Ghost Eater (Pathfinder Second Edition Archetype)
(art by Sawitry on DeviantArt)
In lands haunted by the legacies of ancient wars and tragedies, one must be prepared to find the evidence of death even centuries, perhaps millennia later.
In a fantasy setting where the ghosts of the past are very literal, that means that inevitably the exorcist becomes a quite viable, if dangerous career path. However, clearing out ghosts and other undead with emotional ties to the world rather than dark hungers means taking time to learn about them. Additionally, it also helps to keep the more hungry dead off the spellcaster snack bar too.
Enter the Ghost Eater, a specialist tradition hailing from the land of Minata that specializes in fighting the undead, putting them to rest directly or giving true exorcists the breathing room they need to put more tenacious spirits to rest permanently.
Traditionally, these warriors are not full and true casters, since they are meant to support them, having minor magical abilities at best before learning those associated with this tradition. However, there is nothing stopping caster from taking on this tradition as well, particularly if they can blend a bit of melee in as well, such as certain clerics or bards.
Additionally, even outside of Minata or Pathfinder core setting, this archetype is a natural fit for any character whose story and motivations place them in a partnership role with a fellow exorcist, especially if they are more martial while their ally is more of a caster.
Starting the dedication to this archetype means you must learn how to channel your own spirit into your strikes, and these warriors do just that, becoming able to strike spirits as if they were tangible.
Solid objects are no barrier to most of these warriors, and they’ve learned to project their spirit out of their limbs and weapons to strike at spirits that try and hide inside of them.
Later on, they can charge their strikes with more of their spirit, using their very life force as a weapon against the undead.
Some undead like to hide deeper in the ethereal plane, and in order to chase them, the most powerful of these warriors learn to step into the ether themselves, taking the fight right to their foes.
Interested in being a ghost hunter while focusing on combat? This archetype might be for you. You might be a fighter, champion, ranger, rogue, swashbuckler, or any other sort of melee build, or perhaps a ghost-shooting gunslinger, or a thaumaturge that specializes in undead in particular and so on! The short list of feats means you still get most of what makes your class fun in the first place too!
There are a lot of different angles you can play up this archetype when you think of it. Some may be dutiful servants and guardians to spellcasters, while others may be more like partners, or some may choose to forgo partners entirely in favor of sending the unquiet dead to their final reward with nothing but strength of arms.
In a distant era, the Singing Hurricane brought utter ruin to the island nation of Zaphosta, leaving many angry and frightened spirits, not to mention several song on the wind elementals. Many an exorcist has gone to the island in hopes of quelling the angst radiating from the island. But few return, and those that do are never the same.
True to their kind, Glowgrin the gourd leshy has a fasciation with all sorts of folk magic and superstitions, an interest they have turned into a career as a thaumaturge and undead-hunter. Many consider the eccentric little pumpkin a true expert in the field, and their knowledge could be a great boon if they are sought out.
The eight Masked Ghosts of Uldir have ruled the necropolis for all of living memory, though many have tried to put them to rest. Despite their name, they are made up of various forms of spectral dead, the masks of their rulership in life being what unifies them. Said masks help ward them against prayers, so putting an end to them may involve more martial forms of exorcism.



















