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Civilization V - Analysis
DETAILS OF GAME
Civilization V is the 5th game of a (currently) 6-game series which was released on Windows in September 2010, and later on OSX and Linux. The game was published by 2K Games, and developed by Firaxis Games. It is a turn-based strategy 4X game that allows you to build up an empire and win by taking over the rest of civilization.
THOUGHTS
I thought the game was very good in its aspects of balancing and making each and every mechanic in the game from moving units, capturing/allying cities, to upgrading technologies or policies very polished in terms of pacing. It is impressive to have so many features in a game and so many things to be mindful of all at the one time, yet keeping the player feel comfortable and not overwhelmed with information. They do this through making a lot of the processes which balance the game behind the scenes, making some features more simple and some more complicated - but only as much as it needs to be.
Shadow of the Colossus Analysis
DETAILS OF GAME
The remake of Shadow of the Colossus was released on February 6, 2018 by Sony Interactive Entertainment, and developed by Bluepoint Games. The original game was released on PS2, but the remake was released on PS4. It is a single-player story based action-adventure.
THOUGHTS
I thought the ideas behind the making of this game was very unique and interesting. The motives behind the design of the movement, although not particularly popular, I thought was very intriguing. The fact that the movement is harder on purpose and feeling stranger is due to the reason that the character is a boy who is unsure of his physical maturity. This makes the combat mechanic difficult and increases the tension during a fight with a Colossus.

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5 TIPS FOR INDIE GAME PRODUCER
5 TIPS FOR INDIE GAME PRODUCER
Always make prototype for your game: the idea is to keep pushing for a valid build. Do not hesitate to make any thing from your ideas. In many cases, working as a solo or with a miniature group shall be challenge for everyone since you might want to do everything with less effort but highly return. The chance of not only getting one game on store but also become successful is scarce.
Make it…
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'Core' is more than a game, it's also an impressive game design tool
‘Core’ is more than a game, it’s also an impressive game design tool
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The concept of Core — a game that allows you to create your own game modes and play/share them online — is not new. But its execution is really something impressive.
I was able to view a demo of Core via a video call on Friday with Manticore Games CEO Frederic Descamps and CCO Jordan Maynard, who spent about 45 minutes showing me tons of different ways people can use Coreto create some…
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