“He may have been engineered to be a killer, but he’s not a simple machine. It’s not right to keep him locked up in that chamber, year after year.”
“And if no one will let him out,”
This scary-looking fellow is named Carmine. He was created in a lab in Velo’s World, as an experimental being whose only purpose was to kill enemies of the empire. The first two decades of his life were spent submerged in a coffin-like chamber, hooked up to all sorts of apparatuses running experimental serums through his body. The end result was a monstrous Gasmoxian roughly twice the average size, but with virtually no outside input other than the muffled conversations he’d sometimes hear from the Velonian scientists monitoring him.
He was only able to be freed from this turmoil when one of the scientists, a teal Velonian going by the name Mangan, had a change of heart about Carmine. He felt it was inhumane to leave him alone in his chamber for what felt like all eternity, so he took a massive risk on his part.
Using all his strength, Mangan lifted the cover off the chamber, and allowed Carmine a moment to free himself from all the tubes connected to his body. Mangan didn’t stick around to see what the experimental Gasmoxian would do, however. Sure, he’d done him a favor by freeing him, but he wasn’t sure Carmine had the conscience to acknowledge that. As far as he knew, the towering creature could kill him instantly, fulfilling his purpose. He left Carmine to find the escape route on his own, which he eventually did.
He is not completely distanced from the lab, however. Upon leaving the facility (and by extension, Velo’s World), a secret mechanism in his cuffs activated, turning each one into something of a situational tracking device. Now, if he gets within a 5 meter radius of anything Velonian (including but not limited to: citizens, animals, plants, structures, and vehicles), the cuffs will send a harsh jolt of electricity through his body, effectively stunning him until someone deactivates the shock effect with a remote. Shame it’s been left at the laboratory, though.
On Gasmoxia, Carmine finds himself having trouble getting into the swing of things. He is a man of few words, having only learned to speak from observing the planet’s native residents in conversation. Nearly everything on Gasmoxia is completely new to him, so he often stops to marvel at the little things in life that others may take for granted. His main interests are sightseeing and taxidermy.