I watched Garo: Taiga (2025), the 20th anniversary film for the Garo metaseries, specifically for the Saejimaverse, which tends to be the superior of the two major Garo settings.
7/10, C-. I went in with fairly low expectations that were not met. This film seems to only be interested in celebrating what I consider the least interesting elements of the franchise, and even those adapted elements are fairly dully executed.
Spoilers for Garo: Taiga follow. Minor spoilers for the superhero webnovel Worm are also included.
-The protagonist, supposedly Taiga Saejima, is basically an OC with the same name as Kouga's father. This movie is like if you made a My Hero Academia prequel where Endeavor was a typical teenage shonen protagonist or something.
Garo: Taiga has sort of an audience alienating premise in that it focuses on Taiga Saejima when he was young - Taiga Saejima being Kouga's shithead dad whose only on screen accomplishments were cameo appearances and a spotlight episode where he was basically an abusive dad who raised his son like Doc Savage's dad did.
There's a scene in the 2005 Garo show where we see kid Kouga looking at toys in a toy shop like he's never seen them before, and his lack of understanding of the world outside of being a Makai Knight nearly gets him eaten by a Horror.
Kouga Saejima was such a dysfunctional adult it took the world's bravest Manic Pixie Dream Girl to fix him, and that's all because of Taiga Saejima, a man who never showed affection to his son while he was alive, and only left a ghost answering machine to do so after his death.
So I mean, maybe he was nicer when he was young, but if your only exposure to Taiga is that, then of course Taiga being a generic hero guy is going to feel weird. Especially when the actor playing him is by far the most stilted of the three men. I think I even prefer Ryuga's actor to this guy.
-The movie introduces a new concept into the Saejimaverse - the Four Auspicious Beasts. (I think the subs call them the Sacred Beasts, but I think the former name is cooler, and we've already seen creatures called Sacred Beasts in the franchise before, so we need something to differentiate these newcomers from that.)
I don't care for them. The whole point of the Garo setting is that the world is fucked up, weird, alien, offputting. The Big Good of the Saejimaverse looks like this!
The Four Auspicious Beasts feel too humanized, too whimsical, too Studio Ghibli. They feel like embodiments of a placid nature humanity can understand and work with, there are Makai Priests who specifically work as Guides of the points of the Compass they represent. And it's not even because the 4AB are too alien to comprehend.
Byakko is just a guy. Supernatural beings in the Garo universe should not be just a guy. It doesn't help that he basically takes over the movie because this actor is the most charismatic one in the entire cast, even if his story is not interesting in the slightest.
The scene where the 4AB basically go Dangai with Taiga is cool - but it feels like they went 'you'll sacrifice everything if you merge with us' and then Taiga didn't sacrifice anything.
-Fuki is the female lead in this movie. She is yet another woman is a receptacle for an object, and she doesn't get the dignity of being humanized and expanded upon like Mayuri from Flower of Makai. They give her a paint by numbers survivor's guilt thing that vaguely connects to the rest of the story, she delivers mediocre material in an equally mediocre manner, she's not the worst female character this franchise has had but she's still pretty bad.
-Jado is the bad guy - he is also nothing you've not seen before and there's nothing really compelling about his execution. His clockwork twin minions are kind of cool.
-There's a scene in this I thought was cool that I don't remember seeing in prior Garo entries - Spiritual Precognition, where the Golden Knight gives up a bit of his lifeforce to simulate the future and know the outcome of an action.
It reminds me of the superhero webnovel Worm, where Scion, the source of the setting's superpowers, can briefly use Path to Victory, an ability that perfectly predicts, well, the Path to Victory, but it costs him so much energy he only uses it at key points. I like stuff like that.
-The action in this is fine - I can remember a few scenes where I was like 'ok that's pretty cool' but the emotional stakes were just not there like they were in the best moments of the show, or, to use a better comparison, some of the better movies like Red Requiem or Beast of the Midnight Sun.
The best moments in Garo almost universally involved monsters of the week with either a very cool gimmick, an emotional connection to whatever the protagonist was going through at the time, ideally both. The overarching plot - the world-ending stakes, the monster who wants to eat something to grow stronger - those were almost never the part that was compelling or interesting, it was the almost perfunctory conclusion to the story.
Garo: Taiga doesn't celebrate the moments that make Garo great, it celebrates the mediocre, underwhelming afterthought climaxes that fill huge portions of the franchise (and the entirety of the Ryugaverse.) It's disappointing, and indicative of the downturn in quality the Saejimaverse experienced when it kept going after Flower of Makai.
Flower of Makai was the dying breath of a great setting. A few episodes of Makai Tales which were also exceptional were post-death gurgles and escapes of breath. Everything else is a still, motionless corpse being Weekend at Bernie's-d. I think it's time to let the Saejimaverse rest if this is the best they can offer us.