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reposting my favorite graceful artpieces from pinterest because i miss the time when i was able to draw more and actually enjoyed hanging out in the community
Pressure updated and I felt like updating my design for Expendable.
And also gave that Bad End version of Exp a slight revamp.
Since I did Exp I decided to make the whole Trio.
Tourist (or Explorer) is one of those urban exploration vloggers. That's my plot for how they ended up in Doors. I Like the dull colors for them, it reminds me of the color palette of the game. The warm colors, despite it all being scary and weird it still gives some minimal amount of comfort(?)
I'm aware about the whole "Grace drama" (sucks real hard) so I decided to make my John (who's already somewhat 'unique' on it's own) into a different character. I have the right to have my own creative liberties at this situation right? (Might reference religion still but very lightly, mainly in comforting scenarios. As it should've been in most of the cases, yk?)
And many Players for the different games I've played. Some of them follow the Player depiction the game already gives to us.
Rooms, I had urban explorers in mind again, given the context the game happens in an endless apartment. I also wanted something simple to reference the game visuals.
Delusional Office, since it happens on a office, Player is dressed for such place. Coffee stains due to the in-game mechanic of drinking it for speed boost.
Dive, I used the in-game model for one of the classes.
Crashout, I used as base the game icon.
No mercy, in game Player model, the number is random.
ERROR_CODE, based on the ability icon (those figures used in exit signs). Not sure if it's visible but the clothes they use are meant to be patient robes (I think the player is a lab experiment. but im not sure)
Monster Employer, based on in-game player sprites.
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I feel like a fun part of the conditioned through pain trope when put in the caretaking arc is, "if you don't want me to be like that then what was it all for? All that pain from beatings and shocks and starvation, of course I have to be like this that was the whole point of that."
Essentially sunk cost fallacy. The compliance at some point went from what you had to do to avoid pain in the now, became a worldview to avoid pain in the future. Eventually settling into the praise given for good behavior, the isolation from normal people, the repeated Purpose you're being remolded for. "If I wasn't made For you, then it was just cruelty. And I know whumper was cruel, but they had a reason, an end. It wasn't just for cruelty's sake, surely?"