When you're stuck creating games for long enough as a hobby you develop this weird ass quirk where you look at any game you have the faintest interest in and imagine a million ways you could improve upon it, even in ways that most players wouldn't notice, care about or even appreciate.
In the case of M1K specifically i have a LOT to say about the story or the gameplay, but the number one thing i'd have done to make it better, if i had any say in it, would have been to ditch the big ass lame multiverse cinematic mode in favour of a bunch of minor non-canon storylines that just take the piss at pre-existing lore.
Exhibit 1: a storyline where Quan Chi remembers everything about the past timeline for no reason other than to lament that in the world Liu Kang created the cuisine sucks, so he's using his past memories to create the tastiest dish the new world has ever seen, and he's dragging a cranky Shang Tsung around to help him.
The gameplay would have been centered around picking up the ingredients from the other main character's bodies, like a scale from Reptile here, a horn from Motaru there, Tanya's lesbian leather jeans that she wears off of work... the usual.
With new fight Shang Tsung grows increasingly mad because Quan Chi keeps casually dropping lore about how cool and successfull MK11 Shang Tsung is and how if they just joined forces they could easily kill Liu Kang, which can't happen in the new timeline because Quan Chi doesn't give a shit.
The storyline ends with Shang Tsung tasting the otherwordly dish and thinking it's ok and there's no punchline or point made or anything. NRS please hire me. Yes the picture was clickbait.












