I got sick as a dog so I drew the sickest skelly around!

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I got sick as a dog so I drew the sickest skelly around!

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Love and Vengeance
Sharpshooter in their prime, executioner, judge, and jury.
Non-gif versions:
Dusting off my Tumblr be like:
đ Still alive, life's so cramped djdjdjdn
How's y'all doing? đď¸đđď¸

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When Caine breaks through the 4th wall to consume Abel, I can't help thinking of the Sans fight from Undertale.
Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual âTrue Pacifistâ in the gameâs main cast.Â
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But⌠they can also be the worldâs biggest murderbastard and literally stab reality to death.Â
Toriel would very much like to not kill, but she is also fully capable of doing so.
Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because heâs too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys⌠the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player.Â
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, youâre gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, thatâs probably the hardest Sparing puzzle in the whole game. And itâs very very easy to accidentally kill her. (Iâd almost say thatâs the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
And then we have Papyrus, and itâs not just that his âSparing Puzzleâ is something as simple as outlasting him and letting him run out of dialogue - and itâs not just that heâs the only boss that will just give up and let you continue if you lose to him enough times. itâs also that, just as Papyrus is the only boss incapable of accidentally killing the Player - heâs also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, thereâs also Asgore)
I mean, the Player can certainly kill him if they want to - but draining Papyrusâs HP just makes him skip through his battle dialogue right to the end of it. Itâs designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
Unlike basically any other Monster in this game, including the major boss battle just before him - you canât kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
And that means that - even if you killed before, even if you donât have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic⌠as long as you donât want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you arenât intentionally trying to be the Worst Person - the game is basically giving you Papyrus.Â
If you accept his Mercy, you are accepting the gameâs Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever itâs, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since thereâs an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. Itâs like âwell, if you didnât figure out how to spare before, this is how you do it? And isnât it nice to have a friend? Isnât it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!â
And itâs like⌠all of Papyrusâ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and thatâs why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend mightâve done, about the fact that they view him as so naĂŻve.Â
They admire it on some level, thatâs why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle heâll be âripped into little smiling shredsâ and that is certainly what happens every time a Player chooses to refuse Papyrusâ Mercy and the gameâs Mercy and press that FIGHT buttonâŚ
But have you thought about all the times that doesnât happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didnât have it in them to kill someone who believes in them so earnestly?
Like, no, itâs not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Friskâs Pacifism, it comes from a place of seeing the honest goodness in your âenemyâ and can inspire them to become a better person - this little sparkle of goodness being passed forwards.Â
And I think thatâs beautiful, even if it didnât happen in every timeline. Any potential future where Papyrusâ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely.Â
And thereâs also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of.Â
Papyrusâ boss battle can be a surprisingly challenging one specifically because he is the only one who doesnât kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didnât do that - thereâs an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game.Â
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrusâ admirably kind intentions - there is not much material difference from the Playerâs perspective between getting Captured and getting a more traditional GAME OVER. ExceptâŚ
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesnât kill you, any healing item youâve used during the battle is still used. I have watched so many Undertale Letâs Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second goâŚÂ and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didnât offer that chance to skip his battle, it couldâve easily become a softlock situation for a huge chunk of players - because he doesnât kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesnât seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Playerâs way⌠at least he didnât offer us an opt out so soon after that.Â
And itâs interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother wouldâve in a happier timeline. And while itâs not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too.Â
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesnât he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesnât want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows itâs actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed.Â
Maybe he just canât do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe itâs something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didnât see it as a useful skill the way Papyrus did.Â
Maybe that wouldnât have worked anyways. After all, and thatâs something I kinda touched on in a previous Overly Long Rambly Hot Take - Sansâ War of Attrition against the Player is greatly helped by the fact he canât remember every single previous try and so he canât get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because⌠Sansâ laziness is literally what brings him down at the end of that Boss Battle.Â
So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... Itâs possible that Sans just wonât be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion.Â
But I think itâs at least worth considering the option, yâknow? That after all this time of viewing Papyrusâ kindness as sweet-and-yet-kinda-foolish-naĂŻvetĂŠ - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer. Â
I was starting to wonder if Tumblr ate my ask- (same anon)
I did finish my pacifist run, while my siblingâŚbasically got softlocked at Undyneâs fight due to a Woshua and Moldbygg encounter that they canât seem to manage to survive, and they ended up quitting because of it-
I havenât actually touched my save since, but I was planning on attempting a genocide run (and knowing my luck, ultimately getting my rear end handed to me by Sans)
One of our friends started their own genocide run, and, as far as Iâm aware (they havenât streamed it in a while) got stuck at Undyne
My sibling is in their teens, so they were a baby when the game first released- (I suddenly feel old despite barely being an adult)
I did talk to my sibling about the multiverse just to see if they at least knew the Swap/Fell universes (I plan on introducing them to your comic), and they know a little bit, plus a bit about Dreamtale
I sometimes skip anons, and I'm overall just slow to respond, so that's a totally valid assumption (._.`)
Oh but knowing about Swap and Fell is already a good start. I wasnât expecting Dreamtale though. It IS very popular, but I guess Iâm a bit biased, since I came across it long after Swapfell, Outertale, HT, etc.
Now, promoting TMS, uh? Thanks! I hope it lives up to the hype x)
On another note,
Iâve never done a genocide run, so I canât really comment on that.
Iâd say âgood luck,â but⌠That seems a little inappropriate, doesnât it?