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Fischl:I seek a private audience with the windās strongest devotee. I
Rosaria:ā¦Barbara!
Barbara:I heard her. *opens eyes* Hello Ms. Fischl. What can I-
Her hand is immediately taken by the adventurer and guided towards an empty recovery room. Barbara always thought Fischl was a sweet girl, but having a full conversation was always a little complicated. Looks like sheād have to do her best.
Barbara:Is this about a commission or-
Fischl:*drops to her knees*
Barbara:Fischl!?
Fischl:*lip quivers* I miss him. My Bennett.
Barbara:Iām sorry? What?
Fischl:My Bennett! *flops over* Aaaggh I miss him! Why wasnāt I invited!? Itās been weeks!
Barbara:Wellā¦*sits* We can both pray for a safe journey home for him? Although Iām confident in his safety. Venti is with him.
Fischl:I know. Thatās why I came to find you; to bond over the pining of a loved one a journey away.
Barbara:P-Pining!? What makes you think Venti and I-
Fischl:*flips up eyepatch*ā¦ā¦
Barbara:
Barbara:Siiiiiiiigggghhhh *flops over*
Fischl:Bennyyyyyyyy
Barbara:Ventiiiiiiiiii
[Meanwhile, in a dance circle]
Xilonen:Ayyyye! Thatās how ya do it!
Kachina:Put your shoulders into it!
Benny & Venti: *two stepping with tequilas*
Aether:*high ponytail* Youāre going to make it really hard for them to leave.
Mavukia:Says the man in charge of the playlist.
Aether:Iām in charge of vibes, not responsibility. *scratches turntables* YALL LET ME KNOW IF YA HEARD THIS ONE!
They didnāt even went for the instrumental to hit before packing in the dance floor. Mavukia took her party DJ by the hand and spun him around a couple times before sending him twirling right into Varessaās arms where they both immediately started dancing together. Mavukia flicked on her shades and started dancing as she happily controlled the lights and set off flares.
Varessa:I LOVE THIS SONG!
Mavukia:GRAB WHOEVERāS NEXT TO YA AND SWING THOSE HIPS! THE SUN MAY GO DOWN BUT NOBODY IS GOING HOME!
Mualani swooped up Kachina in a heartbeat.
Mualani:HOLD ON TIGHT! WEāRE GOING FOR A SPIN!
Ifa felt his hat get pushed down and his hand whisked away. On look down at the boots was all he needed to know that Chasca got him. Xilonen wasnāt far behind, grabbing Ororon as she skated by before he could think about sitting this out,
Ororon:I canāt dance!
Xilonen:Good thing I can fix that.
Chasca:Oh about it, esteemed vet? Ready for a real wild animal?
Ifa:Ha! Iām used to a few bites and scratches.
Leave it to Kinich to swing in unexpectedly on stage. A watchful eye he had. He took his Archonās hand without a second thought and gladly danced with her, making Mavukia laugh.
Mavuika:Leave it to you to make an entrance!
Kinich:Iāve learned from the best.
Citlali:*wasted* Keep em coming!!
Iansan: ANOTHER ROUND ON THE HOUSE!
Venti:This is going to be quite the story back home.
Bennett:I know right!? Speaking of which, did you ever send those letters?
Venti:Of course I- hmmmm
xxxxxxx
Fischl:*sobbing* But what if theyāre getting eaten by a volcano monster!?
Barbara:*bawling* Iām sure they could handle it!
Fischl:BUT THAT MEANS THEY FELL INTO A VOLCANO!
Barbara:OH NOOO YOURāRE RIGHT!!! *holding her*
Rosaria:*outside the door*ā¦..
Kaeya:ā¦So do you wanna check on them?
Rosaria:Iām not built for all that. Theyāll call down eventually.
xilonen who continues to rut mercilessly into your spent body, sweat dripping down your stomach as she leaves bite mark after bite mark on your skin. she moans wildly into your neck, sounds like a jaguar in heat as she fills you up another time. helpless pleas fall from her swollen lips as she begs to breed you full
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colourism aside, natlanās designs just suck. (character design overview)
āāāāāāāāāāāāāāā
as stated, even if we ignore the blatant racism in the designs, fundamentallyāthey are still absolute trash. iām by no means a master character design, itās just a nice side hobby to get my creative brain flowing, but i think that goes to show just how poor the intent behind these characters is.
warnings: long post, iām not a professional character designer, i may get things incorrect about certain cultures, you are allowed to like these characters!! idgaf!!
to preface, i also have a problem with most designs in genshin ESPECIALLY inazuma and sumeru, but natlanās designs are just so horrid it genuinely pissed me off.
overall, natlanās designs arenāt at all up to the quality standard of any other nation. using the excuse that itās because they have a different culture/style isnāt valid when you look at fontaine/liyue designs (places with two succinctly different cultures, but stunning overall designs). most of these characters are boring: no creativity, colours that clash with the skin tone, lack of depth and actual intent/personalityāit, ironically, has no character. the entire purpose of characterās design is to āshow donāt tellā. scars tell a story, colours used are imbued with symbols, shape of silhouette can tell a personalityāand even something as simple as a glimmer in the eyes is a super common trope to show if a character is unstable. natlan designs lack all of it.
the reason i put emphasis on the name origins of these characters is because: A. natlan (like most nations) doesnāt have one specific point of reference, with every character being an amalgamation of different countries and cultures so itād be unfair of me to generalise, B. hyv uses real life culture in designs, if they didnāt, the characters in liyue would NOT have any cn hairpins, qipaos, symbols, talismans (same with inazuma and kimonos), these choices ARE relevant in game and real life and are used to inspire design concepts.
weāll start with the least egregious ones down to the ones i want to shred.
KACHINA
THE POSITIVE:
- her character is based off an american pika and i can definitely see it in the design just from the ears and the cute chubby face + large eyes (makes her look more docile and cute).
- kachinaās name is derived from puebloans (native americans in the southwestern united states). from my research, kachinaās design has at least faint resemblance to the typical clothing attire used by puebloans (the array of patterns and symbols prevalent throughout her design).
- it may not be 1:1, but to me, thatās a sign of good character design. when referencing a culture, specifically in a game like genshin where these cultures are meant to be āinspirationā and not replicas (which is a whole other technical debate), using elements from a cultureās fashion as the foundation and then building on it with your own ideas is generally, a positive.
- i really like her silhouette, itās not too clunky or plain, and generally i can get some pretty good hints as to the basis of her character. the over-exaggerated big gloves are a huge part of her character due to her tribe (theyāre kinda at the centre of her design, showing how itās a significant part of her). the symmetry in her outline may represent her stubbornness or cleanliness, while the little hints of asymmetry on places like her knees/arms can reflect her youth and child-like nature: thus painting a character that may be striving to be more mature than she actually is.
- the colour dynamics are also very cohesive and representative of her tribe. in design we use the 60-30-10 rule (which can change depending on amount of colours used), where your main colour needs to be dominant, while the third must be an accent colour. i think this is done quite well with kachina, the main colour is the deep brown and orange, with accents of green and even smaller accents of blue. something i really liked was how well these colours were balanced with this rule while keeping the aesthetic of the patterns.
THE NEGATIVE:
- i donāt have too many complains about her, she is a four star and they tend to be much plainier than five stars and i am very conscious of that in my critiquesāone big one is just that i wish they attempted to interpret more elements from the indigenous culture to her design.
IFA
THE POSITIVES:
- immediately what stood out to me without even having to read about his character were the scar on his forearm and the label pinned on his white coat. IMMEDIATELY my brain went: some sort of doctor, probably a vet.
- his silhouette is quite clean and gives a good enough idea of his character: someone who seems confident but isnāt arrogant or loud, perhaps even polite.
- the back patterns and materials on his trenchcoat/cape thing are a good reference to his clan especially with the feathery appearanceāitās not too obvious, perhaps indicating he prefers working as an individual rather than a group.
- his colour scheme is balanced and the tones used can be commonly found in the natlan environments, could be an indicator of his strong connection to nature.
THE NEGATIVES:
- ifaās name has origins in the religion of the yoruba people (of west africa). in the yoruba pantheon, ifĆ”, also known as orunmila, is the god of wisdom, knowledge, and divination, and is considered the messenger between the human world and the divine realm. now our ifa uhā¦yeah he doesnāt really have any resemblance to the yoruba culture, like at all LMAOāreally wish they added at least SOMETHING (at the least, accessories / more clear patterns).
- i donāt like the fact they made him a cowboy. itās really strange and out of character (/out of the design concept that they were clearly going for) and also completely out of sorts with the entire design of natlan. seriously, what kinda fucking relevance do cowboys have in this nation?? i donāt know if hyv just thinks anything with the word american must = cowboys or if they ran out of design choices for him but itās bizarre.
MUALANI
THE POSITIVES:
- her design uses a little of bubbly shapes! she has no hard straight edges or lines, everything is very curved and funāa usual indicator of a character thatās light-hearted, comedic and jubilant. not only that, but a lot of the carved areas in her clothing have shapes resembling fish which all rolls back to her tribe.
- from her namesake, mualaniās name has origins in hawaii, but her specific origins can be traced to indigenous polynesians. their cultures are very varied and unique, but if we were to take pieces from their fashion, iād say the closest we can get to a direct reference is mualaniās skirt (patterns and colour reminiscent of lavalavac or pa'u skirts)
THE NEGATIVES:
- i really wish they added more elements from polynesian culture to her design (i feel like this is a phrase iāll be repeating consistently LMAO), but even something as simple as adding recoloured hibiscus flowers to keep in with her colour scheme but accentuate the culture wouldāve made a big difference.
- now i did imply that i wouldnāt talk about race and focus on designs, but in this case, her skin is genuinely one of the biggest factors pulling back her entire concept. she SHOULD be so much more tan. not even due to the fact polynesians arenāt THAT pale, but because of her markings. they are extremely awkward with her skin tone because they barely stand out almost like theyāre implying sheās ashamed of themāwhich is not at all mualaniās personality!! she has so much pride and joy for her tribe itās extremely weird for her markings to be so far in the background.
KINICH
THE POSITIVES:
- kinichās name refers to the maya sun god and assumes to mean sun-eyed, so iāll give them credit: he has gorgeous yellow eyes reminiscent of sunlight. his design consists of a lot of jagged patterns, which i think nicely correlates to typical mayan styles while remaining pretty succinct to kinichās tribe. his necklace piece vaguely resembles common jewellery for warriors/kings (particularly nice homage to his name as itās typically associated with gods).
- this oneās a positive and a negative but his colour palette is very coherent and follows the typical design structureā¦but itās also extremely boring. iām not saying every character need to have a distinctly different colour scheme and style but it has to be at least different enough where me colour picking wonāt result in the exact same colours (ā¦heās literally a xiao redesign).
THE NEGATIVES:
- his shape language is slightly awkward. while thereās a lot of hard, sharp edges to show how heās tough or has a callous exterior, the silhouette of his character is too soft and bubbly at the bottom. maybe itās intentional to show how he doesnāt care how heās perceived, but itās still inconsistent with the rest of the design.
- once again; this is both a negative and positive, but his retro-gamer style pisses me off at face value. on the surface, it lacks relevance in his character. heās not a gamer, he has no elements in his personality to indicate heās a gamer (if anything, he has the exact opposing qualities, heās not competitive, heās not mean or gruff etc), itās odd. BUT, i have read some people relate these retro patterns to mayan mosaics and architecture, and when i did further research i think it was actually absolutely excellent symbolism. super subtle (maybe a little TOO subtle, and shouldāve been used more consistently throughout all designs) but super interesting.
- iansanās design has a coherent and clear colour scheme, the brightest being the dominant colour and then little sprays of a contrasting purple/indigo (with the smallest speckles of green).
- i love the consistent asymmetry, the white skull atop her head balances with the white armour piece on her knee which directly contrasts the plainness on her right leg, it adds interest in her general shape while maintaining structural balance.
THE NEGATIVES:
- her design doesnāt really have intent. itās like they created a design for an initial scrapped concept of natlan and forgot they needed to give her a personality. i donāt think anyone wouldāve known she was a trainer without searching it up / being told. maybe aside from the bandana and her crop top, thereās nothing telling in her design that gives her character.
- another main issue; her character design doesnāt give you a good of what sheās like or who she is, at a surface level itās quite pretty and matches the aesthetic of natlan, but it doesnāt give enough depth to iansan as an individual.
- overall silhouette is also pretty unimpressive, i understand sheās a four star but she should have at least more idiosyncrasies within her design, or even exaggerated features to make her design stand out.
CITLALI
THE POSITIVES:
- ācitlaliā is derived from the nahuatl (aztec) word for āstarā. i can see that in her design she does have at least a few aztec influences from the two braided front locks, and a more modern spin on a female cueitl, i also like the little sash holding the skirt, its very clunky but i think it looks great with how minimal and tight the top of her design looks.
- her colour scheme is great and i adore it, it follows the traditional design rule and maintains a normal balance BUT i really wouldāve loved for a bit more detail of either dark blue or yellow to contrast and break from all the pink-purple hues.
- everything in her shape language screams āleave me aloneā, itās all very jagged, consisting of a lot of triangles (typically used with villains but in this case i think itās a reference to her sharp intellect or energy, perfect for a shaman).
- positive and negative; i like the asymmetry at the bottom with her left leg being shown and then her right hip having a slight cut in the fabric however it was a super unnecessary choice that i just damn well know was chosen for nefarious reasons (iāve played these games before hyv.)
THE NEGATIVES:
- she is straight up just another version of a lolibait tsundere. iām sorry itās hard to keep personal bias out of this but COME ON?! sheās supposedly a āgrannyā, meanwhile she has a shorter female model, looks childish and has no elements in her character to help infer she has lived a long time. itās lazy design with a really intriguing concept. once again, no character. with a name that holds so much power and weight, i would expect so much more. she deserved to be a five star (and a revamp of her personality). nothing in her character screams shaman!! maybe the accessories at the top of her head?? but everything else is super plain, like a background character that got too much attention in the writing.
- her silhouette is extremely rigid, and again, this can be a design choice in some cases, could reflect in this case how sheās closed off from people, but even so, there should be more exaggeration or emphasis in her design to make this choice seem more intentional or at least interesting, because right now, sheās just a box with scribbles on it for detail.
XILONEN
THE POSITIVES
- i found a great reddit post of someone fully going over the influences in xilonenās design that was absolutely great from a cultural perspective! it fully divulges the aztec and mayan mythology and culture embedded in her design.
- i like the shape language used, all the harsh triangular cuts presenting someone whoās quick, strategic, to the pointāwith all of that broken up by the sudden fluffiness of her coat, maybe indicating sheās not as harsh as she may first appear.
THE NEGATIVES:
- now while i donāt want to discredit all the wonderful subtle details in her design as referenced in the threadā¦xilonenās design as a whole is extremely low effort. if you told me she was a four star, i would honestly believe you.
- look me in the eyes and tell me that without the story you could have guessed thatās she supposed to be a blacksmith, because you canāt. iām not saying every character needs to have their career/job at the centre of their designā¦but when itās not even vaguely hinted at, itās extremely disappointing.
- her design and job gave the perfect opportunity to add cool and intriguing metallic details or even burns to her skin, i understand sheās also meant to be ālaidbackā but ālaidbackā doesnāt mean the design has to be sloppy, the half-off jacket was already enough of a clue that sheās relaxed.
- the belt especially is disappointing because itās such an easy design fix; she likes details but doesnāt care about otherās opinion, this couldāve been the perfect placement to add little details in the metal to things sheās interested in (skating/dj shit whatever).
- the asymmetry also fails in this design, the unnecessary cut in her way too tight and tiny shorts clashes with the fact the large chunk of hair is also laid on the side (another easy fixā¦switch one of the two around!!). the design is very unbalanced in its proportions, i donāt understand why one arm is smooth and sleek while the other is clunky and jewelled.
- PLEASE. FOR THE LOVE OF GOD. SOMEONE GIVE HER PANTS.
MAVUIKA
THE POSITIVES:
- her name is a reference to the mÄori fire deity. sheās the pyro archon. uhm yeah.
- her hair is a cool sun shape i guess and uhā¦sheās gotā¦some patterns that look like the sun and shit.
THE NEGATIVES:
- i genuinely think hoyoverse rewrote the entire story, lore and concept of natlan 3 days before the release because thereās no way that they thought this was a plausible design for the archon of WAR. first off, her motorcycle chick aesthetic. nonsensical, doesnāt fit in with the lore of the game, nor even the shown transportation methods in natlan. if the pyro archon is just a normal person or whatever, we should be seeing motorbikes more commonly. i just know she fucking stinks too, latex in the heat of natlan? musty as hell.
- thereās utterly no interest in her silhouette or shapesā¦and thatās not even more exaggerating. the most interest in her design is how her sleeves puff out at the ends and the tech accessories she has attached to her boots. i hate the fact her zipper goes all the way down to her kitty. there aināt no need for that. not only is it a dumbass design choice aesthetically, functionally that shit must hurt.
- while the colours are cohesive and follow the general rule, they are super uninteresting with the secondary and tertiary tones used in a way that doesnāt enhance the design, it feels more like a colouring book than detail.
- absolutely no part of her design would tell you that she holds the authority over a nation known for its history of war and freedom. not even a battle scar to present her fighting abilities, no special markings or tattoosāthings which are VERY common symbolisms in mÄori culture!! this couldāve easily been enhanced just by adding archon specific elements in her tattoos. you donāt even have to dial back the fanservice if youāre that desperate, let a little cleavage out and draw a whole map of markings!! just do something!!!
CHASCA
THE POSITIVES:
- thereās feathers in her design and sheās from the flower-feather clan, i guess thatās a decent enough recall to her tribe.
- i like the symmetry in her design from the hat and the back of her tattered cape itās cohesive, and all the small details from the accessories and metals is actually quite catching to look at, i sincerely wished this was repeated in the entire outfit.
THE NEGATIVES:
- i donāt understand why sheās some sort of elf. has this ever even been established as a proper race?? why are there elves in this nation?? does it have any relevance to her character?? or her abilities and knowledge?
- the colours are actually hideous even with the 60/30/10 rule. every hue is super desaturated and dull your eyes donāt actually know what youāre supposed to focus on so instead your attention is cast to the random fucking leg thatās just fully bare and out compared to her weird latex legging. this isnāt even good symmetry wise because⦠this naked/latex portion is repeated in the top half of her outfit with the arms. itās all extremely awkward and misplaced like they had several references and just drew over all of them.
- the top is decent but super bare and dull, thereās practically no interest in the shape or material, it all feels like the default filter on dress to impress or gacha life.
- back on the symmetry, all her design weight is fixed on the left side of the design (right, if youāre imagining it as the picture above), thereās no interest in the silhouette, itās very unimpressive and insignificant to the point where the only sole point of interest in her design is the hat because of its exaggerated appearance from the rest of the flatness.
- can you tell that despite being named after an incan goddess, her design has absolutely no bearing fashion resemblance to the amerindians? who wouldāve guessed!
ORORON
THE POSITIVES:
- FINALLY!! A CHARACTER WITH VISUAL MARKINGS AND TATTOOS!!! who knew it would take this long (hint it was me)
- his entire silhouette is outline with sharp, jagged edges, reflecting a harsh demeanour, especially the back cape(?) thing which has no curve, just a sharp pointāan image of someone cutthroat and dangerous. with the way he has his hoodie up it can be assumed he wishes to remain mysterious or secretive.
- colour scheme is cohesive but once again, incredibly boring and unimaginative. they finally learnt that the other side of the colour wheel exists but then lost all their design abilities in the process.
THE NEGATIVES:
- his overall silhouette outline is hideous. thereās no break in the design everything just goes down in a harsh fat rectangle. itās way too top heavy with no accessories or anything significant at the bottom to balance all the clutter from the scarf hoodie thing.
- i donāt even think i need to mention how poor it is to butcher the name of a yoruba god and make him a furry of all thingsāthink that more or less speaks for itself.
- no part of his design gives the impression of someone who would ātend to vegetablesā and i know that sounds dumb, but what i mean is that they clearly stuck with one concept (making him some tough emo copy paste) without thinking of the whole other archetype they intended to add: someone whoās lighthearted and gentle. you can absolutely have both in a design, iām not saying tough people are incapable of gentleness, but thereās nothing in his design to make you stop and consider that he isnāt a gruff asshole.
- ripped jeans. right. letās ignore the beaming temperature in natlan for nowāwho in the design department sat down and thought, āyeah dude this is absolutely fire!!! š„š„š„ā. he looks like the gacha demon alpha wolf hybrid oc i made when i was 13.
VARESA
THE POSITIVES:
- her designās colour palette is digestible.
THE NEGATIVES:
- apparently sheās meant to be based off luchadora wrestlers but donāt piss me off. the only singular element that vaguely resembles the attire in the wrestling style is the top and just maybe the accessories on her skirt.
- someone save me who the fuck decided to give this girl temu leg warmers. LEG WARMERS. IN THE NATION OF FIRE AND WAR? characters who fight and are killers or whatever have every right to be cute and aesthetic or whatever, like bitch i love mizuki kaminade!! but this girl aināt her.
- she has such potential but instead of going fully down the cool wrestler route and giving her these muscles and sick details and patternsā¦we get horny incel slop where people think her having thicker thighs and big boobs means sheās chubby.
- also?? š CHUBBY? yaāll gotta be ragebaiting because thereās no way iām seeing people call this a revolutionary moment. she is the same size as every other godforsaken female character in game, her thighs are just bigger. thatās pure fetish content (iāve already seen the weird milking jokes about her letās be real, they knew what they were doing).
- the design is very 2020 gacha oc coded.
- the design is both asymmetrical and symmetrical which sometimes can look good but realistically, with the way itās done here she just looks like someoneās first attempt at profesional design (you are failing).
- this was the perfect opportunity to give her some sort of cow print markings, but no, boring white slop. theyāre happy giving her random kawaii bandaids though! >//<
- her silhouette is both cluttered and plain, all the little baubles hanging off her distract you but then when you try and look deeper at the actual outfit you find nothing but ugly egg-white coloured ariana grande sleeves and the shortest miniskirt known to man. itās a mess, and not even a satisfying one to look at.
- there are absolutely no creative liberties taken with her as a cow either iām convinced they just looked up the most popular cow ocs (or borderline hentai) and decided to mash it together with a sprinkle of sugar before serving us absolute bollocks. the only way they could save this character is by giving her the most fucking manly voice known to man then iād change my entire mind. for now sheās a low tier hentai caricature for the dweebs.