Decided to spend the week picking at an older project that also involved Tiera. It's still pretty early on and up in the air, but it's a 2D platformer set in a haunted Hotel. Yikes!
For starters, here's a death+respawn animation.
Ledge grabbing, and Tiera being able to pull herself up, drop down, or jump off from it.
Throwing things now has a reticle that goes up/down automatically to indicate direction. She can also shake furniture for items, but doing it too long may annoy whatever else is inside them.
The hotel will have rugs, which, if Tiera stands at one end, she can throw to cause a curl to roll down it. This can catch some of the staff/residents by surprise.
Tiera can also crawl underneath it, if she prefers a more passive/sneaky route.
She might prefer staying out of sight too. The guests tend to be aggressive.
All in all, it'd be a game where Tiera has to be careful, and not screw around. I'll poke at it more one day, but for now I should jump back on Poppin & Jupa. Thanks for reading.















