your fate. you think the finale is fine, and mike walks out of that door having accepted his camazotz life. to you, this is the ending to the show.
door three: escape. this option was not there before, but with the game, we can now play to uncover it. we know weâve been in camazotz, mike has since realized that heâs in camazotz, and that shot of him will now be him finding his way outâ much like weâve also literally just done! this will be the final promise weâre left with before the real finale later.
the three endings are not existing simultaneously around each other, where debate around which one is canon could occur. they are sequential. (and even more of my reasoning on this can be found here.) death, then acceptance, and then escape. whether you want to continue forward to pursue the true ending will be entirely up to you.
because a realization that heâs in camazotz asks of mike to realize that there is more out there for him. this is not the best his life can ever be. it does exist and it can be found, if only he deigns to try. to seek out what he really wants. (and i think we all know whatâ or really, whoâ that is.) it asks of the audience to do much the same. we should want more from our media. we should ask more of lazy writers! we should look at what we know isnât all that great, and go after ways to change it for the better!
i believe a high enough score in the game would allow mike to figure things out at some point during the epilogue, resulting in an inserted scene. now, where exactly that would go, i canât be 100% sure, but i do think i have pretty strong evidence for one specific spot.
i don't know if it would be at graduation; dustinâs camazotz-approved âreject conformityâ speech only ignites a camazotz-approved level of rebellion in our characters, where they feel comfortable in thinking theyâre doing a lot without actually doing very much at all. (thatâs why mikeâs âsorry, girls! weâre gonna go play dnd!â remark is immediately followed by them all playing dnd for the last time because they arenât kids anymore and feel like they have to stop, lol.)
one of the things iâve always come back to regarding the conformitygate release format is the lost media issue. if whole episodes are replaced, where would the old ones go?
butâŚdo you know what scenes conveniently happen to already be uploaded to youtube?
so a realization scene might be placed in the basement, sometime before that talk about el (and the dreaded epilogue boyfriend), and effectively replace it all the way to the end. the pained looks on mikeâs face when he stares at will can now take on multiple meanings depending on whether heâs had his realization or notâ and the litmus test theory might then actually be true! now, if a slightly different version of the scene plays, the original is still preserved online.
why is that important, aside from our failsafe?
well, that has to do with my final take on this theory:
i donât think the game will be permanent.
iâve been thinking about this idea a lot (if you couldnât tell), and the game being more of a temporary special promotion rather than the Final state of stranger things 5 resolves basically every remaining issue i could see popping up:
â i could not, for the life of me, figure out a design for the ui that wouldnât create dissonance and look/feel out of place from the rest of the (very much non-interactive) show, especially from 5x01! but this doesnât really matter as much if the game is temporary.
â if thereâs no way to switch the game off, i think this would get kind of tedious upon rewatch, especially since weâre looking at 9 hours of game to repeatedly go through. but knowing itâs a limited experience would bring a ton of people not wanting to miss out!
â the game has the potential to make less and less sense the more time passes from this resolving. like, in the moment, both we and the duffers have been vecnaâd, so the game is our way of breaking ourselves out of that. four years from now, the true finaleâs been out for awhile, the duffers are behaving normally, and all has been revealed. we won! so what would you need to still play the game for? i also think it works best if youâve already seen the original episodes, and are not experiencing it for the first time with the interactivity.
this doesnât mean that the game would have to be nuked entirely, as well. once weâve unlocked all the scenes, restored the episodes to their originally intended state, and been rewarded with the true finale release some time later as a result, the âgameâ version of the episodes could be moved to the games tab, or something. or that collection with basically nothing in it! but regardless, future new viewers would now have a completely normal season of television to watch. if that original scene with the epilogue boyfriend and the binders ends up getting replaced, not as big of a deal, because itâs already been preserved for months by that point.
in terms of the format the true finale will take, that will likely be back to the usual standard. however, as per the continued âepisode 9â clowningâ and to really cement that feeling of choosing to continue forwardâ i think it could be listed as a separate title entirely, or at the very least given its own tab in the series itself. (like an anime ova!) please donât sequester canon byler, haha. though i suspect some of those unlocked scenes will be some very mwtfdydgate-coded flashbacks ;)
so, there it is! my crack at the final boss. of course, all of this is still just speculation, but i do feel pretty good about it.
and you know me by now. GAY LOVE WILL SAVE THE WORLD!
The real reason Will was sidelined in s3 is because they had to show Mileven. The rain fight parallel is already crazy, imagine how obvious Mike's switch up would've if Will was brought into the forefront. If something were up with Will, Mike would not have been scolding them about pushing El's powers. That man literally gets tunnel vision, he becomes so narrow minded, his focus would be singular.