defensive installation effective ranges of BOB-OMB BATTLEFIELD, 1996.
seen from United States

seen from United States
seen from Sweden
seen from United States
seen from China
seen from Denmark

seen from United States

seen from Russia
seen from Russia

seen from T1
seen from T1
seen from United States

seen from United States

seen from France
seen from China
seen from Sweden
seen from Malaysia
seen from Brazil

seen from TΓΌrkiye
seen from China
defensive installation effective ranges of BOB-OMB BATTLEFIELD, 1996.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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My theory Map of ISAT
I was curious, so I looked into some things and I think this is what the ISAT world looks like. I might be wrong the mapβs shape seems correct, though the countries placements could be very wrong or completely inaccurate depending on which side of the world weβre seeing from the Observatory room. Iβm pretty sure Vaugarde is in the Southern Hemisphere. Also, if this is the correct side of that part of the world, that would mean Vaugarde is probably made up of, or has land across, two islands/continents. But weβll never know unless @insertdisc5 confirms it. Also intrestingly the ISAT world has a tilt of 45β° so that explains why siffrin would wear such protective chloths the wheater in this world would be soo wild.
Waysworn - Map of the Arrival
Map I made for my game project that is progressing at a snail's pace.
Learn more about it on my Patreon
Marble Madness (ZX Spectrum)
Sewer Speedway - Crash Team Racing - 1999 1/2

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Hello world! I've been drawing so much Look Outside fan art lately I decided it was time to create an art space again. This blog is going to be a generalist place, but for now it's probably gonna be a bit of Look Outside because it's my current brain bug.
This started with me wanting to understand how the basement worked and not being able to find a good overview, and then it kinda expanded to the rest of the apartment complex. Threw in my take on Floor 1 for good measure too. Areas are based on environment, with regular apartments and rooms considered part of the "hallway biome" of each floor.
The lack of information and omission of certain areas is intentional. I wanted these maps to be something you can show a new player, helping them get a sense of the layout and little more. They still have to discover key areas and rooms themselves, and secret areas stay secret.
β° π²πππ πππ ππ πππππ β°
WIP
I've been working on this map for a while and it's practically done! (including the playable part) I still have to add a bunch of things +_+
The player doesn't get to stay here for much but whatever.
β° What am i gonna add u may ask? (if u do)
--Lantern for the player that has a warm orange color matching the one in the windows (which u cant see rn)
-dust particles +_+
-Fixing a bunch of crappy details
LMK what u think of it so far! (β_(β_β)_β)