defensive installation effective ranges of BOB-OMB BATTLEFIELD, 1996.
seen from Netherlands
seen from Yemen

seen from Türkiye

seen from United Kingdom
seen from New Zealand
seen from New Zealand

seen from Singapore
seen from Yemen

seen from France
seen from Poland

seen from France
seen from United States
seen from United States

seen from United States

seen from France
seen from Yemen
seen from United States

seen from France
seen from Russia
seen from United States
defensive installation effective ranges of BOB-OMB BATTLEFIELD, 1996.

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My theory Map of ISAT
I was curious, so I looked into some things and I think this is what the ISAT world looks like. I might be wrong the map’s shape seems correct, though the countries placements could be very wrong or completely inaccurate depending on which side of the world we’re seeing from the Observatory room. I’m pretty sure Vaugarde is in the Southern Hemisphere. Also, if this is the correct side of that part of the world, that would mean Vaugarde is probably made up of, or has land across, two islands/continents. But we’ll never know unless @insertdisc5 confirms it. Also intrestingly the ISAT world has a tilt of 45⁰ so that explains why siffrin would wear such protective chloths the wheater in this world would be soo wild.
Waysworn - Map of the Arrival
Map I made for my game project that is progressing at a snail's pace.
Learn more about it on my Patreon
Marble Madness (ZX Spectrum)
Sewer Speedway - Crash Team Racing - 1999 1/2

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Hello world! I've been drawing so much Look Outside fan art lately I decided it was time to create an art space again. This blog is going to be a generalist place, but for now it's probably gonna be a bit of Look Outside because it's my current brain bug.
This started with me wanting to understand how the basement worked and not being able to find a good overview, and then it kinda expanded to the rest of the apartment complex. Threw in my take on Floor 1 for good measure too. Areas are based on environment, with regular apartments and rooms considered part of the "hallway biome" of each floor.
The lack of information and omission of certain areas is intentional. I wanted these maps to be something you can show a new player, helping them get a sense of the layout and little more. They still have to discover key areas and rooms themselves, and secret areas stay secret.
Im running a Skeleton the Rattling oneshot game (small indie ttrpg i'd love to introduce people to) for my usual dnd group and i wanted to show off the npcs and map!!!
heres the lineup!! (not including the PCs)
and the map!